Commit graph

155 commits

Author SHA1 Message Date
Matthew Waters 39866ea830 [590/906] up/download: fix scaling on transfer
i.e. uploading from a 10x10 video frame to a 20x20 texture into another 30x30 videoframe
2017-12-09 19:31:25 +00:00
Matthew Waters 3ee54d3135 [573/906] add upload and download library objects
allows multiple upload pipelines that previously wasn't possible
 (i.e. upload RGB and I420 and ... on the same GstGLDisplay)
2017-12-09 19:31:25 +00:00
Matthew 4a424d6d2c [567/906] fix OpenGL|ES2 ifdef'ed code 2017-12-09 19:31:25 +00:00
Matthew Waters a1a653c8ed [562/906] gldisplay: fix download of YUV formats 2017-12-09 19:31:24 +00:00
Matthew Waters c0235ddafa [561/906] gldisplay: fix endianess issues on RGB download 2017-12-09 19:31:24 +00:00
Matthew Waters 7a79d684e2 [543/906] GstGLDisplay: fix segfault from GST_PTR_FORMAT trying to expand the object 2017-12-09 19:31:24 +00:00
Matthew Waters 38b6bdfa8b [527/906] GstGLDisplay: add some trace debugging 2017-12-09 19:31:24 +00:00
Matthew Waters 0d5b8bbc38 [524/906] GstGLDisplay: rework the download code
data paramaters now take GstVideoFrame
remove redundant parameters
2017-12-09 19:31:24 +00:00
Matthew Waters be177b01b7 [522/906] GstGLDisplay: add forgotten function definition 2017-12-09 19:31:24 +00:00
Matthew Waters 6528aba8c9 [515/906] GstGLDisplay: rework gen_texture and upload
rename functions so that other code can create textures in the GL thread
change upload functions to take a GstVideoFrame
default to GLSL for upload conversion
2017-12-09 19:31:24 +00:00
Matthew Waters 3e18471e8e [509/906] GstGLDisplay: update for 1.0 2017-12-09 19:31:24 +00:00
Matthew Waters f7bc5dcf83 [503/906] Rename GST_BOILERPLATE_* to G_DEFINE_TYPE_* and move _base_init into _class_init 2017-12-09 19:31:24 +00:00
Julien Isorce 20c429684e [500/906] gldisplay: do not call glCheckFramebufferStatus if 0 is bound
Indeed it may return GL_FRAMEBUFFER_UNDEFINED if there is no
default framebuffer.
It seems to be the case on MacOSX
2017-12-09 19:31:24 +00:00
Julien Isorce 83b2f12c12 [495/906] glES2.0: properly use glDeleteShader 2017-12-09 19:31:23 +00:00
Julien Isorce badaaaec34 [491/906] glES2.0: properly fails if driver/kernel inconsistency 2017-12-09 19:31:23 +00:00
Julien Isorce 07df6a220d [490/906] gldisplay: error out instead of g_assert 2017-12-09 19:31:23 +00:00
Julien Isorce ef87b0e70d [488/906] libvisual-gl: full compatibility with projectM-libvisual if libprojectM >= 2.0.1
Fix bug #310775
2017-12-09 19:31:23 +00:00
Julien Isorce 74526865c6 [486/906] libvisual-gl: add minimal support to libvisual plugins that uses Framebuffer objects
Fix bug #310775

gst-launch audiotestsrc ! libvisual_gl_projectM ! glimagesink is working
but for now you cannot append any other opengl filters between
libvisual_gl_projectM and glimagesink because our FBO is turned OFF.

It would require that libvisual allows to split rendering between
pass1,2,3... and final rendering. In order to unbind our FBO before
the passN, and then rebind it just before the final libvisual rendering.
2017-12-09 19:31:23 +00:00
Julien Isorce 0f54271129 [485/906] gstgldisplay: turn off texture binding and read buffer when downloading rgb is done
It fixes: (black image before)
gst-launch-0.10 audiotestsrc ! libvisual_gl_lv_gltest ! gldownload ! ximagesink
and
gst-launch-0.10  audiotestsrc ! libvisual_gl_lv_gltest ! gldownload ! glimagesink
2017-12-09 19:31:23 +00:00
Julien Isorce 7c79cc5c41 [481/906] feature checking: error out instead of doing nothing if an OpenGL feature is not present
Fix bug #572767
2017-12-09 19:31:23 +00:00
Julien Isorce ade2526b8f [455/906] glimagesink: handle pixel-aspect-ratio 2017-12-09 19:31:23 +00:00
Julien Isorce c390c30aac [432/906] GstGLDisplay: this is GL_DEPTH24_STENCIL8_EXT, not GL_DEPTH24_STENCIL8_EXT 2017-12-09 19:31:23 +00:00
Pierre Pouzol c9dfa9c111 [431/906] GstGLDisplay: enable stencil buffer when using framebuffer objects.
Fixes Bug #612159
2017-12-09 19:31:23 +00:00
Julien Isorce b36b45e437 [412/906] Cocoa backend: improve support on GNUStep 2017-12-09 19:31:23 +00:00
Julien Isorce 36a51c6e02 [406/906] glimagesink: add a client-data property
Also add it to glfilterapp.

Fixes #559131
2017-12-09 19:31:22 +00:00
Julien Isorce e70ed87aa8 [400/906] gstgldisplay: no need the I420 work around if ATI Mobility
fix #588653
2017-12-09 19:31:22 +00:00
Pratheesh Gangadhar f93bb87e77 [394/906] gstgldisplay: use of GL_DEPTH_COMPONENT16 if OpenGL ES 2.0
glRenderbufferStorage does not accept GL_DEPTH_COMPONENT in
OpenGL ES 2.0.

Fix bug #593786
2017-12-09 19:31:22 +00:00
Julien Isorce b85ffef956 [387/906] glmixer: add a glmixer base element
glmixer can be seen as a glfilter except it handles N requested
sink pads.
Each sink pad and the src pad are video/x-raw-gl.
glmixer is responsible for managing different framerates from inputs.
It uses OpenGL context sharing. It means that each input is in its
own OpenGL context shared together and shared with the OpenGL context
of the ouput gl chain.
Also add a glmosaic which is an example of implementation of glmixer.
For now glmosaic is a cube but it will be fixed in the next commits.
For now the glmixer has some weird behaviours in some configurations
but it will be improved in the next commits.
The autotools builds is temporarly broken since those changes
have been made on win32.
2017-12-09 19:31:22 +00:00
Stefan Kost 2b9ff50feb [384/906] build: use <stdio.h> / "stdio.h" 2017-12-09 19:31:22 +00:00
Stefan Kost c218748bc2 [383/906] build: include <stdio.h> when using printf & co. 2017-12-09 19:31:22 +00:00
Julien Isorce 8f6927c70a [382/906] ES2.0: remove warnings
Partially fix #593786
2017-12-09 19:31:22 +00:00
Julien Isorce 95dbe51fef [378/906] gldisplay: avoid to request gl thread when deleting a texture
A texture is not destroyed when when we are done with it.
This texture is just added to the texture pool in order to be
re-used. In this case no OpenGL code is executed so we do not need to
request gl thread.
2017-12-09 19:31:22 +00:00
Julien Isorce fa41020ee4 [377/906] gldisplay: avoid to request gl thread when generating a texture
Thanks to the texture pool the gl textures are re-used.
When re-using one, no opengl code is executed so do not need
to request gl thread.
2017-12-09 19:31:22 +00:00
Julien Isorce 8bed6a5e85 [369/906] define missing glew macro on older versions 2017-12-09 19:31:22 +00:00
Jan Schmidt 8884cfefa8 [358/906] gstgldisplay: Close a small race starting the display thread
Take the display lock before signalling the create-context cond
to ensure the caller has dropped the lock and is therefore listening
for the signal.
2017-12-09 19:31:22 +00:00
Jan Schmidt 3fbe0f0a98 [352/906] fix typo
Change GST_GL_DISPLAY_PROJECTION_PERSPECIVE to
GST_GL_DISPLAY_PROJECTION_PERSPECTIVE.

Re-indent a couple of files that needed it.
2017-12-09 19:31:22 +00:00
Julien Isorce de9f763bff [337/906] Improve cluttershare example
Use clutter_threads_API.
When just using glupload from rgb, we have to be sure that
the upload texture is not in use in our gst gl context.
2017-12-09 19:31:21 +00:00
Julien Isorce f631cf4976 [334/906] [win32/winCE] fix some pointer cast warnings with mingw
And turn off deprecated Wp64 msvc compiler option.
2017-12-09 19:31:21 +00:00
Julien Isorce d43fdd3daf [333/906] add force-aspect-ratio support 2017-12-09 19:31:21 +00:00
Julien Isorce 2eb9cb551c [330/906] Can now share textures with an external gl context
The external opengl context must be specify when creating
our OpenGL context (glx) or just after (wgl).
When calling glXCreateContext or wglShareLists, the
external opengl context must not be current.
Then our gl context can be current in the gl thread while
the external gl context is current in an other thread.
See tests/examples/clutter/cluttershare.c
2017-12-09 19:31:21 +00:00
Julien 095be23366 [327/906] fix init FBO's texture attachment on ES 2.0 2017-12-09 19:31:21 +00:00
Julien Isorce ad8b227ff7 [322/906] [download YUY2/UYVY] fix a regression
The call to glLoadIdentity was removed by mistake during
OpenGL ES 2.0 integration.
2017-12-09 19:31:21 +00:00
Julien Isorce 61a8f34442 [321/906] add OpenGL ES 2.x support.
In OpenGL 2.x for Embedded System, a lot of basic scene/draw functions
have been removed. It means that everything is made using vertex and
fragment shaders.
I have also added a gstglwindow backend for winCE that uses EGL
(Native Platform Graphics Intercace) (which is a full part of
OpenGL ES specification). It remove the use of wgl/glx functions.
2017-12-09 19:31:21 +00:00
David Schleef 2e2213fbd7 [310/906] Global reindent
Indent parameters:
INDENT_PARAMETERS="--braces-on-if-line \
        --case-brace-indentation0 \
        --case-indentation2 \
        --braces-after-struct-decl-line \
        --line-length80 \
        --no-tabs \
        --cuddle-else \
        --dont-line-up-parentheses \
        --honour-newlines \
        --continuation-indentation4 \
        --tab-size8 \
        --indent-level2"
2017-12-09 19:31:21 +00:00
Julien Isorce c060a8896d [301/906] depends on libpng instead of gdk_pixbuf 2017-12-09 19:31:21 +00:00
David Schleef f0b62d760f [298/906] Revert "Fix indention"
This reverts commit 96e4ab18c2cf9876f6c031b9aba6282d0bd45a93.

You should have asked first.  And you would have been told "no",
because it causes people on development branches to do a huge
amount of extra work.
2017-12-09 19:31:21 +00:00
Sebastian Dröge 809c2ec04c [295/906] Fix indention 2017-12-09 19:31:21 +00:00
David Schleef 71db1285d8 [291/906] Add check for GLEW_EXT_framebuffer_object 2017-12-09 19:31:20 +00:00
Julien Isorce e184ad8a58 [288/906] add more debug ouputs about GLSL and mesa 2017-12-09 19:31:20 +00:00
Julien Isorce 0867343017 [284/906] workaround about the ATI shader compiler on linux (setlocale) 2017-12-09 19:31:20 +00:00