Simple implementation split from GstGLWindowWayland
Can now have multiple glimagesink elements all displaying output
linked via GL or otherwise (barring GL platform limitations).
The intel driver is racy and can crash setting up the two glimagesink contexts.
e.g.
videotestsrc ! tee name=t ! queue ! glupload ! glimagesinkelement
t. ! queue ! gleffects_blur ! glimagesinkelement
videotestsrc ! glupload ! glfiltercube ! tee name=t ! queue ! glimagesinkelement
t. ! queue ! gleffects_blur ! glimagesinkelement
Otherwise we could end up being mistaken for the diference between a
gl3 and a gl2 context resulting in a failure getting the list of
extensions from the wrapped context due to the difference between
glGetString and glGetStringi for the GL_EXTENSIONS token.
https://bugzilla.gnome.org/show_bug.cgi?id=749728
When called from gst_gl_window_win32_close(), internal window
could not exist, and if it does it's going to be destroyed just
after that anyway. Also it causes window_proc() to be called
and crash because it gets a NULL context.
When called from gst_gl_window_win32_set_window_handle() we are
going to set another parent anyway, and it's probably better to
reparent directly instead of passing by a NULL parent which could
cause the internal window to popup briefly.
https://bugzilla.gnome.org/show_bug.cgi?id=749601
gst_gl_context_finalize() is calling gst_gl_window_win32_quit()
which was posting a message. But then window_proc takes window's
context and get a NULL.
Now that we've got a GMainLoop we can do like other backends and
simply call g_main_loop_quit().
This also remove duplicated code to release the parent window and
potential crash there because parent_proc could be NULL if we never
created the internal window. That could happen for example if setting
state to READY then setting a window_handle, and go back to NULL state.
https://bugzilla.gnome.org/show_bug.cgi?id=749601
gst_gl_window_win32_send_message_async() could be called before the
internal window is created so we cannot use PostMessage there.
x11 and wayland backends both create a custom GSource for this,
so there is no reason to not do that for win32.
https://bugzilla.gnome.org/show_bug.cgi?id=749601
Otherwise it could stay client side without being submitted to the GL
server resulting in another context waiting on a Fence that will never
become signalled causing a deadlock.
Make the passthrough check contingent on only the fields we
can modify being unchanged, and pre-compute it when caps
change instead of checking on each buffer. Makes the passthrough
more lenient if consumers are lax about making input and output
caps complete.
Show the DispmanX window only if there's no shared external GL context
set up. When a window is required by the context a transparent
DispmanX element is created and later on made visible by the ::show
method.
https://bugzilla.gnome.org/show_bug.cgi?id=746632
In some upload implementations the out buffer has more than one references,
turning the buffer not writable, so it won't be possible to modify its
meta-data.
This patch moves the meta-data copy before increasing the reference of the out
buffer.
https://bugzilla.gnome.org/show_bug.cgi?id=746173
Chaining a downstream pool would lead to two owner of the same
pool. In dynamic pipeline, if one owner is removed from the pipeline
the pool will be stopped, and the rest of the pipeline will fail
since the pool will now be flushing. Also fix proposed pool caching,
filter->pool was never set, never unrefed.
https://bugzilla.gnome.org/show_bug.cgi?id=745705
Otherwise the pipeline stalls when running
more than one glimagesink with gst-launch.
Also only register the custom nsapp loop
when setting up the nsapp from gstgl.
We also need to recalculate the offset, since otherwise the frame
mapping will be forward two lines in the U and V planes (I420) due
to gst_video_info_align() round up the Y plane to a even number of
lines.
https://bugzilla.gnome.org/show_bug.cgi?id=745054
Make sure we support offset and video alignment when downloading too.
This is currently not used (plane_start is always 0), but it makes
the code correct if we want to use that later.
Provide the right size to GL when uploading. Using maxsize is wrong
since we offset the data point with the memory offset and video
alignement offset.
https://bugzilla.gnome.org/show_bug.cgi?id=744246
When the memory is partial copy, the texture size and videoinfo no
longer make sense. As we cannot guess what the application wants, we
safely copy into a sysmem memory.
https://bugzilla.gnome.org/show_bug.cgi?id=744246
This implements support for GstAllocationParams and memory alignments.
The parameters where simply ignored which could lead to crash on
certain platform when used with libav and no luck.
https://bugzilla.gnome.org/show_bug.cgi?id=744246
When trying to render buffers with meta:GLTextureUpload the glimagesink crashes
with a segmentation fault.
This patch workarounds this crash setting to NULL the method implementation
after free.
https://bugzilla.gnome.org/show_bug.cgi?id=745206
When setting a new window handle, we need to ensure all implementations
will detect the change.
For that we deactivate the context before setting the window handle, then
reactivate the context
https://bugzilla.gnome.org/show_bug.cgi?id=745090
When (re)activating the context, the backing window handle might have changed.
If that happened, destroy the previous surface and create a new one
https://bugzilla.gnome.org/show_bug.cgi?id=745090