Commit graph

4367 commits

Author SHA1 Message Date
Víctor Manuel Jáquez Leal
7a47a7b4c4 va: allocator: set workaround only for i965 driver
In commit 117453b9 a i965 driver workaround was added for all drivers, because
at that time we didn't have a driver implementation API.

Now there's one. This patch set the workaround only for the i965 driver.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2021>
2021-02-17 12:51:05 +00:00
Víctor Manuel Jáquez Leal
3be9a1baa0 va: allocator: MT-safe queue & dequeue dmabuf-based memories
One problem that va dmabuf allocator had is when preparing a buffer from
dmabuf memories in the allocator pool, specially when a buffer is composed by
several memories. This memories have to be by certain number and in certain
order.

This patch stores the number of memories and their address in order when a
dmabuf-based buffer is created and when preparing a buffer, it is reconstructed
with this info.

Finally, instead of pushing the memories as soon as they are unrefed, they are
hold until GstVaBufferSurface's ref_mems_count reaches zero (all the memories
related with that buffer/surface are unrefed). Until that happen, all the
memories are pushed back into the queue, locked, assuring that all the memories
related with a single buffer (with the same surface) remain contiguous, so the
buffer reconstruction is assured.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2013>
2021-02-17 09:10:37 +01:00
Víctor Manuel Jáquez Leal
21ce99b209 va: pool, allocator: free memories at bufferpool's stop()
This patch frees the memories in the allocator's pool after the bufferpool frees
all its buffers, sync'ing them at stop() vmethod.

By doing it, the current logic in flush_start() is not valid, so the vmethod is removed.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2013>
2021-02-17 09:10:37 +01:00
Víctor Manuel Jáquez Leal
0ec17904e1 va: allocator: remove unused public functions
Deleted the public functions:

gst_va_dmabuf_allocator_wait_for_memory()
gst_va_allocator_wait_for_memory()

And all the support for wait, cond in allocator's pool.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2013>
2021-02-17 09:10:37 +01:00
Víctor Manuel Jáquez Leal
1ee9b202a6 va: pool: simplify the logic
Instead of removing memories from buffers at reset_buffer()/release_buffer() the
bufferpool operation is kept as originally designed, still the allocator pool is
used too. Thus, this patch restores the buffer size configuration while removing
release_buffer(), reset_buffer() and acquire_buffer() vmethods overloads.

Then, when the bufferpool base class decides to discard a buffer, the VA
surface-based memory is returned to the allocator pool when its last reference
is freed, and later reused if a new buffer is allocated again.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2013>
2021-02-17 09:10:37 +01:00
Víctor Manuel Jáquez Leal
8deec238cb va: pool: use allocator pool at alloc()
Check if the allocator pool has memories available before creating a
new one, but only iif pool is not starting.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2013>
2021-02-17 09:10:37 +01:00
Víctor Manuel Jáquez Leal
800a49e8de va: allocator: log buffer at dmabuf setup and prepare
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2013>
2021-02-17 09:10:37 +01:00
Seungha Yang
cfbc580575 d3d11: Add support for deinterlacing by using ID3D11VideoProcessor interface
Add a new element d3d11deinterlace to support deinterlacing.
Similar to d3d11videosink and d3d11compositor, this element is
a wrapper bin of set of child elements including helpful
conversion elements (upload/download and color convert)
to make this element configurable between non-d3d11 elements.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2016>
2021-02-17 03:52:19 +09:00
Seungha Yang
5006d91208 d3d11decoder: Take account of min buffers of downstream buffer pool
Since our decoder DPB texture pool cannot be grown once it's
configured, we should pre-allocate sufficient number of textures
for zero-copy playback (but not too many).
The "min buffers" allocation query parameter can be a hint for
the number of required textures in addition to DPB size.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2017>
2021-02-15 17:24:06 +09:00
Seungha Yang
e8df47b022 d3d11h265dec: Add support for interlaced stream
Note that we have no D3D11 deinterlace element yet.

If downstream is not support format:Interlaced caps feature including all
D3D11 the other elements, aspect-ratio will be adjusted as an
alternative approach.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2008>
2021-02-09 16:19:41 +00:00
Seungha Yang
b00b1654f3 vah265dec: Don't need to pass picture structure to VA
This code came from gstvaapidecoder_h265 implementation
but picture structure is always GST_VAAPI_PICTURE_STRUCTURE_FRAME.
Moreover, in theory, VA doesn't need to know picture structure for
decoding HEVC stream.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2008>
2021-02-09 16:19:41 +00:00
Seungha Yang
ce8d7b83d5 nvh265sldec: Remove pointless field picture parameter setup
HEVC has no decoding flow for interlaced, field picture referencing.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2008>
2021-02-09 16:19:41 +00:00
He Junyan
188e01ca44 va: vpp: Make the global lock only to DMA buffer's import.
The normal gst_va_buffer_get_surface does not need a global lock.
Too big lock may make the performance lower.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2009>
2021-02-09 15:07:19 +08:00
Víctor Manuel Jáquez Leal
03847b65ca va: allocator: log dmabuf and surface at pool push or pop
In order to keep track of the dmabuf fds and surfaces numbers log messages are
added at memory_release() (queue push) and prepare_buffer() (queue pop).

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1999>
2021-02-05 21:25:20 +01:00
Víctor Manuel Jáquez Leal
64cca0f791 va: h265dec: fix HVC1 stream format name
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1999>
2021-02-05 21:25:20 +01:00
Víctor Manuel Jáquez Leal
43cb1b5dcf va: basedec: refactor context query
Context query is handled either by source and sink queries. This patch
factors-out its handling in a common utility function.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1999>
2021-02-05 21:25:20 +01:00
Víctor Manuel Jáquez Leal
532b20cf05 va: filter: use a common GParamFlags definition
Instead of repeating the same code along gst_va_filter_install_properties()

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1999>
2021-02-05 21:24:02 +01:00
Víctor Manuel Jáquez Leal
5e78c4bafc va: h264dec: remove spurious if validation
The first if checks for caps, thus else doesn't need to recheck for the
opposite.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1999>
2021-02-05 21:24:02 +01:00
Víctor Manuel Jáquez Leal
688ade3cfc va: vpp: fix frame copy
There were two problems with frame copy:

1. The input video info are from the format color, not form the allocated VA
surface, it's needed to update the sink video info according with the
allocator's data.

2. The parameters of `gst_video_frame_copy()` were backwards.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:54:25 +01:00
Víctor Manuel Jáquez Leal
bcbe620006 va: vpp: request video and alignment metas for src pool
This is for the pool used when importing raw video frames to surfaces.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:54:25 +01:00
Víctor Manuel Jáquez Leal
f7aafa74ab va: vpp: transform_size() must return FALSE
transform_size() basetransform vmethod is used when there's no output buffer
pool and allocates a system memory buffer. With VA this cannot be allowed, since
it needs VASurfaces to process.

Thus transform_size() is not required, but to play safe let's return FALSE.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:54:25 +01:00
Víctor Manuel Jáquez Leal
47a808a4b3 va: vpp: copy input buffer flags and timestamps
Strictly speaking right now it's not required do this copy, but let's play safe
and assume in the future this metadata might be required while doing the
postprocessing.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:54:25 +01:00
Víctor Manuel Jáquez Leal
4c7218d7ae va: vpp: handle context query
Previously vapostproc didn't communicate its context through query mechanism,
which is required for context sharing. This patch completes this missing bits.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:52:56 +01:00
Víctor Manuel Jáquez Leal
da363a20fe va: vpp: don't copy color, size or orientation video metas
If they are processed by the element.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:52:56 +01:00
Víctor Manuel Jáquez Leal
a29b56008a va: vpp: don't break passthrough if no color balance required
The function `_add_filter_cb_buffer()` returned TRUE if no color balance filter
are required, but that's is wrong, since it will break the passthrough. This
patch return FALSE which is the correct value for the situation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:52:56 +01:00
Víctor Manuel Jáquez Leal
b6e8741c29 va: vpp: use gst_clear_caps()
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:52:23 +01:00
Víctor Manuel Jáquez Leal
6ae2494887 va: filter: don't destroy pipeline buffer
This was only required by i915 driver before libva-2.0 because it didn't
conform.

Also changes the way _destroy_filters() is called, now inside a locked block, so
it must not lock in it.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2006>
2021-02-05 16:54:07 +01:00
Víctor Manuel Jáquez Leal
599e16fde8 va: filter: lock member variables access
While gst_va_filter_open() and gst_va_filter_close() remain non-thread-safe, the
other API calls that modify member variables are locked.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2005>
2021-02-04 11:12:37 +01:00
Seungha Yang
6bdf09d252 d3d11decoder: Fix deadlock when DPB texture pool is full
Unlike other stateless decoder implementations (e.g., VA),
our DPB pool cannot be grown since we are using
texture array (pre-allocated, fixed-size d3d11 texture pool).
So, if there's no more available texture to use,
there's no way other than copying it to downstream's
d3d11 buffer pool. Otherwise deadlock will happen.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2003>
2021-02-03 20:46:22 +00:00
Haihao Xiang
956d6e8ff7 va: sort the device queue
If so, the elements will be registered per drm node in order of
renderD128, renderD129, ... etc, an element with constant name will be
registered on renderD128 on a hardware with multiple drm nodes.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1988>
2021-02-02 10:28:04 +08:00
Seungha Yang
95e1ce7e7a v4l2decoder: Small documentation fix
Fixing documentation even though those methods are v4l2codecs plugin internals

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2000>
2021-02-02 04:33:33 +09:00
Nicolas Dufresne
99ebbf72ef v4l2codecs: h264: Enable 1 frame delay on non-live
When doing non-live decoding, enable 1 frame of delay. This will ensure
that we queue the next decoding job before we actually wait for the previous
to complete. This improves throughput notably on RK3399.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1881>
2021-01-29 19:44:48 +00:00
Nicolas Dufresne
241a490084 v4l2codecs: Add support for render delay
This add support for render delay in the decoder helper.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1881>
2021-01-29 19:44:48 +00:00
Nicolas Dufresne
88b93416fe v4l2codecs: Coding style fix
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1881>
2021-01-29 19:44:48 +00:00
Nicolas Dufresne
13a40b1da9 v4l2codecs: Poll inside set_done()
This removes the need for the gst_v4l2_decoder_is_done() helper and
simplify slightly the subclass code.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1881>
2021-01-29 19:44:48 +00:00
Nicolas Dufresne
1c2f391b57 v4l2codecs: Make request structure ref-counted
This adds a non-thread safe refcount to the GstV4l2Request. This will
allow holding on more then one request in order to implement render
delay. This is made non-thread safe for speed as we know this will all
happen on the same streaming thread.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1881>
2021-01-29 19:44:48 +00:00
Nicolas Dufresne
3db6f45ca9 v4l2codecs: Rework handling of queues and pending requests
Starting from this patch, all queue and dequeue operation happening
on V4L2 is now abstracted with the request. Buffers are dequeued
automatically when pending requests are marked done and only 1 in-flight
request is now used.

Along with fixing issues with request not being reused with slice
decoders, this change reduces the memory footprint by allocating only
two bitstream buffers.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1881>
2021-01-29 19:44:48 +00:00
Staz M
180ab8377f decklink: Fixed decklinkvideosink auto format detection
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1994>
2021-01-29 16:49:07 +00:00
Seungha Yang
fba807bead nvh264sldec: Add support for output-delay to improve throughput performance
NVDEC API support delaying getting decoded output, and recommended
delay by API document is 4 frames. In case that throughput is
more critical factor than latency, we can prefer delayed output
as recommended by NVIDIA.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1925>
2021-01-29 16:22:28 +00:00
Seungha Yang
66eed8a61d d3d11videosink: Don't limit max buffers of buffer pool
In some case, especially reverse playback, we would need more than
two buffers.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1989>
2021-01-27 20:08:51 +00:00
Seungha Yang
0b0bf1b0bf d3d11: Suppress some warning debug messages
* Don't warn for live object, since ID3D11Debug itself seems to be
  holding refcount of ID3D11Device at the moment we called
  ID3D11Debug::ReportLiveDeviceObjects(). It would report live object
  always
* Device might not be able to support some formats (e.g., P010)
  especially in case of WARP device. We don't need to warn about that.
* gst_d3d11_device_new() can be used for device enumeration. Don't warn
  even if we cannot create D3D11 device with given adapter index therefore.
* Don't warn for HLSL compiler warning. It's just noise and
  should not be critical thing at all

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1986>
2021-01-27 04:46:42 +09:00
Seungha Yang
60e223f4fd d3d11videosink: Add support for drawing on application's own texture
Add a way to support drawing on application's texture instead of
usual window handle.
To make use of this new feature, application should follow below step.
1) Enable this feature by using "draw-on-shared-texture" property
2) Watch "begin-draw" signal
3) On "begin-draw" signal handler, application can request drawing
   by using "draw" signal action. Note that "draw" signal action
   should be happen before "begin-draw" signal handler is returned

NOTE 1) For texture sharing, creating a texture with
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX flag is strongly recommend
if possible because we cannot ensure sync a texture
which was created with D3D11_RESOURCE_MISC_SHARED
and it would cause glitch with ID3D11VideoProcessor use case.

NOTE 2) Direct9Ex doesn't support texture sharing which was
created with D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX. In other words,
D3D11_RESOURCE_MISC_SHARED is the only option for Direct3D11/Direct9Ex interop.

NOTE 3) Because of missing synchronization around ID3D11VideoProcessor,
If shared texture was created with D3D11_RESOURCE_MISC_SHARED,
d3d11videosink might use fallback texture to convert DXVA texture
to normal Direct3D texture. Then converted texture will be
copied to user-provided shared texture.

* Why not use generic appsink approach?
In order for application to be able to store video data
which was produced by GStreamer in application's own texture,
there would be two possible approaches,
one is copying our texture into application's own texture,
and the other is drawing on application's own texture directly.
The former (appsink way) cannot be a zero-copy by nature.
In order to support zero-copy processing, we need to draw on
application's own texture directly.

For example, assume that application wants RGBA texture.
Then we can imagine following case.

"d3d11h264dec ! d3d11convert ! video/x-raw(memory:D3D11Memory),format=RGBA ! appsink"
                             ^
                             |_ allocate new Direct3D texture for RGBA format

In above case, d3d11convert will allocate new texture(s) for RGBA format
and then application will copy again the our RGBA texutre into
application's own texture. One texture allocation plus per frame GPU copy will hanppen
in that case therefore.
Moreover, in order for application to be able to access
our texture, we need to allocate texture with additional flags for
application's Direct3D11 device to be able to read texture data.
That would be another implementation burden on our side

But with this MR, we can configure pipeline in this way
"d3d11h264dec ! d3d11videosink".

In that way, we can save at least one texture allocation and
per frame texutre copy since d3d11videosink will convert incoming texture
into application's texture format directly without copy.

* What if we expose texture without conversion and application does
  conversion by itself?
As mentioned above, for application to be able to access our texture
from application's Direct3D11 device, we need to allocate texture
in a special form. But in some case, that might not be possible.
Also, if a texture belongs to decoder DPB, exposing such texture
to application is unsafe and usual Direct3D11 shader cannot handle
such texture. To convert format, ID3D11VideoProcessor API needs to
be used but that would be a implementation burden for application.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1873>
2021-01-26 18:14:37 +00:00
Seungha Yang
6f6a82d0f5 d3d11: Add support for MPEG-2 video decoding
Add DXVA/Direct3D11 API based MPEG-2 decoder element

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1969>
2021-01-25 18:05:53 +00:00
Víctor Manuel Jáquez Leal
8a8688c639 va: filter: fix assignation to proper variable
Fix the result of a wrong copy&paste

Fixes: #1501
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1976>
2021-01-22 09:38:27 +01:00
Seungha Yang
1f7681c385 mfvideoenc: Add support for P010 d3d11 texture
Add P010 Direct3D11 texture format support

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1970>
2021-01-21 18:53:27 +09:00
Seungha Yang
7b9debedc8 d3d11: Don't use hardcoded maximum resolution value
Maximum supported texture dimension is pre-defined based on
feature level and it couldn't be INT_MAX in any case.
See also https://docs.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-devices-downlevel-intro

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1964>
2021-01-20 19:31:27 +09:00
Seungha Yang
fd76521c24 d3d11videosink: Fix ugly thread name for Win32 window impl.
Don't need to put Win32 twice

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1962>
2021-01-19 11:23:56 +00:00
Seungha Yang
96923c4fa2 d3d11videosink: Fix MSVC build warnings around UWP code
gstd3d11window_corewindow.cpp(408): warning C4189:
  'storage': local variable is initialized but not referenced
gstd3d11window_corewindow.cpp(490): warning C4189:
  'self': local variable is initialized but not referenced
gstd3d11window_swapchainpanel.cpp(481): warning C4189:
  'self': local variable is initialized but not referenced

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1962>
2021-01-19 11:23:56 +00:00
Seungha Yang
d16b5b7f7f d3d11: Allow building UWP features with Desktop features if possible
WINAPI_PARTITION_DESKTOP and WINAPI_PARTITION_APP can coexist.
Although UWP only binaries should be used for production stage,
this change will be useful for development stage

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1962>
2021-01-19 11:23:56 +00:00
Seungha Yang
46c577222d d3d11decoder: Do more retry for ID3D11VideoContext::DecoderBeginFrame failure
Some GPUs (especially NVIDIA) are complaining that GPU is still busy
even we did 50 times of retry with 1ms sleep per failure.
Because DXVA/D3D11 doesn't provide API for "GPU-IS-READY-TO-DECODE"
like signal, there seems to be still no better solution other than sleep.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1913>
2021-01-18 12:04:53 +00:00
Seungha Yang
3f43fef3ce d3d11videosink: Fix build error on UWP
gstd3d11videosink.c(662): error C2065: 'sink': undeclared identifier

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1961>
2021-01-18 19:48:12 +09:00
He Junyan
0158849145 va: Fix some gst_object_unref error because the pointer is NULL.
!1957 introduces some error of gst_object_unref for NULL pointer.
Fixes all of them.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1959>
2021-01-17 14:00:50 +08:00
He Junyan
82c0f90197 va: Make the caps pointer operation atomic in vadecoder.
The vadecoder's srcpad_caps and sinkpad_caps pointers are outside of the
mutex protection. Just make all operation for them atomic.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1957>
2021-01-15 20:40:21 +08:00
He Junyan
6b1e1924fd va: Fix a latent race condition in vabasedec.
The vabasedec's display and decoder are created/destroyed between
the gst_va_base_dec_open/close pair. All the data and event handling
functions are between this pair and so the accessing to these pointers
are safe. But the query function can be called anytime. So we need to:
1. Make these pointers operation in open/close and query atomic.
2. Hold an extra ref during query function to avoid it destroyed.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1957>
2021-01-15 20:40:10 +08:00
Sebastian Dröge
4d07974b10 decklinkaudiosrc: Allow disabling audio sample alignment code by setting the alignment-threshold to 0
And handle setting it to GST_CLOCK_TIME_NONE as always aligning without
ever detecting a discont.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1956>
2021-01-14 14:37:32 +02:00
Seungha Yang
84db4b68fe mfvideoenc: Add support for Direct3D11 texture
Initial support for d3d11 texture so that encoder can copy
upstream d3d11 texture into encoder's own texture pool without
downloading memory.

This implementation requires MFTEnum2() API for creating
MFT (Media Foundation Transform) object for specific GPU but
the API is Windows 10 desktop only. So UWP is not target
of this change.
See also https://docs.microsoft.com/en-us/windows/win32/api/mfapi/nf-mfapi-mftenum2

Note that, for MF plugin to be able to support old OS versions
without breakage, this commit will load MFTEnum2() symbol
by using g_module_open()

Summary of required system environment:
- Needs Windows 10 (probably at least RS 1 update)
- GPU should support ExtendedNV12SharedTextureSupported feature
- Desktop application only (UWP is not supported yet)

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1903>
2021-01-13 20:15:04 +00:00
Seungha Yang
0f7af4b143 d3d11: Move core methods to gst-libs
Move d3d11 device, memory, buffer pool and minimal method
to gst-libs so that other plugins can access d3d11 resource.
Since Direct3D is primary graphics API on Windows, we need
this infrastructure for various plugins can share GPU resource
without downloading GPU memory.
Note that this implementation is public only for -bad scope
for now.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464>
2021-01-13 15:01:20 +00:00
Seungha Yang
98eebf3322 va: allocator: Fix deadlock caused by double lock
Trivial bug fix for deadlock

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1949>
2021-01-12 21:28:04 +09:00
Seungha Yang
ad3fb007e1 meson: va: Skip configuration on non-linux environment
VA plugin is linux-only plugin, so we can skip it earlier.
Note that this plugin is making use of libdrm meson fallback,
which is unusable on the other platforms such as Windows

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1946>
2021-01-07 23:47:35 +09:00
Haihao Xiang
3e2e07bb8a msdkenc: the unit for max-frame-size is kbyte
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1944>
2021-01-07 12:07:28 +00:00
Víctor Manuel Jáquez Leal
4625ac92b6 va: mpeg2dec: refactor the picture reference filling
Add the helper function _get_surface_id() which extracts the
VASurfaceID from the passed picture. This function gets the surface of
the next and previous reference picture.

Instead of if-statements, this refactor uses a switch-statement with a
fall-through, for P-type pictures, making the code a bit more readable.

Also it adds quirks for gallium driver, which cannot handle invalid
surfaces as forwarding nor backwarding references, so the function fails.
Also iHD cannot handle them, but to avoid failing, the current picture
is used as self-reference.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1939>
2021-01-06 17:27:10 +01:00
Víctor Manuel Jáquez Leal
aff338bb24 va: mpeg2dec: set first field either frame or has a first field
Add a helper function _is_frame_start() which check if picture has a
frame structure or if it has not an interlaced first field yet. This
function is used with filling is_first_field parameter.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1939>
2021-01-06 17:27:10 +01:00
Víctor Manuel Jáquez Leal
df6c4843a7 va: display: parse and set driver implementation
This enum can be used for quirk handling. It's not a property because
the driver enum list might change, it's not static, thus avoiding the
update of GType declaration.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1938>
2021-01-05 17:54:34 +00:00
Víctor Manuel Jáquez Leal
543d54d492 va: display: add function precondition check
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1938>
2021-01-05 17:54:34 +00:00
He Junyan
4c66a0265c va: mpeg2dec: Using the current picture's surface when missing reference.
When missing the reference frames, we should not just discard the current
frame. Some streams have group of picture header. It is an optional header
that can be used immediately before a coded I-frame to indicate to the decoder
if the first consecutive B-pictures immediately following the coded I-frame can
be reconstructed properly in the case of a random access.
In that case, the B frames may miss the previous reference and can still be
correctly decoded. We also notice that the second field of the I frame may
be set to P type, and it only ref its first field.
We should not skip all those frames, and even the frame really misses the
reference frame, some manner such as inserting grey picture should be used
to handle these cases.

The driver crashes when it needs to access the reference picture while we set
forward_reference_picture or backward_reference_picture to VA_INVALID_ID. We
now set it to current picture to avoid this. This is just a temp manner.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1929>
2021-01-04 13:09:01 +00:00
He Junyan
b2b0483d03 va: mpeg2dec: Apply buffer_flags to the output buffer.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1929>
2021-01-04 13:09:01 +00:00
Haihao Xiang
1f1a5b4ad1 msdkenc{h264,h265}: add min-qp and max-qp properties
The SDK allows user to set a QP range [1], so add min-qp and max-qp to
sepecify QP range. By default, there is no limitations on QP.

[1] https://github.com/Intel-Media-SDK/MediaSDK/blob/master/doc/mediasdk-man.md#mfxextcodingoption2

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1908>
2020-12-30 06:40:36 +00:00
Haihao Xiang
7bc3d51b42 msdkenc{h264,h265}: add p-pyramid property
The SDK can support P-Pyramid reference structure [1], so add a new
property to enable this feature in msdkenc{h264,h265}.

[1] https://github.com/Intel-Media-SDK/MediaSDK/blob/master/doc/mediasdk-man.md#preftype

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1908>
2020-12-30 06:40:36 +00:00
Haihao Xiang
af988e282a msdkh265enc: add b-pyramid property
Like as msdkh264enc, b-pyramid is added to enable B-Pyramid reference
structure for H265 encoding

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1908>
2020-12-30 06:40:36 +00:00
Haihao Xiang
ff206f6525 msdkh265enc: add transform-skip property
Since the SDK API 1.26, TransformSkip was added to control
transform_skip_enabled_flag setting in PPS [1]

[1] https://github.com/Intel-Media-SDK/MediaSDK/blob/master/doc/mediasdk-man.md#mfxextcodingoption3

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1908>
2020-12-30 06:40:36 +00:00
Haihao Xiang
bdff6f5e42 msdk: needn't close mfx session when failed
Otherwise we will get double free issue because mfx session is closed in
finalize. See
https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1867#note_739346
for the double free issue.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1916>
2020-12-30 05:08:52 +00:00
Seungha Yang
68a47eb316 d3d11compositor: Add support for resolution change
Not only for position update (e.g., xpos, ypos),
we need to configure shader again per resolution change of each
input stream.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1912>
2020-12-28 16:05:20 +00:00
Seungha Yang
4151e8e052 d3d11shader: Fix ID3DBlob object leak
Even if HLSL compiler was able to compile our shader code, D3DCompile()
might return ID3DBlob object for compile warnings and the object
should be released.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1914>
2020-12-28 14:18:36 +00:00
Víctor Manuel Jáquez Leal
f1fe62dbe5 va: mpeg2dec: cosmetic changes
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1798>
2020-12-28 13:17:21 +08:00
He Junyan
19811759d6 va: Add mpeg2 VA decoder.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1798>
2020-12-28 13:14:06 +08:00
Seungha Yang
e82f1f8b0b mfvideoenc: Re-define default GOP size value
The behavior for zero AVEncMPVGOPSize value would be
varying depending on GPU vendor implementation and some
GPU will produce keyframe only once at the beginning of encoding.
That's unlikely expected result for users.

To make this property behave consistently among various GPUs,
this commit will change default value of "gop-size" property to -1
which means "auto". When "gop-size" is unspecified, then
mfvideoenc will calculate GOP size based on framerate
like that of our x264enc implementation.

See also
https://docs.microsoft.com/en-us/windows/win32/directshow/avencmpvgopsize-property

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1911>
2020-12-27 03:58:39 +09:00
Seungha Yang
8df131ab42 mfvideoenc: Fix use of uninitialized value
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1911>
2020-12-27 03:51:16 +09:00
Seungha Yang
7eab7ae8cc d3d11device: Add property for getting adapter LUID
LUID (Locally Unique Identifier) can used for identifying GPU
and that's required for some Windows APIs (e.g., MFTEnum2()) to setup device.

See also
https://docs.microsoft.com/en-us/windows/win32/api/mfapi/nf-mfapi-mftenum2

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1910>
2020-12-26 23:50:52 +09:00
Seungha Yang
4b522dd355 mfvideoenc: Remove duplicated class registration code
Each codec subclass has the same code for class/element registration,
so we can move the code into one helper methodm and that will make
future enhancement simple.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1909>
2020-12-26 14:25:06 +00:00
Haihao Xiang
86fdd39147 msdk: check GstMsdkContext instead of mfxSession instance
When creating a GstMsdkContext instance, it also creates a mfxSession
instance, so we may check GstMsdkContext instead of mfxSession instance
to make sure MSDK is available. In addition, according to MSDK doc [1],
MFXVideoCORE_SetHandle function should be executed before any actual
usage of library including queries, otherwise the behavior is
unexpected, so we should call MFXVideoCORE_QueryPlatform after
MFXVideoCORE_SetHandle on Linux

[1] https://github.com/Intel-Media-SDK/MediaSDK/blob/master/doc/mediasdk-man.md#working-with-va-api-applications

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1867>
2020-12-24 02:53:13 +00:00
Seungha Yang
1138c798ff d3d11: Remove unnecessary helper methods
We can query selected D3D_FEATURE_LEVEL and factory version
by using native D3D11 API

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1906>
2020-12-23 21:21:55 +09:00
Seungha Yang
2ca298d459 d3d11: Re-implement Desktop Duplication source
Add a new video source element "d3d11desktopdupsrc" for capturing desktop image
via Desktop Duplication based on Microsoft's Desktop Duplication sample available at
https://github.com/microsoft/Windows-classic-samples/tree/master/Samples/DXGIDesktopDuplication

This element is expected to be a replacement of existing dxgiscreencapsrc
element in winscreencap plugin.

Currently this element can support (but dxgiscreencapsrc cannot)
- Copying captured D3D11 texture to output buffer without download
- Support desktop session transition
  e.g., can capture desktop without error even in case that
  "Lock desktop" and "Permission dialog"
- Multiple d3d11desktopdupsrc elements can capture the same monitor

Not yet implemented features
- Cropping rect is not implemented, but that can be handled by downstream
- Mult-monitor is not supported. But that is also can be implemented by
  downstream element for example via multiple d3d11desktopdup elements
  with d3d11compositor

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1855>
2020-12-22 19:23:25 +00:00
Seungha Yang
4337031430 d3d11device: Add an optional flags argument for creating device
Extend gst_d3d11_device_new() method so that caller can specify
D3D11_CREATE_DEVICE_FLAG value to use.

See https://docs.microsoft.com/en-us/windows/win32/api/d3d11/ne-d3d11-d3d11_create_device_flag
for more detail about D3D11_CREATE_DEVICE_FLAG

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1901>
2020-12-22 01:14:54 +09:00
Seungha Yang
0840477b81 d3d11device: Remove dead code
We don't use this method since the commit of
0788492461

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1892>
2020-12-21 02:58:35 +09:00
Seungha Yang
59a1897c39 d3d11: Privatize d3d11memory implementation
Hide most of symbols of GstD3D11Memory object.
GstD3D11Memory is one of primary resource for imcoming d3d11 library
and it's expected to be a extensible feature.
Hiding implementation detail would be helpful for later use case.

Summary of this commit:
* Now all native Direct3D11 resources are private of GstD3D11Memory.
  To access native resources, getter methods need to be used
  or generic map (e.g., gst_memory_map) API should be called
  apart from some exceptional case such as d3d11decoder case.
* Various helper methods are added for GstBuffer related operations
  and in order to remove duplicated code.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1892>
2020-12-21 01:02:37 +09:00
Seungha Yang
f1e3e5276a d3d11: Add a helper method for d3d11buffferpool setup
Remove duplicated code for d3d11buffferpool setup.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1892>
2020-12-21 01:02:37 +09:00
Seungha Yang
ac04681b6f d3d11device: Remove optional helper methods
Most of Direct3D11 APIs can be called without GstD3D11Device
abstraction. This is a part of prework for public GstD3D11 library
to introduce minimal APIs

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1892>
2020-12-21 01:02:37 +09:00
Seungha Yang
28174b14d3 d3d11videosink: Prepare window once streaming started
... instead of READY state. READY state is too early for setting
overlay window handle especially playbin/playsink scenario
since playsink will set given overlay handle on videosink once
READY state change of videosink is ensured.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1893>
2020-12-20 22:28:21 +09:00
Seungha Yang
6195fcf857 mfvideoenc: Improve latency performance for hardware encoder
Unlike software MFT (Media Foundation Transform) which is synchronous
in terms of processing input and output data, hardware MFT works
in asynchronous mode. output data might not be available right after
we pushed one input data into MFT.
Note that async MFT will fire two events, one is "METransformNeedInput"
which happens when MFT can accept more input data,
and the other is "METransformHaveOutput", that's for signaling
there's pending data which can be outputted immediately.

To listen the events, we can wait synchronously via
IMFMediaEventGenerator::GetEvent() or make use of IMFAsyncCallback
object which is asynchronous way and the event will be notified
from Media Foundation's internal worker queue thread.

To handle such asynchronous operation, previous working flow was
as follows (IMFMediaEventGenerator::GetEvent() was used for now)
- Check if there is pending output data and push the data toward downstream.
- Pulling events (from streaming thread) until there's at least
  one pending "METransformNeedInput" event
- Then, push one data into MFT from streaming thread
- Check if there is pending "METransformHaveOutput" again.
  If there is, push new output data to downstream
  (unlikely there is pending output data at this moment)

Above flow was processed from upstream streaming thread. That means
even if there's available output data, it could be outputted later
when the next buffer is pushed from upstream streaming thread.
It would introduce at least one frame latency in case of live stream.

To reduce such latency, this commit modifies the flow to be fully
asynchronous like hardware MFT was designed and to be able to
output encoded data whenever it's available. More specifically,
IMFAsyncCallback object will be used for handling
"METransformNeedInput" and "METransformHaveOutput" events from
Media Foundation's internal thread, and new output data will be
also outputted from the Media Foundation's thread.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1520>
2020-12-19 18:56:33 +00:00
Sebastian Dröge
70facfa8d3 decklinkaudiosrc: Fix duration of the first audio frame after each discont
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1886>
2020-12-17 09:00:24 +00:00
Biswapriyo Nath
8af91be222 mediafoundation: Fix redefinition of variables.
Remove duplicate GstMFDevice and GstMFDeviceProvider declaration.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1884>
2020-12-16 18:48:12 +00:00
Sebastian Dröge
c123b79900 decklink: Implement GstBaseSrc::get_caps() to return more constrained caps
Instead of the template caps we can return a subset of them based on the
selected properties.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1868>
2020-12-16 14:13:40 +02:00
Seungha Yang
be0df31b15 wasapi2: Ensure unmute when opening audio client
ISimpleAudioVolume::SetMute() status seems to be preserved even
after process is terminated. In order to start audio client with
unmuted state, always disable mute when opening audio client.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1731>
2020-12-14 19:08:21 +00:00
Víctor Manuel Jáquez Leal
34683c36de va: decode: fix display type
Instead of a pointer to GstVaDisplay it was used a VADisplay type, which in
certain platforms is the same, and the compiler didn't complain.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1860>
2020-12-06 18:03:47 +01:00
Seungha Yang
96831233a3 d3d11videosink: Add a property to support rendering statistics data on window
Add a new property "render-stats" to allow rendering statistics
data on window for debugging and/or development purpose.
Text rendering will be accelerated by GPU since this implementation
uses Direct2D/DirectWrite API and Direct3D inter-op for minimal overhead.
Specifically, text data will be rendered on swapchain backbuffer
directly without any copy/allocation of extra texture.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1830>
2020-12-04 05:22:14 +09:00
Seungha Yang
22990bb9ea d3d11: Protect ID3D11VideoContext with lock
Likewise d3d11 immediate context (i.e., ID3D11DeviceContext),
ID3D11VideoContext API is not thread safe. It must be protected therefore.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1856>
2020-12-04 03:40:17 +09:00
Edward Hervey
dddd0af9cd cuda: Fix lowest targetted architecture for CUDA >= 11.0
Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/issues/1469

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1835>
2020-12-03 12:23:44 +01:00
Víctor Manuel Jáquez Leal
ef62e6cfa2 va: decoder: Picture dups only holds GstBuffer
Also removes the warning log message at destroying buffers when picture free()

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1841>
2020-11-30 17:12:14 +01:00
Víctor Manuel Jáquez Leal
14c28415b9 va: Remove gst_va_decoder_destroy_buffers()
Since GstVaDecodePicture is destroyed completely with its free() function and
it's used as destroy notify by codecs picture, there's no need to call
gst_va_decoder_destroy_buffers() externally, since the codecs base classes
destroy the codec picture when it's required.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1841>
2020-11-30 16:53:25 +01:00
He Junyan
f5c7ada98e va: Destroy picture unreleased buffers when finalize.
The current way of GstVaDecodePicture's finalize will leak some
resource such as parameter buffers and slice data.
The current way deliberately leaves these resource releasing logic
to va decoder related function and trigger a warning if we free the
GstVaDecodePicture without releasing these resources.
But in practice, sometimes, you do not have the chance to release
these resource before picture is freed. For example, H264/Mpeg2
support multi slice NALs/Packets for one frame. It is possible that
we already succeed to parse and generate the first several slices
data by _decode_slice(), but then we get a wrong slice NAL/packet
and fail to parse it. We decide to discard the whole frame in the
decoder's base class, it just free the current picture and does not
trigger sub class's function again. In this kind of cases, we do
not have the chance to cleanup the resource, and the resource will
be leaked.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1841>
2020-11-30 13:03:11 +00:00