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gl/window: hopefully fixup compile warnings on android/ios
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parent
13ed5ab3c8
commit
efe0564f22
2 changed files with 5 additions and 11 deletions
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@ -89,7 +89,7 @@ gst_gl_window_android_egl_init (GstGLWindowAndroidEGL * window)
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static void
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gst_gl_window_android_egl_finalize (GObject * object)
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{
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GstGLWindowAndroidEGL *window_egl GST_GL_WINDOW_ANDROID_EGL (object);
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GstGLWindowAndroidEGL *window_egl = GST_GL_WINDOW_ANDROID_EGL (object);
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g_main_loop_unref (window_egl->loop);
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g_main_context_unref (window_egl->main_context);
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@ -113,17 +113,12 @@ gst_gl_window_android_egl_new (void)
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static gboolean
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gst_gl_window_android_egl_open (GstGLWindow * window, GError ** error)
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{
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GstGLWindowAndroidEGL *window_egl;
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return TRUE;
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}
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static void
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gst_gl_window_android_egl_close (GstGLWindow * window)
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{
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GstGLWindowAndroidEGL *window_egl;
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window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
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}
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static void
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@ -99,18 +99,17 @@ gst_gl_window_eagl_init (GstGLWindowEagl * window)
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{
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window->priv = GST_GL_WINDOW_EAGL_GET_PRIVATE (window);
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window_eagl->priv->main_context = g_main_context_new ();
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window_eagl->priv->loop =
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g_main_loop_new (window_eagl->priv->main_context, FALSE);
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window->priv->main_context = g_main_context_new ();
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window->priv->loop = g_main_loop_new (window->priv->main_context, FALSE);
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}
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static void
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gst_gl_window_eagl_finalize (GObject * object)
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{
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GstGLWindowWaylandEagl *window_eagl = GST_GL_WINDOW_EAGL (object);
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GstGLWindowEagl *window_eagl = GST_GL_WINDOW_EAGL (object);
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g_main_loop_unref (window_eagl->priv->loop);
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g_main_context_unref (window_egl->priv->main_context);
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g_main_context_unref (window_eagl->priv->main_context);
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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