gl/window: use the default main loop implementation for all backends

fixes glimagsink being unable to display.

https://bugzilla.gnome.org/show_bug.cgi?id=750337
This commit is contained in:
Matthew Waters 2015-06-04 12:16:35 +10:00
parent b7808270ca
commit fbbf1ac324
9 changed files with 21 additions and 529 deletions

View file

@ -38,7 +38,6 @@
#define gst_gl_window_android_egl_parent_class parent_class
G_DEFINE_TYPE (GstGLWindowAndroidEGL, gst_gl_window_android_egl,
GST_GL_TYPE_WINDOW);
static void gst_gl_window_android_egl_finalize (GObject * object);
static guintptr gst_gl_window_android_egl_get_display (GstGLWindow * window);
static guintptr gst_gl_window_android_egl_get_window_handle (GstGLWindow *
@ -46,19 +45,11 @@ static guintptr gst_gl_window_android_egl_get_window_handle (GstGLWindow *
static void gst_gl_window_android_egl_set_window_handle (GstGLWindow * window,
guintptr handle);
static void gst_gl_window_android_egl_draw (GstGLWindow * window);
static void gst_gl_window_android_egl_run (GstGLWindow * window);
static void gst_gl_window_android_egl_quit (GstGLWindow * window);
static void gst_gl_window_android_egl_send_message_async (GstGLWindow * window,
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy);
static gboolean gst_gl_window_android_egl_open (GstGLWindow * window,
GError ** error);
static void gst_gl_window_android_egl_close (GstGLWindow * window);
static void
gst_gl_window_android_egl_class_init (GstGLWindowAndroidEGLClass * klass)
{
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
GObjectClass *gobject_class = (GObjectClass *) klass;
window_class->get_display =
GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_get_display);
@ -69,32 +60,11 @@ gst_gl_window_android_egl_class_init (GstGLWindowAndroidEGLClass * klass)
window_class->draw_unlocked =
GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_draw);
window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_draw);
window_class->run = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_run);
window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_quit);
window_class->send_message_async =
GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_send_message_async);
window_class->open = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_open);
window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_close);
gobject_class->finalize = gst_gl_window_android_egl_finalize;
}
static void
gst_gl_window_android_egl_init (GstGLWindowAndroidEGL * window)
{
window->main_context = g_main_context_new ();
window->loop = g_main_loop_new (window->main_context, FALSE);
}
static void
gst_gl_window_android_egl_finalize (GObject * object)
{
GstGLWindowAndroidEGL *window_egl = GST_GL_WINDOW_ANDROID_EGL (object);
g_main_loop_unref (window_egl->loop);
g_main_context_unref (window_egl->main_context);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
/* Must be called in the gl thread */
@ -110,82 +80,6 @@ gst_gl_window_android_egl_new (void)
return window;
}
static gboolean
gst_gl_window_android_egl_open (GstGLWindow * window, GError ** error)
{
return TRUE;
}
static void
gst_gl_window_android_egl_close (GstGLWindow * window)
{
}
static void
gst_gl_window_android_egl_run (GstGLWindow * window)
{
GstGLWindowAndroidEGL *window_egl;
window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
GST_LOG ("starting main loop");
g_main_loop_run (window_egl->loop);
GST_LOG ("exiting main loop");
}
static void
gst_gl_window_android_egl_quit (GstGLWindow * window)
{
GstGLWindowAndroidEGL *window_egl;
window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
GST_LOG ("sending quit");
g_main_loop_quit (window_egl->loop);
GST_LOG ("quit sent");
}
typedef struct _GstGLMessage
{
GstGLWindowCB callback;
gpointer data;
GDestroyNotify destroy;
} GstGLMessage;
static gboolean
_run_message (GstGLMessage * message)
{
if (message->callback)
message->callback (message->data);
if (message->destroy)
message->destroy (message->data);
g_slice_free (GstGLMessage, message);
return FALSE;
}
static void
gst_gl_window_android_egl_send_message_async (GstGLWindow * window,
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
{
GstGLWindowAndroidEGL *window_egl;
GstGLMessage *message;
window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
message = g_slice_new (GstGLMessage);
message->callback = callback;
message->data = data;
message->destroy = destroy;
g_main_context_invoke (window_egl->main_context, (GSourceFunc) _run_message,
message);
}
static void
gst_gl_window_android_egl_set_window_handle (GstGLWindow * window,
guintptr handle)

View file

@ -44,9 +44,6 @@ struct _GstGLWindowAndroidEGL {
EGLNativeWindowType native_window;
gint window_width, window_height;
GMainContext *main_context;
GMainLoop *loop;
gpointer _reserved[GST_PADDING];
};

View file

@ -46,7 +46,6 @@
G_DEFINE_TYPE (GstGLWindowDispmanxEGL, gst_gl_window_dispmanx_egl,
GST_GL_TYPE_WINDOW);
static void gst_gl_window_dispmanx_egl_finalize (GObject * object);
static guintptr gst_gl_window_dispmanx_egl_get_window_handle (GstGLWindow *
window);
static void gst_gl_window_dispmanx_egl_set_window_handle (GstGLWindow * window,
@ -55,10 +54,6 @@ static void gst_gl_window_dispmanx_egl_set_preferred_size (GstGLWindow * window,
gint width, gint height);
static void gst_gl_window_dispmanx_egl_show (GstGLWindow * window);
static void gst_gl_window_dispmanx_egl_draw (GstGLWindow * window);
static void gst_gl_window_dispmanx_egl_run (GstGLWindow * window);
static void gst_gl_window_dispmanx_egl_quit (GstGLWindow * window);
static void gst_gl_window_dispmanx_egl_send_message_async (GstGLWindow * window,
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy);
static void gst_gl_window_dispmanx_egl_close (GstGLWindow * window);
static gboolean gst_gl_window_dispmanx_egl_open (GstGLWindow * window,
GError ** error);
@ -72,46 +67,23 @@ static void
gst_gl_window_dispmanx_egl_class_init (GstGLWindowDispmanxEGLClass * klass)
{
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
GObjectClass *gobject_class = (GObjectClass *) klass;
window_class->get_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_get_window_handle);
window_class->set_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_set_window_handle);
window_class->show = GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_show);
window_class->draw_unlocked =
GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_draw);
window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_draw);
window_class->run = GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_run);
window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_quit);
window_class->send_message_async =
GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_send_message_async);
window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_close);
window_class->open = GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_open);
window_class->get_display =
GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_get_display);
window_class->set_preferred_size =
GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_set_preferred_size);
gobject_class->finalize = gst_gl_window_dispmanx_egl_finalize;
}
static void
gst_gl_window_dispmanx_egl_init (GstGLWindowDispmanxEGL * window_egl)
{
window_egl->main_context = g_main_context_new ();
window_egl->loop = g_main_loop_new (window_egl->main_context, FALSE);
}
static void
gst_gl_window_dispmanx_egl_finalize (GObject * object)
{
GstGLWindowDispmanxEGL *window_egl = GST_GL_WINDOW_DISPMANX_EGL (object);
g_main_loop_unref (window_egl->loop);
g_main_context_unref (window_egl->main_context);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
/* Must be called in the gl thread */
@ -152,10 +124,7 @@ gst_gl_window_dispmanx_egl_close (GstGLWindow * window)
}
vc_dispmanx_display_close (window_egl->display);
g_main_loop_unref (window_egl->loop);
window_egl->loop = NULL;
g_main_context_unref (window_egl->main_context);
window_egl->main_context = NULL;
GST_GL_WINDOW_CLASS (parent_class)->close (window);
}
static gboolean
@ -165,7 +134,8 @@ gst_gl_window_dispmanx_egl_open (GstGLWindow * window, GError ** error)
gint ret = graphics_get_display_size (0, &window_egl->dp_width,
&window_egl->dp_height);
if (ret < 0) {
GST_ERROR ("Can't open display");
g_set_error (GST_GL_WINDOW_ERROR, GST_GL_WINDOW_ERROR_RESOURCE_UNAVAILABLE,
"Can't open display");
return FALSE;
}
GST_DEBUG ("Got display size: %dx%d\n", window_egl->dp_width,
@ -173,7 +143,7 @@ gst_gl_window_dispmanx_egl_open (GstGLWindow * window, GError ** error)
window_egl->native.element = 0;
return TRUE;
return GST_GL_WINDOW_CLASS (parent_class)->open (window, error);
}
gboolean
@ -186,71 +156,6 @@ gst_gl_window_dispmanx_egl_create_window (GstGLWindowDispmanxEGL * window_egl)
return TRUE;
}
static void
gst_gl_window_dispmanx_egl_run (GstGLWindow * window)
{
GstGLWindowDispmanxEGL *window_egl;
window_egl = GST_GL_WINDOW_DISPMANX_EGL (window);
GST_LOG ("starting main loop");
g_main_loop_run (window_egl->loop);
GST_LOG ("exiting main loop");
}
static void
gst_gl_window_dispmanx_egl_quit (GstGLWindow * window)
{
GstGLWindowDispmanxEGL *window_egl;
window_egl = GST_GL_WINDOW_DISPMANX_EGL (window);
GST_LOG ("sending quit");
g_main_loop_quit (window_egl->loop);
GST_LOG ("quit sent");
}
typedef struct _GstGLMessage
{
GstGLWindowCB callback;
gpointer data;
GDestroyNotify destroy;
} GstGLMessage;
static gboolean
_run_message (GstGLMessage * message)
{
if (message->callback)
message->callback (message->data);
if (message->destroy)
message->destroy (message->data);
g_slice_free (GstGLMessage, message);
return FALSE;
}
static void
gst_gl_window_dispmanx_egl_send_message_async (GstGLWindow * window,
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
{
GstGLWindowDispmanxEGL *window_egl;
GstGLMessage *message;
window_egl = GST_GL_WINDOW_DISPMANX_EGL (window);
message = g_slice_new (GstGLMessage);
message->callback = callback;
message->data = data;
message->destroy = destroy;
g_main_context_invoke (window_egl->main_context, (GSourceFunc) _run_message,
message);
}
static guintptr
gst_gl_window_dispmanx_egl_get_window_handle (GstGLWindow * window)
{
@ -332,8 +237,8 @@ window_resize (GstGLWindowDispmanxEGL * window_egl, guint width, guint height,
vc_dispmanx_update_submit_sync (dispman_update);
if (GST_GL_WINDOW (window_egl)->resize)
GST_GL_WINDOW (window_egl)->
resize (GST_GL_WINDOW (window_egl)->resize_data, width, height);
GST_GL_WINDOW (window_egl)->resize (GST_GL_WINDOW (window_egl)->
resize_data, width, height);
}
window_egl->native.width = width;
@ -346,33 +251,12 @@ gst_gl_window_dispmanx_egl_show (GstGLWindow * window)
GstGLWindowDispmanxEGL *window_egl = GST_GL_WINDOW_DISPMANX_EGL (window);
if (!window_egl->visible) {
window_resize (window_egl, window_egl->preferred_width, window_egl->preferred_height, TRUE);
window_resize (window_egl, window_egl->preferred_width,
window_egl->preferred_height, TRUE);
window_egl->visible = TRUE;
}
}
static void
draw_cb (gpointer data)
{
GstGLWindowDispmanxEGL *window_egl = data;
GstGLWindow *window = GST_GL_WINDOW (window_egl);
GstGLContext *context = gst_gl_window_get_context (window);
GstGLContextClass *context_class = GST_GL_CONTEXT_GET_CLASS (context);
if (window->draw)
window->draw (window->draw_data);
context_class->swap_buffers (context);
gst_object_unref (context);
}
static void
gst_gl_window_dispmanx_egl_draw (GstGLWindow * window)
{
gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, window);
}
static guintptr
gst_gl_window_dispmanx_egl_get_display (GstGLWindow * window)
{

View file

@ -51,9 +51,6 @@ struct _GstGLWindowDispmanxEGL {
gint preferred_width;
gint preferred_height;
GMainContext *main_context;
GMainLoop *loop;
gboolean visible;
gpointer _reserved[GST_PADDING];

View file

@ -40,7 +40,6 @@ GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
#define gst_gl_window_eagl_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstGLWindowEagl, gst_gl_window_eagl,
GST_GL_TYPE_WINDOW, DEBUG_INIT);
static void gst_gl_window_eagl_finalize (GObject * object);
static guintptr gst_gl_window_eagl_get_display (GstGLWindow * window);
static guintptr gst_gl_window_eagl_get_window_handle (GstGLWindow * window);
@ -49,28 +48,18 @@ static void gst_gl_window_eagl_set_window_handle (GstGLWindow * window,
static void gst_gl_window_eagl_set_preferred_size (GstGLWindow * window,
gint width, gint height);
static void gst_gl_window_eagl_draw (GstGLWindow * window);
static void gst_gl_window_eagl_run (GstGLWindow * window);
static void gst_gl_window_eagl_quit (GstGLWindow * window);
static void gst_gl_window_eagl_send_message_async (GstGLWindow * window,
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy);
static gboolean gst_gl_window_eagl_open (GstGLWindow * window, GError ** error);
static void gst_gl_window_eagl_close (GstGLWindow * window);
struct _GstGLWindowEaglPrivate
{
UIView *view;
gint window_width, window_height;
gint preferred_width, preferred_height;
GMainContext *main_context;
GMainLoop *loop;
};
static void
gst_gl_window_eagl_class_init (GstGLWindowEaglClass * klass)
{
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
GObjectClass *gobject_class = (GObjectClass *) klass;
g_type_class_add_private (klass, sizeof (GstGLWindowEaglPrivate));
@ -82,16 +71,8 @@ gst_gl_window_eagl_class_init (GstGLWindowEaglClass * klass)
GST_DEBUG_FUNCPTR (gst_gl_window_eagl_set_window_handle);
window_class->draw_unlocked = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_draw);
window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_draw);
window_class->run = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_run);
window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_quit);
window_class->send_message_async =
GST_DEBUG_FUNCPTR (gst_gl_window_eagl_send_message_async);
window_class->open = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_open);
window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_close);
window_class->set_preferred_size =
GST_DEBUG_FUNCPTR (gst_gl_window_eagl_set_preferred_size);
gobject_class->finalize = gst_gl_window_eagl_finalize;
}
static void
@ -99,19 +80,6 @@ gst_gl_window_eagl_init (GstGLWindowEagl * window)
{
window->priv = GST_GL_WINDOW_EAGL_GET_PRIVATE (window);
window->priv->main_context = g_main_context_new ();
window->priv->loop = g_main_loop_new (window->priv->main_context, FALSE);
}
static void
gst_gl_window_eagl_finalize (GObject * object)
{
GstGLWindowEagl *window_eagl = GST_GL_WINDOW_EAGL (object);
g_main_loop_unref (window_eagl->priv->loop);
g_main_context_unref (window_eagl->priv->main_context);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
/* Must be called in the gl thread */
@ -149,82 +117,6 @@ gst_gl_window_eagl_set_window_handle (GstGLWindow * window, guintptr handle)
gst_gl_context_eagl_update_layer (context);
}
static gboolean
gst_gl_window_eagl_open (GstGLWindow * window, GError ** error)
{
return TRUE;
}
static void
gst_gl_window_eagl_close (GstGLWindow * window)
{
}
static void
gst_gl_window_eagl_run (GstGLWindow * window)
{
GstGLWindowEagl *window_eagl;
window_eagl = GST_GL_WINDOW_EAGL (window);
GST_LOG ("starting main loop");
g_main_loop_run (window_eagl->priv->loop);
GST_LOG ("exiting main loop");
}
static void
gst_gl_window_eagl_quit (GstGLWindow * window)
{
GstGLWindowEagl *window_eagl;
window_eagl = GST_GL_WINDOW_EAGL (window);
GST_LOG ("sending quit");
g_main_loop_quit (window_eagl->priv->loop);
GST_LOG ("quit sent");
}
typedef struct _GstGLMessage
{
GstGLWindowCB callback;
gpointer data;
GDestroyNotify destroy;
} GstGLMessage;
static gboolean
_run_message (GstGLMessage * message)
{
if (message->callback)
message->callback (message->data);
if (message->destroy)
message->destroy (message->data);
g_slice_free (GstGLMessage, message);
return FALSE;
}
static void
gst_gl_window_eagl_send_message_async (GstGLWindow * window,
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
{
GstGLWindowEagl *window_eagl;
GstGLMessage *message;
window_eagl = GST_GL_WINDOW_EAGL (window);
message = g_slice_new (GstGLMessage);
message->callback = callback;
message->data = data;
message->destroy = destroy;
g_main_context_invoke (window_eagl->priv->main_context,
(GSourceFunc) _run_message, message);
}
static void
gst_gl_window_eagl_set_preferred_size (GstGLWindow * window, gint width, gint height)
{

View file

@ -42,7 +42,6 @@ const gchar *WlEGLErrorString ();
#define gst_gl_window_wayland_egl_parent_class parent_class
G_DEFINE_TYPE (GstGLWindowWaylandEGL, gst_gl_window_wayland_egl,
GST_GL_TYPE_WINDOW);
static void gst_gl_window_wayland_egl_finalize (GObject * object);
static guintptr gst_gl_window_wayland_egl_get_window_handle (GstGLWindow *
window);
@ -50,10 +49,6 @@ static void gst_gl_window_wayland_egl_set_window_handle (GstGLWindow * window,
guintptr handle);
static void gst_gl_window_wayland_egl_show (GstGLWindow * window);
static void gst_gl_window_wayland_egl_draw (GstGLWindow * window);
static void gst_gl_window_wayland_egl_run (GstGLWindow * window);
static void gst_gl_window_wayland_egl_quit (GstGLWindow * window);
static void gst_gl_window_wayland_egl_send_message_async (GstGLWindow * window,
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy);
static void gst_gl_window_wayland_egl_close (GstGLWindow * window);
static gboolean gst_gl_window_wayland_egl_open (GstGLWindow * window,
GError ** error);
@ -332,7 +327,6 @@ static void
gst_gl_window_wayland_egl_class_init (GstGLWindowWaylandEGLClass * klass)
{
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
GObjectClass *gobject_class = (GObjectClass *) klass;
window_class->get_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_get_window_handle);
@ -342,36 +336,17 @@ gst_gl_window_wayland_egl_class_init (GstGLWindowWaylandEGLClass * klass)
GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_draw);
window_class->show = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_show);
window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_draw);
window_class->run = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_run);
window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_quit);
window_class->send_message_async =
GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_send_message_async);
window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_close);
window_class->open = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_open);
window_class->get_display =
GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_get_display);
window_class->set_render_rectangle =
GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_set_render_rectangle);
gobject_class->finalize = gst_gl_window_wayland_egl_finalize;
}
static void
gst_gl_window_wayland_egl_init (GstGLWindowWaylandEGL * window)
{
window->main_context = g_main_context_new ();
window->loop = g_main_loop_new (window->main_context, FALSE);
}
static void
gst_gl_window_wayland_egl_finalize (GObject * object)
{
GstGLWindowWaylandEGL *window_egl = GST_GL_WINDOW_WAYLAND_EGL (object);
g_main_loop_unref (window_egl->loop);
g_main_context_unref (window_egl->main_context);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
/* Must be called in the gl thread */
@ -399,6 +374,8 @@ gst_gl_window_wayland_egl_close (GstGLWindow * window)
g_source_destroy (window_egl->wl_source);
g_source_unref (window_egl->wl_source);
window_egl->wl_source = NULL;
GST_GL_WINDOW_CLASS (parent_class)->close (window);
}
static gboolean
@ -419,76 +396,14 @@ gst_gl_window_wayland_egl_open (GstGLWindow * window, GError ** error)
window_egl->wl_source = wayland_event_source_new (display->display,
window_egl->window.queue);
g_source_attach (window_egl->wl_source, window_egl->main_context);
if (!GST_GL_WINDOW_CLASS (parent_class)->open (window, error))
return FALSE;
g_source_attach (window_egl->wl_source, g_main_context_get_thread_default ());
return TRUE;
}
static void
gst_gl_window_wayland_egl_run (GstGLWindow * window)
{
GstGLWindowWaylandEGL *window_egl;
window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
GST_LOG ("starting main loop");
g_main_loop_run (window_egl->loop);
GST_LOG ("exiting main loop");
}
static void
gst_gl_window_wayland_egl_quit (GstGLWindow * window)
{
GstGLWindowWaylandEGL *window_egl;
window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
GST_LOG ("sending quit");
g_main_loop_quit (window_egl->loop);
GST_LOG ("quit sent");
}
typedef struct _GstGLMessage
{
GstGLWindowCB callback;
gpointer data;
GDestroyNotify destroy;
} GstGLMessage;
static gboolean
_run_message (GstGLMessage * message)
{
if (message->callback)
message->callback (message->data);
if (message->destroy)
message->destroy (message->data);
g_slice_free (GstGLMessage, message);
return FALSE;
}
static void
gst_gl_window_wayland_egl_send_message_async (GstGLWindow * window,
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
{
GstGLWindowWaylandEGL *window_egl;
GstGLMessage *message;
window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
message = g_slice_new (GstGLMessage);
message->callback = callback;
message->data = data;
message->destroy = destroy;
g_main_context_invoke (window_egl->main_context, (GSourceFunc) _run_message,
message);
}
void
gst_gl_window_wayland_egl_create_window (GstGLWindowWaylandEGL * window_egl)
{

View file

@ -83,8 +83,6 @@ struct _GstGLWindowWaylandEGL {
struct window window;
GSource *wl_source;
GMainContext *main_context;
GMainLoop *loop;
gpointer _reserved[GST_PADDING];
};

View file

@ -61,49 +61,21 @@ static void gst_gl_window_win32_set_preferred_size (GstGLWindow * window,
gint width, gint height);
static void gst_gl_window_win32_show (GstGLWindow * window);
static void gst_gl_window_win32_draw (GstGLWindow * window);
static void gst_gl_window_win32_run (GstGLWindow * window);
static void gst_gl_window_win32_quit (GstGLWindow * window);
static void gst_gl_window_win32_send_message_async (GstGLWindow * window,
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy);
gboolean gst_gl_window_win32_open (GstGLWindow * window, GError ** error);
void gst_gl_window_win32_close (GstGLWindow * window);
static void release_parent_win_id (GstGLWindowWin32 * window_win32);
static void
gst_gl_window_win32_finalize (GObject * object)
{
GstGLWindowWin32 *window_win32 = GST_GL_WINDOW_WIN32 (object);
if (window_win32->loop) {
g_main_loop_unref (window_win32->loop);
window_win32->loop = NULL;
}
if (window_win32->main_context) {
g_main_context_unref (window_win32->main_context);
window_win32->main_context = NULL;
}
G_OBJECT_CLASS (parent_class)->finalize (object);
}
static void
gst_gl_window_win32_class_init (GstGLWindowWin32Class * klass)
{
GObjectClass *obj_class = G_OBJECT_CLASS (klass);
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
g_type_class_add_private (klass, sizeof (GstGLWindowWin32Private));
obj_class->finalize = gst_gl_window_win32_finalize;
window_class->set_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_win32_set_window_handle);
window_class->draw_unlocked = GST_DEBUG_FUNCPTR (gst_gl_window_win32_draw);
window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_win32_draw);
window_class->run = GST_DEBUG_FUNCPTR (gst_gl_window_win32_run);
window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_window_win32_quit);
window_class->send_message_async =
GST_DEBUG_FUNCPTR (gst_gl_window_win32_send_message_async);
window_class->get_display =
GST_DEBUG_FUNCPTR (gst_gl_window_win32_get_display);
window_class->set_preferred_size =
@ -117,12 +89,8 @@ static void
gst_gl_window_win32_init (GstGLWindowWin32 * window)
{
window->priv = GST_GL_WINDOW_WIN32_GET_PRIVATE (window);
window->main_context = g_main_context_new ();
window->loop = g_main_loop_new (window->main_context, FALSE);
}
/* Must be called in the gl thread */
GstGLWindowWin32 *
gst_gl_window_win32_new (void)
{
@ -144,10 +112,14 @@ gst_gl_window_win32_open (GstGLWindow * window, GError ** error)
{
GstGLWindowWin32 *window_win32 = GST_GL_WINDOW_WIN32 (window);
if (!GST_GL_WINDOW_CLASS (parent_class)->open (window, error))
return FALSE;
window_win32->msg_source = win32_message_source_new (window_win32);
g_source_set_callback (window_win32->msg_source, (GSourceFunc) msg_cb,
NULL, NULL);
g_source_attach (window_win32->msg_source, window_win32->main_context);
g_source_attach (window_win32->msg_source,
g_main_context_get_thread_default ());
return TRUE;
}
@ -170,6 +142,8 @@ gst_gl_window_win32_close (GstGLWindow * window)
g_source_destroy (window_win32->msg_source);
g_source_unref (window_win32->msg_source);
window_win32->msg_source = NULL;
GST_GL_WINDOW_CLASS (parent_class)->close (window);
}
static void
@ -397,63 +371,6 @@ gst_gl_window_win32_draw (GstGLWindow * window)
RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE);
}
static void
gst_gl_window_win32_run (GstGLWindow * window)
{
GstGLWindowWin32 *window_win32 = GST_GL_WINDOW_WIN32 (window);
g_main_loop_run (window_win32->loop);
}
/* Thread safe */
static void
gst_gl_window_win32_quit (GstGLWindow * window)
{
GstGLWindowWin32 *window_win32 = GST_GL_WINDOW_WIN32 (window);
g_main_loop_quit (window_win32->loop);
}
typedef struct _GstGLMessage
{
GstGLWindowCB callback;
gpointer data;
GDestroyNotify destroy;
} GstGLMessage;
static gboolean
_run_message (GstGLMessage * message)
{
if (message->callback)
message->callback (message->data);
if (message->destroy)
message->destroy (message->data);
g_slice_free (GstGLMessage, message);
return FALSE;
}
/* Thread safe */
static void
gst_gl_window_win32_send_message_async (GstGLWindow * window,
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
{
GstGLWindowWin32 *window_win32;
GstGLMessage *message;
window_win32 = GST_GL_WINDOW_WIN32 (window);
message = g_slice_new (GstGLMessage);
message->callback = callback;
message->data = data;
message->destroy = destroy;
g_main_context_invoke (window_win32->main_context, (GSourceFunc) _run_message,
message);
}
/* PRIVATE */
LRESULT CALLBACK

View file

@ -51,8 +51,6 @@ struct _GstGLWindowWin32 {
gboolean visible;
GSource *msg_source;
GMainContext *main_context;
GMainLoop *loop;
/*< private >*/
GstGLWindowWin32Private *priv;