Commit graph

2235 commits

Author SHA1 Message Date
Vivia Nikolaidou
fafc8e564c decklinkvideosink: Made "auto" mode work according to caps
When the mode of decklinkvideosink is set to "auto", the sink claims to
support the full set of caps that it can support for all modes. Then, every
time new caps are set, the sink will automatically find the correct mode for
these caps and set it.

Caveat: We have no way to know whether a specific mode will actually work for
your hardware. Therefore, if you try sending 4K video to a 1080 screen, it
will silently fail, we have no way to know that in advance. Manually setting
that mode at least gave the user a way to double-check what they are doing.

https://bugzilla.gnome.org/show_bug.cgi?id=759600
2015-12-18 16:08:02 +01:00
Thomas Roos
f9464ce354 directsoundsrc: add device property as it is done in directsoundsink
This allows selection of the device by GUID instead of the name. The name is
user-given and multiple devices can have the same name.

https://bugzilla.gnome.org/show_bug.cgi?id=759484
2015-12-18 12:39:03 +01:00
Sebastian Dröge
d4920948aa directsoundsrc: Convert header from (some) DOS line endings to UNIX
A mix between different line endings in the same file is not a good idea,
and the .c files are both with UNIX line endings so let's use that.
2015-12-18 12:39:03 +01:00
Julien Isorce
89229bcfed applemedia: set -mmacosx-version-min to 10.8
Otherwise qtkitvideosrc fails to build on OSX 10.10.4
because QTKit has been deprecated since OS X 10.9.

Also set -mmacosx-version-min=10.8 in front to allow
the user or cerbero to override the version.

https://bugzilla.gnome.org/show_bug.cgi?id=745564
2015-12-18 10:30:25 +00:00
Alessandro Decina
6961945110 glmemory: add gst_gl_memory_allocator_get_default
Add gst_gl_memory_allocator_get_default to get the default allocator based on
the opengl version. Allows us to stop hardcoding the PBO allocator which isn't
supported on gles2.

Fixes GL upload on iOS9 among other things.
2015-12-18 14:25:32 +11:00
Matthew Waters
5dcd500257 gl*memory*: reverse the parameter order of user_data and destroy notify
The convention is to have the destroy notify last after any user data
2015-12-17 15:44:22 +11:00
Alessandro Decina
491e2eefcb applemedia: fix build on iOS
Fix build after 779dc3132c
2015-12-17 15:07:33 +11:00
Alessandro Decina
4f550ff50f applemedia: avfvideosrc: do fixate 2015-12-17 14:49:13 +11:00
Matthew Waters
779dc3132c glmemorypbo: remove our own alloc()/wrapped()/etc functions
replaced by equivalent functionality within gst_gl_base_memory_alloc()
2015-12-17 13:49:56 +11:00
Matthew Waters
650e5c4fe5 glmemory: implement GstGLBaseMemory::alloc
- Create GstGLVideoAllocationParams which is a GstGLAllocationParams subclass.
- Make it possible to allocate glmemory objects directly if no frills are
  needed.
2015-12-17 13:49:55 +11:00
Sebastian Dröge
4b04d4a02d applemedia: Link to IOSurface.framework for the IOSurface API 2015-12-16 10:21:59 +01:00
Sebastian Dröge
34586e0ffd applemedia: Link to IOKit.framework for IOSurface related functions 2015-12-16 09:39:03 +01:00
Alessandro Decina
fe42e302dd applemedia: vtdec: fix texture-target on iOS 2015-12-16 17:03:04 +11:00
Alessandro Decina
89b6c296ad applemedia: vtdec: remove obsolete FIXME 2015-12-16 17:03:04 +11:00
Alessandro Decina
bbdb22efba applemedia: avfvideosrc: rework GLMemory negotiation
Only do GLMemory when a GstGLContext is available AND GLMemory is actually
negotiated with downstream.
2015-12-16 17:03:04 +11:00
Alessandro Decina
0a73abd448 applemedia: avfvideosrc: update after IOSurface changes
Prefer GLMemory over sysmem. Also now when pushing GLMemory we push the
original formats (UYVY in OSX, BGRA in iOS) and leave it to downstream to
convert.
2015-12-16 17:03:04 +11:00
Alessandro Decina
9981cd8327 applemedia: vtdec: remove the internal GstGLColorConvert
It was added back in the day to make texture sharing work by default with
glimagesink inside playbin. These days glimagesink accepts (and converts) YUV
internally so it's no longer needed.
2015-12-16 17:03:03 +11:00
Alessandro Decina
07bf3796aa applemedia: vtdec: decouple outputting textures from outputting RGBA
We're going to be able to output NV12 textures soon.
2015-12-16 17:03:03 +11:00
Alessandro Decina
8ae0033261 applemedia: vtdec: switch to IOSurface on Mac
Switch to using IOSurface instead of CVOpenGLTextureCache on OSX. The latter can't be
used anymore to do YUV => RGB with opengl3 on El Capitan as GL_YCBCR_422_APPLE
has been removed from the opengl3 driver. Also switch to NV12 from UYVY, which
was the only YUV format supported by CVOpenGLTextureCache.
2015-12-16 17:03:03 +11:00
Alessandro Decina
e730b0a8ab applemedia: rename GstCoreVideoTextureCache to GstVideoTextureCache
First of a few commits to stop using CVOpenGLTextureCache on OSX and use
IOSurfaces directly instead. CVOpenGLTextureCache hasn't been updated for OpenGL
3 which is why texture sharing is currently disabled on OSX.
2015-12-16 17:03:03 +11:00
Alessandro Decina
a8b01eb6d1 Revert "vtdec: disable the texture cache on OSX"
This reverts commit f02425c4af.
2015-12-16 17:03:03 +11:00
Vineeth TM
7c42ba97d7 plugins-bad: Fix example pipelines
rename gst-launch --> gst-launch-1.0
replace old elements with new elements(ffmpegcolorspace -> videoconvert, ffenc_** -> avenc_**)
fix caps in examples

https://bugzilla.gnome.org/show_bug.cgi?id=759432
2015-12-15 10:30:49 +00:00
Matthew Waters
3088063ebd applemedia: update for GLMemory API changes 2015-12-14 19:18:14 +11:00
Matthew Waters
fd3203cfeb amcvideodec: update for GLMemory API changes 2015-12-14 19:15:14 +11:00
Thomas Roos
d794908dfd directsoundsrc: Check return values of DirectSound functions in read loop
Otherwise we might end up in an infinite loop because of errors.

Also take the element's mutex in unprepare().

https://bugzilla.gnome.org/show_bug.cgi?id=738292
2015-12-11 12:46:41 +02:00
Frédéric Wang
47d2a13d48 acm: Port ACM MP3 decoder and encoders to GStreamer 1.x
https://bugzilla.gnome.org/show_bug.cgi?id=744047
2015-12-07 13:25:28 +02:00
Sebastian Dröge
d8b1efe13a d3dvideosink: Don't try to recreate swapchain while the window is minimized
It will fail and cause the sink to crash. Instead wait until the window is
visible again before checking if the swapchain really has to be recreated.

https://bugzilla.gnome.org/show_bug.cgi?id=741608
2015-11-30 19:53:28 +02:00
Mathias Hasselmann
d387bfd188 androidmedia: Don't add metadata to locked buffer
The video decoders tried calling gst_buffer_add_*meta() on non-writable
buffer resulting in warnings of this kind:

  gstamcvideodec.c:921 (_gl_sync_render_unlocked): WARNING: amcvideodec
  Failed to create the transformation meta for the gl_sync 0xabc03848
  buffer 0xabb01b40 (0)

https://bugzilla.gnome.org/show_bug.cgi?id=758694
2015-11-26 22:24:26 +11:00
Matthew Waters
ab3fd36d64 amcvideodec: move release_output_buffer into the sync meta
Some devices only ever keep one buffer available in the GL queue resulting in
multiple calls to release_output_buffer only causing one frame to be rendered.
If there is a queue after amcvideodec (even playsink's small one), then
multiple buffers are pushed but only a small fraction of them are actually
rendered on time.  The rest will either render some number of frames ahead of
where they are meant to be or timeout waiting for a frame that's already been
rendered.

Solved by moving the release_output_buffer into the sync_meta the is pushed
downstream.  When downstream renders, the custom sync implementation attempts
to release the current buffer (if not already released) and render. Once the
frame has been rendered to the screen, the next frame is released and is
hopefully available by the time the next frame is to be rendered.

This fixes a perceived frame jitter in the output.
2015-11-19 19:25:48 +11:00
Reynaldo H. Verdejo Pinochet
86ec812429 Remove unnecessary NULL checks before g_free()
g_free() is NULL-safe
2015-11-18 16:05:42 -08:00
Sebastian Dröge
96eb5ef33c amcvideodec: Don't require a non-zero buffer size when doing decoding to a surface
At least on some devices/Android versions the buffer size will always be zero
in these cases.

https://bugzilla.gnome.org/show_bug.cgi?id=758228
2015-11-18 09:23:49 +02:00
Sebastian Dröge
be7f4d6cd6 amcvideodec: Fix indentation 2015-11-17 16:21:10 +02:00
Alessandro Decina
3d5a1ccbf4 applemedia: vtdec: fix negotiation more
Year 12: I still don't understand how negotiation works.

Apparently gst_pad_query_caps doesn't do what I thought it did. To get the
actual caps that can flow through vtdec:src we must call gst_pad_peer_query_caps
with the template caps as filter.

Fixes negotiation with stuff that doesn't understand GLMemory (hello videoscale).
2015-11-17 16:15:53 +11:00
Alessandro Decina
94cd5316f3 applemedia: vtdec: minor texture cache fixes
Small fix on how the texture cache is cleaned up / setup in case of renegotiation
2015-11-17 16:15:53 +11:00
Alessandro Decina
3c681045bf applemedia: corevideotexturecache: stop configuring cache->convert over and over 2015-11-17 16:15:53 +11:00
Matthew Waters
3bf7430411 glimagesink: wait on the correct sync meta when rendering 2015-11-17 15:27:26 +11:00
Matthew Waters
f2ca0eaf27 amcviddec: output external-oes textures
This provides a performance and power usage improvement by removing
the texture copy from an OES texture to 2D texture.

The flow is as follows
1. Generate the output buffer with the required sync meta with the incrementing
   push counter and OES GL memory
1.1 release_output_buffer (buf, render=true) and push downstream
2. Downstream waits for on the sync meta (timed wait) or drops the frame (no wait)
2.1 Timed wait for the frame number to reach the number of frame callbacks fired
2.2 Unconditionally update the image when the wait completes (success or fail).
    Sets the affine transformation matrix meta on the buffer.
3. Downstream renders as usual.

At *some* point through this the on_frame_callback may or may not fire.  If it
does fire, we can finish waiting early and render. Otherwise we have to
wait for a timeout to occur which may cause more buffers to be pused into the
internal GL queue which siginificantly decreases the chances of the
on_frame_callback to fire again.  This is because the frame callback only occurs
when the internal GL queue changes state from empty to non-empty.

Because there is no way to reliably correlate between the number of buffers
pushed and the number of frame callbacks received, there are a number of
workarounds in place.
1. We self-increment the ready counter when it falls behind the push counter
2. Time based waits as the frame callback may not be fired for a certain frame.
3. It is assumed that the device can render at speed or performs some QoS of
   the interal GL queue (which may not match the GStreamer QoS).

It holds that we call SurfaceTexture::updateTexImage for each buffer pushed
downstream however there's no guarentee that updateTexImage will result in
the exact next frame (it could skip or duplicate) so synchronization is not
guaranteed to be accurate although it seems to be close enough to be unable
to discern visually.  This has not changed from before this patch.  The current
requirement for synchronization is that updateTexImage is called at the point in
time when the buffers is to be rendered.

https://bugzilla.gnome.org/show_bug.cgi?id=757285
2015-11-17 15:27:26 +11:00
Alessandro Decina
35052fdfd0 applemedia: vtdec: fix setting internal SKIP / DROP flags 2015-11-17 15:19:01 +11:00
Alessandro Decina
119e09eac3 applemedia: vtdec: improve negotiation
Rework negotiation implementing GstVideoDecoder::negotiate. Make it possible to
switch texture sharing on and off at runtime. Useful to (eventually) turn
texture sharing on in pipelines where glimagesink is linked only after
decoding has already started (for example OWR).
2015-11-17 12:59:58 +11:00
Alessandro Decina
8f14882b44 applemedia: vtdec: improve handing of decode errors/frame drops
Improve decode error handling by avoiding calling into GstVideoDecoder from the
VT decode callback. This removes contention on the GST_VIDEO_DECODER_STREAM_LOCK
which used to make the decode callback slow enough for VT to start dropping lots
of frames once the first frame was dropped.
2015-11-17 12:59:58 +11:00
Alessandro Decina
8a171754e5 applemedia: vtdec: fix uninitialized variable warning 2015-11-17 12:59:58 +11:00
Heinrich Fink
788ff2f98e vtenc: Set profile_level to NULL after release
Otherwise, gst_vtenc_negotiate_profile_and_level will double-release as
it checks for profile_level != NULL. This caused crashes when the
vtenc instance is stopped and then restarted.

https://bugzilla.gnome.org/show_bug.cgi?id=757935
2015-11-11 14:49:58 +01:00
Alessandro Decina
75ad1246a2 applemedia: fix vtdec texture sharing on ios 9.1
Use gst_gl_sized_gl_format_from_gl_format_type to get the format passed to
CVOpenGLESTextureCacheCreateTextureFromImage. Before this change extracting the
second texture from the pixel buffer was failing on ios 9.1.
2015-11-10 14:24:42 +11:00
Tim-Philipp Müller
8a78e788b0 dshow: fix GList leak
_remove_link() would not free the actual list nodes.
2015-11-06 13:00:55 +00:00
Luis de Bethencourt
508451005d dvbsrc: use GST_STIME_ARGS for GstClockTimeDiff
No need to use G_GINT64_FORMAT for potentially negative values of
GstClockTimeDiff. Since 1.6 these can be handled with GST_STIME_ARGS.
Plus it creates more readable values in the logs.

https://bugzilla.gnome.org/show_bug.cgi?id=757480
2015-11-03 15:05:43 +00:00
Luis de Bethencourt
1ba4d63d6a amcvideodec: use GST_STIME_ARGS for GstClockTimeDiff
No need to manually handle negative value of deadline, GST_STIME_ARGS does
exactly this.
2015-11-03 15:00:28 +00:00
Alessandro Decina
5336cc9ff6 Revert "vtenc: free input buffer ASAP"
This reverts commit 6101fc57b8.

GstVideoEncoder assumes that the input buffer is available until _finish_frame.

https://bugzilla.gnome.org/show_bug.cgi?id=756951
2015-11-02 20:16:15 +11:00
Philippe Renon
c4657f4276 ksvideosrc: don't try to align current timestamp on previous timestamp
this causes frames to be dropped.

Based on a patch by Sebastian Dröge

https://bugzilla.gnome.org/show_bug.cgi?id=748337
2015-11-01 11:16:36 +02:00
Matthew Waters
34c523c3b9 vtdec: fix compilation error
Undefined symbols for architecture x86_64:
  "__gl_target_to_gst", referenced from:
      __do_get_gl_buffer in libgstapplemedia_la-corevideotexturecache.o
2015-10-30 16:38:17 +11:00
Matthew Waters
ccce217502 glcolorconvert: add support for converting texture targets
Solved with a simple shader templating mechanism and string replacements
of the necessary sampler types/texture accesses and texture coordinate
mangling for rectangular and external-oes textures.
2015-10-30 14:24:53 +11:00