If there are two elements and threads attempting to query each other for
an OpenGL context. The locking may result in a deadlock.
We need to unlock each element's context_lock when querying another
element for the OpenGL context in order to allow any other element to
take the lock when the other element is querying for an OpenGL context.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/642>
Downstream may provide extra things when we ask it for caps that we may
need to remove.
Fixes the following pipeline warning:
gltestsrc ! glvideomixerelement ! glimagesinkelement
** (gst-launch-1.0:908581): WARNING **: 13:53:28.518: glvideomixer0: update_src_caps returned caps which are not a real subset of the filter caps
* A copy-paste error was getting the information from the wrong
query
* The 'allocation_meta' GstStructure was being leaked
* No check was done on whether the query existed (to try to set the
resulting allocation meta on)
CID: 1439872
CID: 1439873
CID: 1439874
CID: 1439875
CID: 1439876
CID: 1439877
When DMABuf was tried, we would renegotiate back and fourth between
DMABuf and system memory if the export failed. This would happen for
every single frame.
This patch introduces try_dmabuf_exports boolean, which is unset when
an export failed. This boolean is then put back to TRUE when upstream
pushes new caps, or downstream pushes a reconfigure event.
This introduces an enum in order to cleanup how we select the
transfer mode. It also fixes the case where we callback to PBO but
we didn't execute the PBO. That was not causing any issue, just that
the processing latency would be delayed to the next element, which
can be confusing.
This is possibly not strictly needed when pixels are being downloaded to
CPU memory, but would cause issue when exporting DMABuf, as the data may
not be yet ready when the DMABuf reaches the consumer.
Fixes macos werror build
../ext/gl/caopengllayersink.m:336:23: error: '__bridge_retained' casts have no effect when not using ARC [-Werror,-Warc-bridge-casts-disallowed-in-nonarc]
ca_sink->layer = (__bridge_retained gpointer)layer;
^~~~~~~~~~~~~~~~~~
By passing NULL to `g_signal_new` instead of a marshaller, GLib will
actually internally optimize the signal (if the marshaller is available
in GLib itself) by also setting the valist marshaller. This makes the
signal emission a bit more performant than the regular marshalling,
which still needs to box into `GValue` and call libffi in case of a
generic marshaller.
Note that for custom marshallers, one would use
`g_signal_set_va_marshaller()` with the valist marshaller instead.
The gltestsrc element was refactored to inherit from this base class which
handles the GL context. The sub-class only needs to implement the gl_start,
gl_stop and fill_gl_memory vfuncs, along with properly advertizing the GL APIs
it supports through the supported_gl_api GstGLBaseSrc class attribute.
If we do, then multiple disjoint OpenGL contexts will not perform the
necessary download and reupload of data that is necessary to cross between
each OpenGL context sharegroup.
gst_gl_shader_string_get_highest_precision needs to make an OpenGL call
so execution outside the OpenGL thread and context results in undefined
behaviour.
Doing so involves retrieving the current viewport from OpenGL which as
with any glGet operation, is expensive.
This means that the various sinks need to reset the viewport on draw.
In the process, fix resizing on cocoa.
If we only ever make it to READY, transform_caps can create an
internal convert object that will never be freed by basetransform's
stop vmethod (PAUSED->READY).
The use of mediump as a specifier in GLSL shaders will have limited
resolution and when used as texture coordinates may become inaccurate
over texture sizes of 1024.
Binding the vertex array to 0 will unbind everything else already.
In the previous order older versions of the Intel GL driver caused
errors to be printed for every single call when disabling the vertex
attrib arrays after binding the vertex array to 0.
It might be the case that glgsinkbin would try to set a property to
its internal sink which doesn't exist in it, leading to a glib's
warning. For example, when playsink sets 'force-aspect-ratio' property
and glsinkbin has, as internal sink, appsink, which doesn't handle
that property.
The patch validates the incoming property to forward to internal sink
if it exists in the internal sink and both properties has the same
type.
Running the context query in _start and during the NULL->READY state transition
can fail because downstream elements might not be able to answer and thus the
source element would not be able to reuse downstream GLContext and GLDisplay.
This issue happened specifically when trying to use gltestsrc in playbin.