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glvideomixer: perform _get_highest_precision on the GL thread
gst_gl_shader_string_get_highest_precision needs to make an OpenGL call so execution outside the OpenGL thread and context results in undefined behaviour.
This commit is contained in:
parent
b596bf7cb7
commit
f31b83bc86
1 changed files with 18 additions and 19 deletions
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@ -473,7 +473,7 @@ static GstCaps *_fixate_caps (GstAggregator * agg, GstCaps * caps);
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static gboolean gst_gl_video_mixer_propose_allocation (GstAggregator *
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agg, GstAggregatorPad * agg_pad, GstQuery * decide_query, GstQuery * query);
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static void gst_gl_video_mixer_reset (GstGLMixer * mixer);
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static gboolean gst_gl_video_mixer_init_shader (GstGLMixer * mixer,
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static gboolean gst_gl_video_mixer_set_caps (GstGLMixer * mixer,
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GstCaps * outcaps);
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static gboolean gst_gl_video_mixer_process_textures (GstGLMixer * mixer,
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@ -917,7 +917,7 @@ gst_gl_video_mixer_class_init (GstGLVideoMixerClass * klass)
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GST_TYPE_GL_VIDEO_MIXER_BACKGROUND,
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DEFAULT_BACKGROUND, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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GST_GL_MIXER_CLASS (klass)->set_caps = gst_gl_video_mixer_init_shader;
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GST_GL_MIXER_CLASS (klass)->set_caps = gst_gl_video_mixer_set_caps;
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GST_GL_MIXER_CLASS (klass)->reset = gst_gl_video_mixer_reset;
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GST_GL_MIXER_CLASS (klass)->process_textures =
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gst_gl_video_mixer_process_textures;
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@ -1202,30 +1202,16 @@ gst_gl_video_mixer_reset (GstGLMixer * mixer)
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}
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static gboolean
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gst_gl_video_mixer_init_shader (GstGLMixer * mixer, GstCaps * outcaps)
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gst_gl_video_mixer_set_caps (GstGLMixer * mixer, GstCaps * outcaps)
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{
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GstGLVideoMixer *video_mixer = GST_GL_VIDEO_MIXER (mixer);
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gchar *frag_str;
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gboolean ret;
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if (video_mixer->shader)
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gst_object_unref (video_mixer->shader);
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g_clear_object (&video_mixer->shader);
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/* need reconfigure output geometry */
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video_mixer->output_geo_change = TRUE;
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frag_str =
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g_strdup_printf ("%s%s",
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gst_gl_shader_string_get_highest_precision (GST_GL_BASE_MIXER
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(mixer)->context, GST_GLSL_VERSION_NONE,
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GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY),
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video_mixer_f_src);
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ret = gst_gl_context_gen_shader (GST_GL_BASE_MIXER (mixer)->context,
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gst_gl_shader_string_vertex_mat4_vertex_transform,
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frag_str, &video_mixer->shader);
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g_free (frag_str);
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return ret;
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return TRUE;
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}
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static void
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@ -1233,6 +1219,19 @@ _video_mixer_process_gl (GstGLContext * context, GstGLVideoMixer * video_mixer)
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{
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GstGLMixer *mixer = GST_GL_MIXER (video_mixer);
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if (!video_mixer->shader) {
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gchar *frag_str = g_strdup_printf ("%s%s",
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gst_gl_shader_string_get_highest_precision (GST_GL_BASE_MIXER
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(mixer)->context, GST_GLSL_VERSION_NONE,
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GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY),
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video_mixer_f_src);
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gst_gl_context_gen_shader (GST_GL_BASE_MIXER (mixer)->context,
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gst_gl_shader_string_vertex_mat4_vertex_transform,
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frag_str, &video_mixer->shader);
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g_free (frag_str);
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}
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gst_gl_framebuffer_draw_to_texture (mixer->fbo, video_mixer->out_tex,
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gst_gl_video_mixer_callback, video_mixer);
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}
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