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gstglfiltershader: don't try to link to "version" in doc
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@ -31,7 +31,7 @@
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* FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required.
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* Depending on the exact OpenGL version chosen and the exact requirements of
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* the OpenGL implementation, a #version header may be required.
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* the OpenGL implementation, a `#version` header may be required.
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*
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* The following is a simple OpenGL ES (also usable with OpenGL 3 core contexts)
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* passthrough shader with the required inputs.
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