The unit test makes mixed usage of ret value. Sometimes its does
stores an enum and at other moment a boolean. Also fix test
using boolean instead of the correct enum value.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
The previous failure was a timeout which was due to the sending pipeline
pushing test buffer *before* the remote client was accepted. We would
therefore never get the buffer on the other side.
While the client socket would indeed appear as "connected", this doesn't
mean that the remote server side did "accept" it (which is where we then
add it to the list of remote parties to which data will be sent).
The problem isn't with the element implementation, but to the nature of
TCP 3-way handshake.
In order to make the test reliable, wait for the sink to have accepted
the remote client (by checking the number of handles) before sending out
test buffers.
Add a source-info property that will read/write meta to the buffers
about RTP source information. The GstRTPSourceMeta can be used to
transport information about the origin of a buffer, e.g. the sources
that is included in a mixed audio buffer.
A new function gst_rtp_base_payload_allocate_output_buffer() is added
for payloaders to use to allocate the output RTP buffer with the correct
number of CSRCs according to the meta and fill it.
RTPSourceMeta does not make sense on RTP buffers since the information
is in the RTP header. So the payloader will strip the meta from the
output buffer.
https://bugzilla.gnome.org/show_bug.cgi?id=761947
Add a helper to set the interlacing mode while creating the GstVideoInfo
in addition to format and resolution. Using this helper will ensure that
size is correctly calculated for split-field interlacing mode.
https://bugzilla.gnome.org/show_bug.cgi?id=796106
Add a new interlace mode enum to represent buffers containing a single
field of an interlaced video in a buffer. The name is based on the
equivalent video format in the V4L2 API, V4L2_FIELD_ALTERNATE:
https://01.org/linuxgraphics/gfx-docs/drm/media/uapi/v4l/field-order.html
Since caps fields are optional, we also introduce a new caps feature,
"format:Interlaced" that always goes with "alternate" interlace mode to ensure
that caps for this incompatible format are incompatible with other interlaced
and progressive video caps.
https://bugzilla.gnome.org/show_bug.cgi?id=796106
The fomula, 'offset = time / rate', is correct only if
the rate is never changed. When the rate is changed,
the offset should be re-calculated based on the previous
offset.
https://bugzilla.gnome.org/show_bug.cgi?id=791269
Because audioconvert can now convert between interleaved and non-interleaved,
this pipeline fails on the upstream capsfilter not being able to fixate its
output caps. This is unavoidable.
e4bf9ed8f0 was not quite right and changed
the wrong thing. Intead we needed to change the multiplication order
and should have kept the previous to/from matrices as is done in this
patch.
The matrices were converting the wrong values with non-diagonal-only matrices.
e.g. a typical yflip matrix in [-1,1]^3 such as
1 0 0 0
0 -1 0 0
0 0 1 0
0 0 0 1
Would have actually required a matrix like this in [0,1]^3
1 0 0 0
0 -1 0 0
0 0 1 0
0 -2 0 1
Which is
1. not consistent with our multiplication convention and would require
transposing matrices or changing our multiplication order (from what is
generally used on opengl matrix guides/tutorials).
2. Produces incorrect values when input with actual vertices accounting for
the difference in multiplication order. e.g. some vertices multiplied by
the yflip matrix using vertex * yflip(== transpose(yflip) * vertex):
vertex: -> result: expected:
vec4(1,0,1,1) -> vec4(1,-2,1,1) vec4(1,1,1,1)
vec4(1,1,1,1) -> vec4(1,-3,1,1) vec4(1,0,1,1)
With the updated values, we now get the expected values.
Includes a test for this behaviour and the example above
Also yield common options to the outer project (gst-build in our case)
so that they don't have to be set manually and use array types for some
options.
When frames are dropped or reordered then the serialized events are
collected and pushed with the next frame. This test verifies that the
order is preserved.
https://bugzilla.gnome.org/show_bug.cgi?id=794192
The default implementation for packet loss handling previously
always sent a gap event.
While this is correct as long as we know the packet that was
lost was actually a media packet, with ULPFEC this becomes
a bit more complicated, as we do not know whether the packet
that was lost was a FEC packet, in which case it is better
to not actually send any gap events in the default implementation.
Some payloaders can be more clever about, for example VP8 can
use the picture-id, and the M and S bits to determine whether
the missing packet was inside an encoded frame or outside,
and thus whether if it was a media packet or a FEC packet,
which is why ulpfecdec still lets these lost events go through,
though stripping them of their seqnum, and appending a new
"might-have-been-fec" field to them.
This is all a bit terrible, but necessary to have ULPFEC
integrate properly with the rest of our RTP stack.
https://bugzilla.gnome.org/show_bug.cgi?id=794909
As we load that symbol dynamically, valgrind gets confused
when it leaks and reports the leak against an unrelated library
and an unknown (??) symbol.
To address that, put the loading and calling of that symbol
in a separate function, and ignore any malloc leak happening
in that function.
test_negotiation would occasionally time out, for unknown reasons.
Simplify the test setup and get rid of the main loop, busses, and
notify signals. With this I can no longer easily reproduce the
timeout. Fingers crossed.
We can either receive an element that is floating or not and need to
accomodate that in the signal return values. Do so by removing the
floating flag.
https://bugzilla.gnome.org/show_bug.cgi?id=792597
It does not timeout anymore, even though it's a very slow test. For the
context, this test runs routines for a fixes amount of time and prints
the throughput. Which means the test takes more time everytime a pixel
format is added. If that becomes a problem again, we should disable the
benchmarks by default.
Need to add gio-unix-2.0 dep to pipelines/tcp test otherwise it
won't find the gio/gunixfdmessage.h header which is not in the
same dir as the other gio headers. This issue was masked before
because we didn't include config.h so HAVE_GIO_UNIX_2_0
wasn't defined.
In many cases the unistd.h includes weren't actually needed.
Don't build tests that need it on windows with MSVC
(multifdsink, multisocketsink, pipelines/tcp).
Preparation for making tests work on Windows with MSVC.
Some GL platforms (EGL, WGL) require deactivating the OpenGL context in
one thread before it can be used in another thread which this test
currently violates and would e.g. result in EGL_BAD_ACCESS errors from
gst_gl_context_activate().
Fix by moving the object creation into the GL thread instead and not
requiring additional gst_gl_context_activate() calls.
https://bugzilla.gnome.org/show_bug.cgi?id=792158
If timestamp goes forwards more than allowed, we consider that the
timestamp belongs to the previous counting, so the extended timestamp
is unwrapped.
https://bugzilla.gnome.org/show_bug.cgi?id=783443
Tests and documentation will follow separately.
The mixer elements in the opengl plugin need to stay
in -bad for now since they use GstVideoAggregator.
https://bugzilla.gnome.org/show_bug.cgi?id=754094
Except for gst/gl/gstglfuncs.h
It is up to the client app to include these headers.
It is coherent with the fact that gstreamer-gl.pc does not
require any egl.pc/gles.pc. I.e. it is the responsability
of the app to search these headers within its build setup.
For example gstreamer-vaapi includes explicitly EGL/egl.h
and search for it in its configure.ac.
For example with this patch, if an app includes the headers
gst/gl/egl/gstglcontext_egl.h
gst/gl/egl/gstgldisplay_egl.h
gst/gl/egl/gstglmemoryegl.h
it will *no longer* automatically include EGL/egl.h and GLES2/gl2.h.
Which is good because the app might want to use the gstgl api only
without the need to bother about gl headers.
Also added a test: cd tests/check && make libs/gstglheaders.check
https://bugzilla.gnome.org/show_bug.cgi?id=784779
Create our own instead as the default framebuffer may require special
fiddling (like having a visible window) to correctly display/be renderable.
Fixes the remaining GL library tests on OS X
The spec allows the core/compatibility profiles to be used
with #version 150.
Also tighten up the tests to check for default profiles being chosen
correctly.
The tests were broken since 91fea30, which changed glupload to return
GST_GL_UPLOAD_RECONFIGURE if the texture target in the input buffers doesn't
match the texture-target configured in the output caps.
This commit fixes that and adds more checks for the new behaviour.
Facilities are given to create fbo's and attach GL memory (renderbuffers
or textures). It also keeps track of the renderable size for use with
effective use with glViewport().
Rather than assuming something. e.g. zerocopy on iOS with GLES3 requires
the use of Luminance/Luminance Alpha formats and does not work with
Red/RG textures.
With e38af23044 returning the correct contexts,
gst_gl_display_add_context() was susceptible to causing infinte loops when
adding the same GstGLContext more than once. Fix and add a test for
gst_gl_display_add_context().
Fixes glvideomixer gst-validate tests.
Some operations are unnecessary when running with only a single GL
context.
e.g. glFlush when setting a fence object as the flush happens on wait.
API: gst_gl_context_is_shared
The base class is useful for having multiple backing memory types other
than the default. e.g. IOSurface, EGLImage, dmabuf?
The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer
to manage the PBO memory.
This also moves the format utility functions into their own file.
Add the various tokens/strings for the differnet texture types (2D, rect, oes)
Changes the GLmemory api to include the GstGLTextureTarget in all relevant
functions.
Update the relevant caps/templates for 2D only textures.
A GstGLShader is now simply a collection of stages that are
compiled and linked together into a program. The uniform/attribute
interface has remained the same.
gst_gl_memory_setup_wrapped() now takes a destroy notify function. This
destroy notify is called to track the memory life time, hence will
notify each time a memory get destroyed. This test check that the
callback count is correct.
They require to get_proc_address some functions through the
platform specific {glX,egl}GetProcAddress rather than the default
GL library symbol lookup.
The previous approach of traversing the other_context weak ref tree was
1. Less performant
2. Incorrect for context destruction removing a link in the tree
Example of 2:
c1 = context_create (NULL)
c2 = context_create (c1)
c3 = context_create (c2)
context_can_share (c1, c3) == TRUE
context_destroy (c2)
unref (c2)
context_can_share (c1, c3) returns FALSE when it should be TRUE!
This does not remove the restriction that context sharedness can only
be tracked between GstGLContext's.
This patch provides the basic infrastructure required for this.
Upload and Download has been ported to this.
Has the nice effect of allowing GstGLMemory to be our
refcounted texture object for any texture type (not just RGBA).
Should not lose any features/video formats.