mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-18 14:26:43 +00:00
glcolorconvert: cache indices in a buffer object
This commit is contained in:
parent
95756a5413
commit
d6e460095f
1 changed files with 22 additions and 3 deletions
|
@ -415,6 +415,9 @@ static const GLfloat vertices[] = {
|
|||
-1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
|
||||
1.0f, 1.0f, 0.0f, 1.0f, 1.0f
|
||||
};
|
||||
|
||||
static const GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
|
||||
|
||||
/* *INDENT-ON* */
|
||||
|
||||
struct ConvertInfo
|
||||
|
@ -441,6 +444,7 @@ struct _GstGLColorConvertPrivate
|
|||
|
||||
GLuint vao;
|
||||
GLuint vertex_buffer;
|
||||
GLuint vbo_indices;
|
||||
GLuint attr_position;
|
||||
GLuint attr_texture;
|
||||
};
|
||||
|
@ -531,6 +535,11 @@ _reset_gl (GstGLContext * context, GstGLColorConvert * convert)
|
|||
gl->DeleteBuffers (1, &convert->priv->vertex_buffer);
|
||||
convert->priv->vertex_buffer = 0;
|
||||
}
|
||||
|
||||
if (convert->priv->vbo_indices) {
|
||||
gl->DeleteBuffers (1, &convert->priv->vbo_indices);
|
||||
convert->priv->vbo_indices = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -1335,6 +1344,15 @@ _init_convert (GstGLColorConvert * convert)
|
|||
gl->BindBuffer (GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
if (!convert->priv->vbo_indices) {
|
||||
gl->GenBuffers (1, &convert->priv->vbo_indices);
|
||||
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, convert->priv->vbo_indices);
|
||||
gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices,
|
||||
GL_STATIC_DRAW);
|
||||
gl->BindBuffer (GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_2D, 0);
|
||||
|
||||
convert->initted = TRUE;
|
||||
|
@ -1621,8 +1639,6 @@ _do_convert_draw (GstGLContext * context, GstGLColorConvert * convert)
|
|||
|
||||
GLint viewport_dim[4];
|
||||
|
||||
GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
|
||||
|
||||
GLenum multipleRT[] = {
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
GL_COLOR_ATTACHMENT1,
|
||||
|
@ -1679,7 +1695,8 @@ _do_convert_draw (GstGLContext * context, GstGLColorConvert * convert)
|
|||
g_free (scale_name);
|
||||
}
|
||||
|
||||
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
|
||||
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, convert->priv->vbo_indices);
|
||||
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
|
||||
|
||||
if (gl->BindVertexArray)
|
||||
gl->BindVertexArray (0);
|
||||
|
@ -1689,6 +1706,8 @@ _do_convert_draw (GstGLContext * context, GstGLColorConvert * convert)
|
|||
if (gl->DrawBuffer)
|
||||
gl->DrawBuffer (GL_NONE);
|
||||
|
||||
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
/* we are done with the shader */
|
||||
gst_gl_context_clear_shader (context);
|
||||
|
||||
|
|
Loading…
Reference in a new issue