Commit graph

4254 commits

Author SHA1 Message Date
Víctor Manuel Jáquez Leal
543d54d492 va: display: add function precondition check
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1938>
2021-01-05 17:54:34 +00:00
He Junyan
4c66a0265c va: mpeg2dec: Using the current picture's surface when missing reference.
When missing the reference frames, we should not just discard the current
frame. Some streams have group of picture header. It is an optional header
that can be used immediately before a coded I-frame to indicate to the decoder
if the first consecutive B-pictures immediately following the coded I-frame can
be reconstructed properly in the case of a random access.
In that case, the B frames may miss the previous reference and can still be
correctly decoded. We also notice that the second field of the I frame may
be set to P type, and it only ref its first field.
We should not skip all those frames, and even the frame really misses the
reference frame, some manner such as inserting grey picture should be used
to handle these cases.

The driver crashes when it needs to access the reference picture while we set
forward_reference_picture or backward_reference_picture to VA_INVALID_ID. We
now set it to current picture to avoid this. This is just a temp manner.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1929>
2021-01-04 13:09:01 +00:00
He Junyan
b2b0483d03 va: mpeg2dec: Apply buffer_flags to the output buffer.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1929>
2021-01-04 13:09:01 +00:00
Haihao Xiang
1f1a5b4ad1 msdkenc{h264,h265}: add min-qp and max-qp properties
The SDK allows user to set a QP range [1], so add min-qp and max-qp to
sepecify QP range. By default, there is no limitations on QP.

[1] https://github.com/Intel-Media-SDK/MediaSDK/blob/master/doc/mediasdk-man.md#mfxextcodingoption2

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1908>
2020-12-30 06:40:36 +00:00
Haihao Xiang
7bc3d51b42 msdkenc{h264,h265}: add p-pyramid property
The SDK can support P-Pyramid reference structure [1], so add a new
property to enable this feature in msdkenc{h264,h265}.

[1] https://github.com/Intel-Media-SDK/MediaSDK/blob/master/doc/mediasdk-man.md#preftype

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1908>
2020-12-30 06:40:36 +00:00
Haihao Xiang
af988e282a msdkh265enc: add b-pyramid property
Like as msdkh264enc, b-pyramid is added to enable B-Pyramid reference
structure for H265 encoding

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1908>
2020-12-30 06:40:36 +00:00
Haihao Xiang
ff206f6525 msdkh265enc: add transform-skip property
Since the SDK API 1.26, TransformSkip was added to control
transform_skip_enabled_flag setting in PPS [1]

[1] https://github.com/Intel-Media-SDK/MediaSDK/blob/master/doc/mediasdk-man.md#mfxextcodingoption3

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1908>
2020-12-30 06:40:36 +00:00
Haihao Xiang
bdff6f5e42 msdk: needn't close mfx session when failed
Otherwise we will get double free issue because mfx session is closed in
finalize. See
https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1867#note_739346
for the double free issue.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1916>
2020-12-30 05:08:52 +00:00
Seungha Yang
68a47eb316 d3d11compositor: Add support for resolution change
Not only for position update (e.g., xpos, ypos),
we need to configure shader again per resolution change of each
input stream.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1912>
2020-12-28 16:05:20 +00:00
Seungha Yang
4151e8e052 d3d11shader: Fix ID3DBlob object leak
Even if HLSL compiler was able to compile our shader code, D3DCompile()
might return ID3DBlob object for compile warnings and the object
should be released.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1914>
2020-12-28 14:18:36 +00:00
Víctor Manuel Jáquez Leal
f1fe62dbe5 va: mpeg2dec: cosmetic changes
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1798>
2020-12-28 13:17:21 +08:00
He Junyan
19811759d6 va: Add mpeg2 VA decoder.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1798>
2020-12-28 13:14:06 +08:00
Seungha Yang
e82f1f8b0b mfvideoenc: Re-define default GOP size value
The behavior for zero AVEncMPVGOPSize value would be
varying depending on GPU vendor implementation and some
GPU will produce keyframe only once at the beginning of encoding.
That's unlikely expected result for users.

To make this property behave consistently among various GPUs,
this commit will change default value of "gop-size" property to -1
which means "auto". When "gop-size" is unspecified, then
mfvideoenc will calculate GOP size based on framerate
like that of our x264enc implementation.

See also
https://docs.microsoft.com/en-us/windows/win32/directshow/avencmpvgopsize-property

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1911>
2020-12-27 03:58:39 +09:00
Seungha Yang
8df131ab42 mfvideoenc: Fix use of uninitialized value
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1911>
2020-12-27 03:51:16 +09:00
Seungha Yang
7eab7ae8cc d3d11device: Add property for getting adapter LUID
LUID (Locally Unique Identifier) can used for identifying GPU
and that's required for some Windows APIs (e.g., MFTEnum2()) to setup device.

See also
https://docs.microsoft.com/en-us/windows/win32/api/mfapi/nf-mfapi-mftenum2

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1910>
2020-12-26 23:50:52 +09:00
Seungha Yang
4b522dd355 mfvideoenc: Remove duplicated class registration code
Each codec subclass has the same code for class/element registration,
so we can move the code into one helper methodm and that will make
future enhancement simple.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1909>
2020-12-26 14:25:06 +00:00
Haihao Xiang
86fdd39147 msdk: check GstMsdkContext instead of mfxSession instance
When creating a GstMsdkContext instance, it also creates a mfxSession
instance, so we may check GstMsdkContext instead of mfxSession instance
to make sure MSDK is available. In addition, according to MSDK doc [1],
MFXVideoCORE_SetHandle function should be executed before any actual
usage of library including queries, otherwise the behavior is
unexpected, so we should call MFXVideoCORE_QueryPlatform after
MFXVideoCORE_SetHandle on Linux

[1] https://github.com/Intel-Media-SDK/MediaSDK/blob/master/doc/mediasdk-man.md#working-with-va-api-applications

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1867>
2020-12-24 02:53:13 +00:00
Seungha Yang
1138c798ff d3d11: Remove unnecessary helper methods
We can query selected D3D_FEATURE_LEVEL and factory version
by using native D3D11 API

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1906>
2020-12-23 21:21:55 +09:00
Seungha Yang
2ca298d459 d3d11: Re-implement Desktop Duplication source
Add a new video source element "d3d11desktopdupsrc" for capturing desktop image
via Desktop Duplication based on Microsoft's Desktop Duplication sample available at
https://github.com/microsoft/Windows-classic-samples/tree/master/Samples/DXGIDesktopDuplication

This element is expected to be a replacement of existing dxgiscreencapsrc
element in winscreencap plugin.

Currently this element can support (but dxgiscreencapsrc cannot)
- Copying captured D3D11 texture to output buffer without download
- Support desktop session transition
  e.g., can capture desktop without error even in case that
  "Lock desktop" and "Permission dialog"
- Multiple d3d11desktopdupsrc elements can capture the same monitor

Not yet implemented features
- Cropping rect is not implemented, but that can be handled by downstream
- Mult-monitor is not supported. But that is also can be implemented by
  downstream element for example via multiple d3d11desktopdup elements
  with d3d11compositor

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1855>
2020-12-22 19:23:25 +00:00
Seungha Yang
4337031430 d3d11device: Add an optional flags argument for creating device
Extend gst_d3d11_device_new() method so that caller can specify
D3D11_CREATE_DEVICE_FLAG value to use.

See https://docs.microsoft.com/en-us/windows/win32/api/d3d11/ne-d3d11-d3d11_create_device_flag
for more detail about D3D11_CREATE_DEVICE_FLAG

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1901>
2020-12-22 01:14:54 +09:00
Seungha Yang
0840477b81 d3d11device: Remove dead code
We don't use this method since the commit of
0788492461

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1892>
2020-12-21 02:58:35 +09:00
Seungha Yang
59a1897c39 d3d11: Privatize d3d11memory implementation
Hide most of symbols of GstD3D11Memory object.
GstD3D11Memory is one of primary resource for imcoming d3d11 library
and it's expected to be a extensible feature.
Hiding implementation detail would be helpful for later use case.

Summary of this commit:
* Now all native Direct3D11 resources are private of GstD3D11Memory.
  To access native resources, getter methods need to be used
  or generic map (e.g., gst_memory_map) API should be called
  apart from some exceptional case such as d3d11decoder case.
* Various helper methods are added for GstBuffer related operations
  and in order to remove duplicated code.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1892>
2020-12-21 01:02:37 +09:00
Seungha Yang
f1e3e5276a d3d11: Add a helper method for d3d11buffferpool setup
Remove duplicated code for d3d11buffferpool setup.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1892>
2020-12-21 01:02:37 +09:00
Seungha Yang
ac04681b6f d3d11device: Remove optional helper methods
Most of Direct3D11 APIs can be called without GstD3D11Device
abstraction. This is a part of prework for public GstD3D11 library
to introduce minimal APIs

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1892>
2020-12-21 01:02:37 +09:00
Seungha Yang
28174b14d3 d3d11videosink: Prepare window once streaming started
... instead of READY state. READY state is too early for setting
overlay window handle especially playbin/playsink scenario
since playsink will set given overlay handle on videosink once
READY state change of videosink is ensured.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1893>
2020-12-20 22:28:21 +09:00
Seungha Yang
6195fcf857 mfvideoenc: Improve latency performance for hardware encoder
Unlike software MFT (Media Foundation Transform) which is synchronous
in terms of processing input and output data, hardware MFT works
in asynchronous mode. output data might not be available right after
we pushed one input data into MFT.
Note that async MFT will fire two events, one is "METransformNeedInput"
which happens when MFT can accept more input data,
and the other is "METransformHaveOutput", that's for signaling
there's pending data which can be outputted immediately.

To listen the events, we can wait synchronously via
IMFMediaEventGenerator::GetEvent() or make use of IMFAsyncCallback
object which is asynchronous way and the event will be notified
from Media Foundation's internal worker queue thread.

To handle such asynchronous operation, previous working flow was
as follows (IMFMediaEventGenerator::GetEvent() was used for now)
- Check if there is pending output data and push the data toward downstream.
- Pulling events (from streaming thread) until there's at least
  one pending "METransformNeedInput" event
- Then, push one data into MFT from streaming thread
- Check if there is pending "METransformHaveOutput" again.
  If there is, push new output data to downstream
  (unlikely there is pending output data at this moment)

Above flow was processed from upstream streaming thread. That means
even if there's available output data, it could be outputted later
when the next buffer is pushed from upstream streaming thread.
It would introduce at least one frame latency in case of live stream.

To reduce such latency, this commit modifies the flow to be fully
asynchronous like hardware MFT was designed and to be able to
output encoded data whenever it's available. More specifically,
IMFAsyncCallback object will be used for handling
"METransformNeedInput" and "METransformHaveOutput" events from
Media Foundation's internal thread, and new output data will be
also outputted from the Media Foundation's thread.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1520>
2020-12-19 18:56:33 +00:00
Sebastian Dröge
70facfa8d3 decklinkaudiosrc: Fix duration of the first audio frame after each discont
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1886>
2020-12-17 09:00:24 +00:00
Biswapriyo Nath
8af91be222 mediafoundation: Fix redefinition of variables.
Remove duplicate GstMFDevice and GstMFDeviceProvider declaration.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1884>
2020-12-16 18:48:12 +00:00
Sebastian Dröge
c123b79900 decklink: Implement GstBaseSrc::get_caps() to return more constrained caps
Instead of the template caps we can return a subset of them based on the
selected properties.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1868>
2020-12-16 14:13:40 +02:00
Seungha Yang
be0df31b15 wasapi2: Ensure unmute when opening audio client
ISimpleAudioVolume::SetMute() status seems to be preserved even
after process is terminated. In order to start audio client with
unmuted state, always disable mute when opening audio client.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1731>
2020-12-14 19:08:21 +00:00
Víctor Manuel Jáquez Leal
34683c36de va: decode: fix display type
Instead of a pointer to GstVaDisplay it was used a VADisplay type, which in
certain platforms is the same, and the compiler didn't complain.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1860>
2020-12-06 18:03:47 +01:00
Seungha Yang
96831233a3 d3d11videosink: Add a property to support rendering statistics data on window
Add a new property "render-stats" to allow rendering statistics
data on window for debugging and/or development purpose.
Text rendering will be accelerated by GPU since this implementation
uses Direct2D/DirectWrite API and Direct3D inter-op for minimal overhead.
Specifically, text data will be rendered on swapchain backbuffer
directly without any copy/allocation of extra texture.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1830>
2020-12-04 05:22:14 +09:00
Seungha Yang
22990bb9ea d3d11: Protect ID3D11VideoContext with lock
Likewise d3d11 immediate context (i.e., ID3D11DeviceContext),
ID3D11VideoContext API is not thread safe. It must be protected therefore.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1856>
2020-12-04 03:40:17 +09:00
Edward Hervey
dddd0af9cd cuda: Fix lowest targetted architecture for CUDA >= 11.0
Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/issues/1469

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1835>
2020-12-03 12:23:44 +01:00
Víctor Manuel Jáquez Leal
ef62e6cfa2 va: decoder: Picture dups only holds GstBuffer
Also removes the warning log message at destroying buffers when picture free()

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1841>
2020-11-30 17:12:14 +01:00
Víctor Manuel Jáquez Leal
14c28415b9 va: Remove gst_va_decoder_destroy_buffers()
Since GstVaDecodePicture is destroyed completely with its free() function and
it's used as destroy notify by codecs picture, there's no need to call
gst_va_decoder_destroy_buffers() externally, since the codecs base classes
destroy the codec picture when it's required.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1841>
2020-11-30 16:53:25 +01:00
He Junyan
f5c7ada98e va: Destroy picture unreleased buffers when finalize.
The current way of GstVaDecodePicture's finalize will leak some
resource such as parameter buffers and slice data.
The current way deliberately leaves these resource releasing logic
to va decoder related function and trigger a warning if we free the
GstVaDecodePicture without releasing these resources.
But in practice, sometimes, you do not have the chance to release
these resource before picture is freed. For example, H264/Mpeg2
support multi slice NALs/Packets for one frame. It is possible that
we already succeed to parse and generate the first several slices
data by _decode_slice(), but then we get a wrong slice NAL/packet
and fail to parse it. We decide to discard the whole frame in the
decoder's base class, it just free the current picture and does not
trigger sub class's function again. In this kind of cases, we do
not have the chance to cleanup the resource, and the resource will
be leaked.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1841>
2020-11-30 13:03:11 +00:00
Seungha Yang
3e35a6f03f d3d11h264dec: Reconfigure decoder object on DPB size change
Even if resolution and/or bitdepth is not updated, required
DPB size can be changed per SPS update and it could be even
larger than previously configured size of DPB. If so, we need
to reconfigure DPB d3d11 texture pool again.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1839>
2020-11-26 08:52:49 +00:00
Víctor Manuel Jáquez Leal
8e6ad8267f va: allocator: add a memory pool object helper
Since both allocators use a memory pool, with its mutex and cond, this patch
refactors it into a single internal object, implementing a generic GstMemory
pool.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1815>
2020-11-24 13:00:00 +01:00
Víctor Manuel Jáquez Leal
8c128ead6d va: pool, allocator: honor GST_BUFFER_POOL_ACQUIRE_FLAG_DONTWAIT
In order to honor GST_BUFFER_POOL_ACQUIRE_FLAG_DONTWAIT in VA pool, allocators'
wait_for_memory() has to be decoupled from their prepare_buffer() so it could be
called in pools' acquire_buffer() if the flag is not set.

wait_for_memory() functions are blocking so the received memories are assigned
to the fist requested buffer, if multithreaded calls. For this a new mutex were
added.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1815>
2020-11-24 12:44:24 +01:00
Víctor Manuel Jáquez Leal
8fc50891b1 va: allocator: broadcast when flushing
This patch handles when the bufferpool request a new buffer while
flushing.

Also fixes the usage of g_cond_wait(), which demands to be used
inside a loop to avoid spurious wakeups.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1815>
2020-11-24 12:44:24 +01:00
Víctor Manuel Jáquez Leal
72ab56c376 va: allocator: free allocator when a mem is held
An application, using for example appsink, can hold buffers from any
va allocator after setting the pipeline to NULL. We need to destroy
the allocator when that memory is unrefed.

This patch juggles a bit with the allocator reference count in
memories in order to achieve this:

1. When memory is created no alloc ref is modified
2. When memory is released, alloc ref is decreased
3. When memory is reassiged to a buffer, alloc ref is increased
4. When memory is flushed, alloc ref is increased becase it is going
   to be decreased in gst_memory_unref()

Also this patch moves the deallocation of member variables to
finalize() rather than dispose()

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1815>
2020-11-24 12:44:24 +01:00
Víctor Manuel Jáquez Leal
ba4442a29d va: allocator: dmabuf: initialize cond
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1815>
2020-11-24 12:44:24 +01:00
Julian Bouzas
64f96facca nvcodec: Assume 25fps if framerate is invalid when calculating latency
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1826>
2020-11-23 18:27:43 +00:00
Seungha Yang
d1e7290109 d3d11: Add support for packed 4:2:2 and 4:4:4 10bits formats
Add support for Y210 and Y410 formats which are commonly used format
for en/decoders on Windows. Note that those formats cannot be used for
render target (output) of shader.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1821>
2020-11-20 02:28:54 +09:00
Olivier Crête
f83039531e d3d11h264dec: Accept constrained-high and progressive-high profiles
They're just subsets of the high profile.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1634>
2020-11-18 15:47:34 -05:00
Olivier Crête
e17e88e033 msdkh264dec: Accept constrained-high and progressive-high profiles
They're just subsets of the high profile.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1634>
2020-11-18 15:46:52 -05:00
Olivier Crête
e53da20938 nvdec: Accept progressive-high and contrained-high profiles
They're subsets of the high profiles with no interlacing and
no B-frames for constrained

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1634>
2020-11-18 15:46:52 -05:00
Seungha Yang
483768cfa7 va: h264dec: Add support for interlaced stream
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1812>
2020-11-17 20:20:32 +09:00
Víctor Manuel Jáquez Leal
eadda27dde va: h264dec: implement gst_va_h264_dec_new_field_picture()
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1812>
2020-11-17 19:57:35 +09:00