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gldisplay: tentative proper context collision detection
Fixes tee name=t ! queue ! gliamgesink t. ! queue ! glimagesink
This commit is contained in:
parent
55dbb25dcc
commit
1c51ba395a
1 changed files with 39 additions and 10 deletions
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@ -390,6 +390,37 @@ gst_gl_display_get_gl_context_for_thread (GstGLDisplay * display,
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return context;
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}
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static gboolean
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_check_collision (GstGLContext * context, GstGLContext * collision)
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{
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GThread *thread, *collision_thread;
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gboolean ret = FALSE;
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if (!context || !collision)
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return FALSE;
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thread = gst_gl_context_get_thread (context);
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collision_thread = gst_gl_context_get_thread (collision);
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if (!thread || !collision_thread) {
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ret = FALSE;
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goto out;
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}
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if (collision == context) {
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ret = TRUE;
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goto out;
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}
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out:
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if (thread)
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g_thread_unref (thread);
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if (collision_thread)
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g_thread_unref (collision_thread);
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return ret;
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}
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/**
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* gst_gl_display_add_context:
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* @display: a #GstGLDisplay
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@ -403,6 +434,7 @@ gst_gl_display_get_gl_context_for_thread (GstGLDisplay * display,
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gboolean
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gst_gl_display_add_context (GstGLDisplay * display, GstGLContext * context)
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{
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GstGLContext *collision = NULL;
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GstGLDisplay *context_display;
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gboolean ret = TRUE;
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GThread *thread;
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@ -419,16 +451,10 @@ gst_gl_display_add_context (GstGLDisplay * display, GstGLContext * context)
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thread = gst_gl_context_get_thread (context);
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if (thread) {
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GstGLContext *collision =
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_get_gl_context_for_thread_unlocked (display, thread);
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g_thread_unref (thread);
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if (collision) {
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if (collision != context) {
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gst_object_unref (collision);
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ret = FALSE;
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goto out;
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}
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gst_object_unref (collision);
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collision = _get_gl_context_for_thread_unlocked (display, thread);
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if (_check_collision (context, collision)) {
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ret = FALSE;
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goto out;
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}
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}
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@ -438,6 +464,9 @@ gst_gl_display_add_context (GstGLDisplay * display, GstGLContext * context)
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display->priv->contexts = g_list_prepend (display->priv->contexts, ref);
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out:
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if (collision)
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gst_object_unref (collision);
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GST_DEBUG_OBJECT (display, "%ssuccessfully inserted context %" GST_PTR_FORMAT,
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ret ? "" : "un", context);
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GST_OBJECT_UNLOCK (display);
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