New plugin with an element for H.264 decoding with VA-API. This novel
approach, different from gstreamer-vaapi, uses gstcodecs library for
state handling.
The code is expected to looks cleaner because it uses VA-API without
further layers or wrappers.
* It uses the first supported DRM device as default VA display (other
displays will be supported through user's GstContext)
* Requires libva >= 1.6
* No multiview/stereo profiles neither interlaced streams because
gstcodecs doesn't handle them yet
* It is incompatible with gstreamer-vaapi
* Even if memory:VAMemory is exposed, it is not handled yet by any
other element
* Caps templates are generated dynamically querying VAAPI, but YV12
and I420 are added for system memory caps because they seem to be
supported for all the drivers when downloading frames onto main
memory, as they are used by xvimagesink and others, avoiding color
conversion.
* Surfaces aren't bounded to context, so they can grow beyond the DBP
size, allowing smooth reverse playback.
* There isn't yet error handling and recovery.
* 10-bit H.264 streams aren't supported by libva.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1379>
Current shader code is not compatible with HLSL profile "ps_4_0_level_9_3"
or lower. So d3dcompiler cannot compile our shader code in that case.
Note that VirtualBox is one known driver which doesn't support currently
implemented shader code.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1343>
It was introduced for later use of its enhanced feature over IMFSourceReader
such as taking photo with video preview, audio/video capturing at
the same time, etc. But currently it's not our use case, and it would
be maintenance burden.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1342>
This element uses the Desktop Duplication API to capture the desktop screen at high speed.
It supports Windows 8 or later.
It has the following features compared to other elements:
* Runs faster.
* It works in High DPI environment.
* Draws an accurate mouse cursor.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/863>
previous code releases GstBuffer too earlier. so we will see
ERROR default gstmsdkvideomemory.c:77:gst_msdk_video_allocator_get_surface: failed to get surface available
ERROR msdkbufferpool gstmsdkbufferpool.c:270:gst_msdk_buffer_pool_alloc_buffer:<msdkbufferpool0> failed to create new MSDK memory
We need to hold GstBuffer reference for msdk if the surfaced locked by msdk.
step to reproduce.
1. ffmpeg -f lavfi -i testsrc=duration=10:size=320x240:rate=30 -pix_fmt yuv420p -c:v libx265 test.265
2. GST_GL_PLATFORM=egl gst-launch-1.0 -v filesrc location=test.265 ! h265parse ! msdkh265dec ! queue ! glimagesink
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1277>
This sequence of event/data flow might happen
1) Initially we have one pending output event
1-1) Then, process the pending output data
2) No pending input event, then we should wait new pending input event
2-1) Wakeup by new pending event (but it's pending output event)
In above case, MFT will not report new pending input event
if pending output is not processed.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1325>
Add a new wasapi implementation mainly to support UWP application.
Basically the core logic of this plugin is almost identical to
existing wasapi plugin, but main target is Windows 10 (+ UWP).
Since this plugin uses WinRT APIs, this plugin most likely might not
work Windows 8 or lower.
Compared with existing wasapi plugin, additional features of this plugin are
* Fully compatible with both Windows 10 desktop and UWP application
* Supports automatic stream routing (auto fallback when device was removed)
* Support device level mute/volume control
But some features of existing wasapi plugin are not implemented
in this plugin yet
* Exclusive streaming mode is not supported
* Loopback feature is not implemented
* Cross-compile is not possible with current mingw toolchain
(meaning that MSVC and Windows 10 SDK are required to build this plugin)
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1264>
d3d11videosink has an advantage over d3dvideosink, such as
* Zero-copy playback with d3d11 decoders
* HDR rendering with 10-bit format/swapchain support
* UWP support
* Any system memory alignment/padding can be supported
* User can select target GPU device
And old d3dvideosink's functionality (e.g., navigation event, overlaycomposition)
can be covered by d3d11videosink
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1311>