glmosaic: port to opengl3/gles2

Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/issues/543
This commit is contained in:
Matthew Waters 2019-06-05 18:06:57 +10:00 committed by Sebastian Dröge
parent 6a399b95a8
commit b596bf7cb7
3 changed files with 156 additions and 112 deletions

View file

@ -29,15 +29,13 @@
*
* ## Examples
* |[
* gst-launch-1.0 videotestsrc ! video/x-raw, format=YUY2 ! queue ! glmosaic name=m ! glimagesink \
* videotestsrc pattern=12 ! video/x-raw, format=I420, framerate=5/1, width=100, height=200 ! queue ! m. \
* videotestsrc ! video/x-raw, framerate=15/1, width=1500, height=1500 ! gleffects effect=3 ! queue ! m. \
* videotestsrc ! gleffects effect=2 ! queue ! m. \
* videotestsrc ! glfiltercube ! queue ! m. \
* videotestsrc ! gleffects effect=6 ! queue ! m.
* gst-launch-1.0 videotestsrc ! video/x-raw, format=YUY2 ! glupload ! glcolorconvert ! queue ! glmosaic name=m ! glimagesink \
* videotestsrc pattern=12 ! video/x-raw, format=I420, framerate=5/1, width=100, height=200 ! glupload ! glcolorconvert ! queue ! m. \
* videotestsrc ! video/x-raw, framerate=15/1, width=1500, height=1500 ! glupload ! gleffects effect=3 ! queue ! m. \
* videotestsrc ! glupload ! gleffects effect=2 ! queue ! m. \
* videotestsrc ! glupload ! glfiltercube ! queue ! m. \
* videotestsrc ! glupload ! gleffects effect=6 ! queue ! m.
* ]|
* FBO (Frame Buffer Object) is required.
*
*/
#ifdef HAVE_CONFIG_H
@ -66,24 +64,18 @@ G_DEFINE_TYPE_WITH_CODE (GstGLMosaic, gst_gl_mosaic, GST_TYPE_GL_MIXER,
gst_gl_mosaic_child_proxy_init);
DEBUG_INIT);
static void gst_gl_mosaic_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_gl_mosaic_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static GstPad *gst_gl_mosaic_request_new_pad (GstElement * element,
GstPadTemplate * temp, const gchar * req_name, const GstCaps * caps);
static void gst_gl_mosaic_release_pad (GstElement * element, GstPad * pad);
static void gst_gl_mosaic_reset (GstGLMixer * mixer);
static gboolean gst_gl_mosaic_init_shader (GstGLMixer * mixer,
GstCaps * outcaps);
static gboolean gst_gl_mosaic_set_caps (GstGLMixer * mixer, GstCaps * outcaps);
static gboolean gst_gl_mosaic_process_textures (GstGLMixer * mixer,
GstGLMemory * out_tex);
static gboolean gst_gl_mosaic_callback (gpointer stuff);
//vertex source
/* vertex source */
static const gchar *mosaic_v_src =
"uniform mat4 u_matrix; \n"
"uniform float xrot_degree, yrot_degree, zrot_degree; \n"
@ -115,28 +107,22 @@ static const gchar *mosaic_v_src =
" v_texCoord = a_texCoord; \n"
"} \n";
//fragment source
/* fragment source */
static const gchar *mosaic_f_src =
"uniform sampler2D s_texture; \n"
"varying vec2 v_texCoord; \n"
"void main() \n"
"{ \n"
//" gl_FragColor = vec4( 1.0, 0.5, 1.0, 1.0 );\n"
" gl_FragColor = texture2D( s_texture, v_texCoord );\n"
"} \n";
static void
gst_gl_mosaic_class_init (GstGLMosaicClass * klass)
{
GObjectClass *gobject_class;
GstElementClass *element_class;
gobject_class = (GObjectClass *) klass;
element_class = GST_ELEMENT_CLASS (klass);
gobject_class->set_property = gst_gl_mosaic_set_property;
gobject_class->get_property = gst_gl_mosaic_get_property;
element_class->request_new_pad =
GST_DEBUG_FUNCPTR (gst_gl_mosaic_request_new_pad);
element_class->release_pad = GST_DEBUG_FUNCPTR (gst_gl_mosaic_release_pad);
@ -145,43 +131,18 @@ gst_gl_mosaic_class_init (GstGLMosaicClass * klass)
"Filter/Effect/Video", "OpenGL mosaic",
"Julien Isorce <julien.isorce@gmail.com>");
GST_GL_MIXER_CLASS (klass)->set_caps = gst_gl_mosaic_init_shader;
GST_GL_MIXER_CLASS (klass)->set_caps = gst_gl_mosaic_set_caps;
GST_GL_MIXER_CLASS (klass)->reset = gst_gl_mosaic_reset;
GST_GL_MIXER_CLASS (klass)->process_textures = gst_gl_mosaic_process_textures;
GST_GL_BASE_MIXER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL;
}
static void
gst_gl_mosaic_init (GstGLMosaic * mosaic)
{
mosaic->shader = NULL;
}
static void
gst_gl_mosaic_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
//GstGLMosaic *mixer = GST_GL_MOSAIC (object);
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_mosaic_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
//GstGLMosaic* mixer = GST_GL_MOSAIC (object);
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
mosaic->attr_position_loc = -1;
mosaic->attr_texture_loc = -1;
}
static GstPad *
@ -227,21 +188,21 @@ gst_gl_mosaic_reset (GstGLMixer * mixer)
{
GstGLMosaic *mosaic = GST_GL_MOSAIC (mixer);
//blocking call, wait the opengl thread has destroyed the shader
if (mosaic->shader)
gst_object_unref (mosaic->shader);
mosaic->shader = NULL;
mosaic->attr_position_loc = -1;
mosaic->attr_texture_loc = -1;
}
static gboolean
gst_gl_mosaic_init_shader (GstGLMixer * mixer, GstCaps * outcaps)
gst_gl_mosaic_set_caps (GstGLMixer * mixer, GstCaps * outcaps)
{
GstGLMosaic *mosaic = GST_GL_MOSAIC (mixer);
g_clear_object (&mosaic->shader);
//blocking call, wait the opengl thread has compiled the shader
return gst_gl_context_gen_shader (GST_GL_BASE_MIXER (mixer)->context,
mosaic_v_src, mosaic_f_src, &mosaic->shader);
return TRUE;
}
static void
@ -249,6 +210,18 @@ _mosaic_render (GstGLContext * context, GstGLMosaic * mosaic)
{
GstGLMixer *mixer = GST_GL_MIXER (mosaic);
if (!mosaic->shader) {
gchar *frag_str = g_strdup_printf ("%s%s",
gst_gl_shader_string_get_highest_precision (GST_GL_BASE_MIXER
(mixer)->context, GST_GLSL_VERSION_NONE,
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY),
mosaic_f_src);
gst_gl_context_gen_shader (GST_GL_BASE_MIXER (mixer)->context,
mosaic_v_src, frag_str, &mosaic->shader);
g_free (frag_str);
}
gst_gl_framebuffer_draw_to_texture (mixer->fbo, mosaic->out_tex,
gst_gl_mosaic_callback, mosaic);
}
@ -267,6 +240,41 @@ gst_gl_mosaic_process_textures (GstGLMixer * mix, GstGLMemory * out_tex)
return TRUE;
}
static void
_bind_buffer (GstGLMosaic * mosaic)
{
GstGLContext *context = GST_GL_BASE_MIXER (mosaic)->context;
const GstGLFuncs *gl = context->gl_vtable;
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, mosaic->vbo_indices);
gl->BindBuffer (GL_ARRAY_BUFFER, mosaic->vertex_buffer);
/* Load the vertex position */
gl->VertexAttribPointer (mosaic->attr_position_loc, 3, GL_FLOAT,
GL_FALSE, 5 * sizeof (GLfloat), (void *) 0);
/* Load the texture coordinate */
gl->VertexAttribPointer (mosaic->attr_texture_loc, 2, GL_FLOAT, GL_FALSE,
5 * sizeof (GLfloat), (void *) (3 * sizeof (GLfloat)));
gl->EnableVertexAttribArray (mosaic->attr_position_loc);
gl->EnableVertexAttribArray (mosaic->attr_texture_loc);
}
static void
_unbind_buffer (GstGLMosaic * mosaic)
{
GstGLContext *context = GST_GL_BASE_MIXER (mosaic)->context;
const GstGLFuncs *gl = context->gl_vtable;
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
gl->BindBuffer (GL_ARRAY_BUFFER, 0);
gl->DisableVertexAttribArray (mosaic->attr_position_loc);
gl->DisableVertexAttribArray (mosaic->attr_texture_loc);
}
/* opengl scene, params: input texture (not the output mixer->texture) */
static gboolean
gst_gl_mosaic_callback (gpointer stuff)
@ -280,19 +288,12 @@ gst_gl_mosaic_callback (gpointer stuff)
static GLfloat yrot = 0;
static GLfloat zrot = 0;
GLint attr_position_loc = 0;
GLint attr_texture_loc = 0;
const GLfloat matrix[] = {
0.5f, 0.0f, 0.0f, 0.0f,
0.0f, 0.5f, 0.0f, 0.0f,
0.0f, 0.0f, 0.5f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
};
const GLushort indices[] = {
0, 1, 2,
0, 2, 3
};
guint count = 0;
@ -306,17 +307,25 @@ gst_gl_mosaic_callback (gpointer stuff)
gst_gl_shader_use (mosaic->shader);
attr_position_loc =
gst_gl_shader_get_attribute_location (mosaic->shader, "a_position");
attr_texture_loc =
gst_gl_shader_get_attribute_location (mosaic->shader, "a_texCoord");
if (mosaic->attr_position_loc == -1) {
mosaic->attr_position_loc =
gst_gl_shader_get_attribute_location (mosaic->shader, "a_position");
}
if (mosaic->attr_texture_loc == -1) {
mosaic->attr_texture_loc =
gst_gl_shader_get_attribute_location (mosaic->shader, "a_texCoord");
}
GST_OBJECT_LOCK (mosaic);
walk = GST_ELEMENT (mosaic)->sinkpads;
while (walk) {
GstGLMixerPad *pad = walk->data;
gst_gl_shader_set_uniform_1i (mosaic->shader, "s_texture", 0);
gst_gl_shader_set_uniform_1f (mosaic->shader, "xrot_degree", xrot);
gst_gl_shader_set_uniform_1f (mosaic->shader, "yrot_degree", yrot);
gst_gl_shader_set_uniform_1f (mosaic->shader, "zrot_degree", zrot);
gst_gl_shader_set_uniform_matrix_4fv (mosaic->shader, "u_matrix", 1,
GL_FALSE, matrix);
if (!mosaic->vertex_buffer) {
/* *INDENT-OFF* */
gfloat v_vertices[] = {
gfloat vertices[] = {
/* front face */
1.0f, 1.0f,-1.0f, 1.0f, 0.0f,
1.0f,-1.0f,-1.0f, 1.0f, 1.0f,
@ -348,7 +357,46 @@ gst_gl_mosaic_callback (gpointer stuff)
-1.0f,-1.0f, 1.0f, 0.0f, 1.0f,
1.0f,-1.0f, 1.0f, 1.0f, 1.0f
};
const GLushort indices[] = {
0, 1, 2,
0, 2, 3,
4, 5, 6,
4, 6, 7,
8, 9, 10,
8, 10, 11,
12, 13, 14,
12, 14, 15,
16, 17, 18,
16, 18, 19,
20, 21, 22,
20, 22, 23,
};
/* *INDENT-ON* */
if (gl->GenVertexArrays) {
gl->GenVertexArrays (1, &mosaic->vao);
gl->BindVertexArray (mosaic->vao);
}
gl->GenBuffers (1, &mosaic->vertex_buffer);
gl->BindBuffer (GL_ARRAY_BUFFER, mosaic->vertex_buffer);
gl->BufferData (GL_ARRAY_BUFFER, sizeof (vertices), vertices,
GL_STATIC_DRAW);
gl->GenBuffers (1, &mosaic->vbo_indices);
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, mosaic->vbo_indices);
gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices,
GL_STATIC_DRAW);
}
if (gl->GenVertexArrays)
gl->BindVertexArray (mosaic->vao);
_bind_buffer (mosaic);
GST_OBJECT_LOCK (mosaic);
walk = GST_ELEMENT (mosaic)->sinkpads;
while (walk) {
GstGLMixerPad *pad = walk->data;
guint in_tex;
guint width, height;
@ -356,6 +404,11 @@ gst_gl_mosaic_callback (gpointer stuff)
width = GST_VIDEO_INFO_WIDTH (&GST_VIDEO_AGGREGATOR_PAD (pad)->info);
height = GST_VIDEO_INFO_HEIGHT (&GST_VIDEO_AGGREGATOR_PAD (pad)->info);
if (count >= 6) {
GST_FIXME_OBJECT (mosaic, "Skipping 7th pad (and all subsequent pads)");
break;
}
if (!in_tex || width <= 0 || height <= 0) {
GST_DEBUG ("skipping texture:%u pad:%p width:%u height %u",
in_tex, pad, width, height);
@ -366,25 +419,11 @@ gst_gl_mosaic_callback (gpointer stuff)
GST_TRACE ("processing texture:%u dimensions:%ux%u", in_tex, width, height);
gl->VertexAttribPointer (attr_position_loc, 3, GL_FLOAT,
GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[5 * 4 * count]);
gl->VertexAttribPointer (attr_texture_loc, 2, GL_FLOAT,
GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[5 * 4 * count + 3]);
gl->EnableVertexAttribArray (attr_position_loc);
gl->EnableVertexAttribArray (attr_texture_loc);
gl->ActiveTexture (GL_TEXTURE0);
gl->BindTexture (GL_TEXTURE_2D, in_tex);
gst_gl_shader_set_uniform_1i (mosaic->shader, "s_texture", 0);
gst_gl_shader_set_uniform_1f (mosaic->shader, "xrot_degree", xrot);
gst_gl_shader_set_uniform_1f (mosaic->shader, "yrot_degree", yrot);
gst_gl_shader_set_uniform_1f (mosaic->shader, "zrot_degree", zrot);
gst_gl_shader_set_uniform_matrix_4fv (mosaic->shader, "u_matrix", 1,
GL_FALSE, matrix);
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT,
(void *) (6 * sizeof (GLushort) * count));
++count;
@ -392,8 +431,10 @@ gst_gl_mosaic_callback (gpointer stuff)
}
GST_OBJECT_UNLOCK (mosaic);
gl->DisableVertexAttribArray (attr_position_loc);
gl->DisableVertexAttribArray (attr_texture_loc);
if (gl->GenVertexArrays)
gl->BindVertexArray (0);
else
_unbind_buffer (mosaic);
gl->BindTexture (GL_TEXTURE_2D, 0);

View file

@ -40,6 +40,11 @@ struct _GstGLMosaic
GstGLMixer mixer;
GstGLShader *shader;
guint vao;
guint vertex_buffer;
guint vbo_indices;
gint attr_position_loc;
gint attr_texture_loc;
GstGLMemory *out_tex;
};

View file

@ -206,6 +206,25 @@ GST_START_TEST (test_gloverlay)
#endif
}
GST_END_TEST
GST_START_TEST (test_glmosaic)
{
const gchar *s;
GstState target_state = GST_STATE_PLAYING;
s = "videotestsrc num-buffers=10 ! glupload ! glmosaic ! fakesink";
run_pipeline (setup_pipeline (s), s,
GST_MESSAGE_ANY & ~(GST_MESSAGE_ERROR | GST_MESSAGE_WARNING),
GST_MESSAGE_UNKNOWN, target_state);
#if GST_GL_HAVE_OPENGL
s = "gltestsrc num-buffers=10 ! glmosaic ! fakesink";
run_pipeline (setup_pipeline (s), s,
GST_MESSAGE_ANY & ~(GST_MESSAGE_ERROR | GST_MESSAGE_WARNING),
GST_MESSAGE_UNKNOWN, target_state);
#endif
}
GST_END_TEST
#endif
#endif
@ -281,23 +300,6 @@ GST_START_TEST (test_gldeinterlace)
GST_MESSAGE_UNKNOWN, target_state);
}
GST_END_TEST
GST_START_TEST (test_glmosaic)
{
const gchar *s;
GstState target_state = GST_STATE_PLAYING;
s = "videotestsrc num-buffers=10 ! glupload ! glmosaic ! fakesink";
run_pipeline (setup_pipeline (s), s,
GST_MESSAGE_ANY & ~(GST_MESSAGE_ERROR | GST_MESSAGE_WARNING),
GST_MESSAGE_UNKNOWN, target_state);
s = "gltestsrc num-buffers=10 ! glmosaic ! fakesink";
run_pipeline (setup_pipeline (s), s,
GST_MESSAGE_ANY & ~(GST_MESSAGE_ERROR | GST_MESSAGE_WARNING),
GST_MESSAGE_UNKNOWN, target_state);
}
GST_END_TEST
#ifdef HAVE_PNG
GST_START_TEST (test_gldifferencematte)
@ -336,6 +338,7 @@ gl_launch_lines_suite (void)
tcase_add_test (tc_chain, test_gleffects);
tcase_add_test (tc_chain, test_glshader);
tcase_add_test (tc_chain, test_glfilterapp);
tcase_add_test (tc_chain, test_glmosaic);
#ifdef HAVE_PNG
#ifdef HAVE_JPEG
tcase_add_test (tc_chain, test_gloverlay);
@ -345,11 +348,6 @@ gl_launch_lines_suite (void)
tcase_add_test (tc_chain, test_gltestsrc);
tcase_add_test (tc_chain, test_glfilterglass);
/* tcase_add_test (tc_chain, test_glfilterreflectedscreen);*/
/* glmosaic is still in -bad because it relies on GstVideoAggregator */
if (gst_registry_check_feature_version (gst_registry_get (), "glmosaic", 1, 0,
0)) {
tcase_add_test (tc_chain, test_glmosaic);
}
tcase_add_test (tc_chain, test_gldeinterlace);
#ifdef HAVE_PNG
tcase_add_test (tc_chain, test_gldifferencematte);