Commit graph

21 commits

Author SHA1 Message Date
Sebastian Dröge
634cd87c76 gst: Clear floating flag in constructor of all GstObject subclasses that are not owned by any parent
https://bugzilla.gnome.org/show_bug.cgi?id=743062
2017-05-17 10:40:23 +03:00
Nick Kallen
46bbc60d24 applemedia/gl: Update code to use ARC
All code interacting with Objective-C objects should now use Automated
Reference Counting rather than manual memory management or Garbage
Collection. Because ARC prohibits C-structs from containing
references to Objective-C objects, all such fields are now typed
'gpointer'. Setting and gettings Objective-C fields on such a
struct now uses explicit __bridge_* calls to tell ARC about
object lifetimes.

https://bugzilla.gnome.org/show_bug.cgi?id=777847
2017-03-07 13:37:07 +02:00
Matthew Waters
41a6448918 gl: GST_GL_TYPE -> GST_TYPE_GL
Some deprecated symbols are kept for backwards compatibility
2016-11-03 16:16:12 +11:00
Matthew Waters
b3b73d39a0 gl/cocoa/eagl: don't leak GThread's when dispatching messages
gst_gl_context_get_thread() returns a refed pointer, we need to unref it.
2016-04-13 01:03:20 +10:00
Alessandro Decina
b73d2586ce libgstgl: cocoa, eagl: use libdispatch to schedule GL calls
Use libdispatch instead of GMainLoop to dispatch GL calls. libdispatch is more
optimized and cuts a lot of poll()/pthread_* overhead.
2016-04-11 08:40:03 +10:00
Sebastian Dröge
5f925a1580 Revert "libgstgl: cocoa, eagl: don't marshal GL calls to the context thread"
This reverts commit 797d6415df.

We're frozen for 1.8.0 release and this change might have bigger impact.
2016-03-07 08:54:47 +02:00
Alessandro Decina
797d6415df libgstgl: cocoa, eagl: don't marshal GL calls to the context thread
Execute GL calls without marshalling them to the context thread. In the cocoa
and eagl backends calling gst_gl_context_activate is cheap and therefore calling
it on the current thread and serializing GL calls with a per-context lock is
more efficient (faster and has less overhead) than marshalling everything to the
context thread.

This optimization cuts a large overhead in g_poll (continuously waking up the
context thread) and in g_mutex_*/g_cond_* (waiting for results from the context
thread).
2016-03-07 16:20:17 +11:00
Matthew Waters
27422da056 glwindow: remove unused draw_unlocked function
The functionality is provided by draw anyway and is leftover from
X11's specific threading requirements that no longer apply.
2015-09-28 16:44:05 +10:00
Matthew Waters
3addb6bbf4 glwindow: add API to request a resize event on the next draw
- glimagesink needs to be able to resize the viewport on aspect ratio
  changes resulting from either caps changes or 3d output mode changes.
- Performing a glViewport outside the GstGLWindow::resize callback
  will not have the winsys' stack of viewports required to correctly
  place the output frame.

Provide a function to request a resize on the next draw event from the
winsys.

Also track size changes inside the base GstGLWindow class rather
than in each subclass.

https://bugzilla.gnome.org/show_bug.cgi?id=755111
2015-09-17 20:26:23 +10:00
Sebastian Dröge
5c106c0c2a gl/eagl: Unref context after setting a window handle
gst_gl_window_get_context() returns a new reference.

Hopefully fixes https://bugzilla.gnome.org/show_bug.cgi?id=753758
2015-08-25 10:09:14 +03:00
Matthew Waters
3b89d8a23c glwindow: pass display to implementation's _new()
So they have to opportunity to fail if they cannot handle the
display connection.

https://bugzilla.gnome.org/show_bug.cgi?id=752743
2015-07-27 18:23:29 +10:00
Matthew Waters
fbbf1ac324 gl/window: use the default main loop implementation for all backends
fixes glimagsink being unable to display.

https://bugzilla.gnome.org/show_bug.cgi?id=750337
2015-06-04 12:16:35 +10:00
Alessandro Decina
6981a8d15b libgstgl: fix rendering on iOS
Stop assuming that the handle has been set by the time ->create_context is
called. After bc7a7259f3 set_window_handle always
happens after ->create_context in fact.

See also https://bugzilla.gnome.org/show_bug.cgi?id=745090
2015-04-02 18:29:39 +11:00
Matthew Waters
efe0564f22 gl/window: hopefully fixup compile warnings on android/ios 2015-03-11 14:51:15 +00:00
Matthew Waters
bc7a7259f3 gl/window: create the main loop/context on init/finalize
Avoids races setting the window handle from the main thread.

https://bugzilla.gnome.org/show_bug.cgi?id=745633
2015-03-11 13:52:15 +00:00
Alessandro Decina
2a430872ed libgstgl: eagl: handle CALayer resize 2015-02-24 14:23:49 +11:00
Matthew Waters
27e5e0c2df gl/window/eagl: fix a couple of typos 2015-01-23 16:52:25 +11:00
Matthew Waters
ab48bb6f0f glwindow: remove width/height from _draw()
Depending on the platform, it was only ever implemented to 1) set a
default surface size, 2) resize based on the video frame or 3) nothing.
Instead, provide a set_preferred_size () that elements/applications
can use to request a certain size which may be ignored for
videooverlay/other cases.
2015-01-23 16:11:31 +11:00
Sebastian Dröge
e5d96d052b gl/eagl: Fix compilation 2014-04-13 19:20:32 +02:00
Sebastian Dröge
d3d1b5a5e2 gl/eagl: Notify the window's resize callback about surface dimension changes
https://bugzilla.gnome.org/show_bug.cgi?id=728107
2014-04-13 16:55:26 +02:00
Sebastian Dröge
ae81268565 gl: Add support for iOS EAGL platform
https://bugzilla.gnome.org/show_bug.cgi?id=703341
2014-04-12 22:25:13 +02:00