The variables to store face values are only needed if they will be used to
control the volume. Which isn't the default to avoid potentially being very
loud accidentally. Only create variables when needed.
https://bugzilla.gnome.org/show_bug.cgi?id=744763
Add a pivot vector for setting the origin of rotations and scales.
With the pivot point the rotation and scale operations can have
different origins. This adds the ability to rotate around different points.
Currently the default (0, 0) pivot point is possible,
a rotation around the center, and zooming into and out of the center.
With an pivot point this is optional.
I defined the following image coordinates for the pivot point:
(-1,1) ------------------------- (1,1)
| |
| |
| |
| (0,0) |
| |
| |
| |
(-1,-1) ------------------------- (1,-1)
Example:
Rotate the video at the bottom left corner
gst-launch-1.0 videotestsrc \
! gltransformation \
scale-x=0.5 \
scale-y=0.5 \
rotation-z=25.0 \
pivot-x=-1.0 \
pivot-y=-1.0 \
! glimagesink
The pivot-z option defines the pivot point in 3D space.
This only affects rotation, since we have no Z data to scale.
With this option a video can be rotated around a point in 3D space.
Example:
Rotate around point behind the video:
gst-launch-1.0 videotestsrc \
! gltransformation \
rotation-x=10.0 \
pivot-z=-4.0 \
! glimagesink
Depending on the bytes order we will get BGRA (little) and ARGB (big)
from the composition overlay buffer while our GL code expects RGBA. Add
a fragment shader that do this conversion.
https://bugzilla.gnome.org/show_bug.cgi?id=752842
Check if downstream is seekable via a SEEKING query and output a
BYTE segment if we want to seek back to fix up the headers later,
but if we're streaming send a TIME segment instead (which goes
down better with e.g. asfmux ! rtpasfpay).
https://bugzilla.gnome.org/show_bug.cgi?id=719553
Since the profile gchar depends on DEFAULT_FACE_PROFILE, it should never be
NULL. Furthermore CascadeClassifier accepts any input, even
an empty one, but if the profile fails to load it returns an empty cascade.
Check for this instead, and inform the user if there was an Error.
Some video bitstreams report a too restrictive set of profiles. If a video
decoder was to strictly follow the indicated profile, it wouldn't support that
stream, whereas it could in theory and in practice. So we should relax the
profile restriction for allowing the decoder to get connected with parser.
https://bugzilla.gnome.org/show_bug.cgi?id=747613
The gst_dash_demux_stream_update_fragment_info function could call
gst_dash_demux_stream_update_headers_info function twice. The
gst_dash_demux_stream_update_headers_info function will set header_uri and
index_uri to some newly allocated strings. The values set by the first call of
gst_dash_demux_stream_update_headers_info will leak when the function is
called for a second time.
The solution is to call gst_adaptive_demux_stream_fragment_clear before the
second call of gst_dash_demux_stream_update_headers_info
https://bugzilla.gnome.org/show_bug.cgi?id=753188
Check if profile is NULL before dereferencing it with new. Also, new will
never return NULL; if allocation fails, a std::bad_alloc exception will be
thrown instead. Remove check for a NULL return.
CID #1315258
Also implement framerate handling correctly by borrowing the code from
ximagesrc. GstBaseSrc::get_times() can't be used for that, we have to
implement proper waiting ourselves.
The ref_object and object parameters were the wrong way around.
For the typical use case where an application is setting a
GstControlBinding on the returned ghost pad:
1. our control binding would be removed when the new one was set
2. sync_values calls were not being forwarded from the internal
pad to the ghost pad.
If an application attempts to perform other control binding
operations (get_* family of functions) on the internal pad, they
will also be forwarded to the ghost pad where a possible
GstControlBinding will provide the necessary values.
Only copy the values from the parent if the current node doesn't
have that value, they were being copied from the parent and
then overwriten by the child node, leaking the parent's copy
This other type of baseURL test was replaced by a more complex one,
better have both to keep both options working
Also adds another 2 variations of how baseURL can be generated
https://bugzilla.gnome.org/show_bug.cgi?id=752776
With the switch of gstopencv.c to C++, all OpenCV elements are built with
g++. The template variable clashes with C++'s feature of the same name.
Rename template to templ to avoid any clash.
The cascade classifier changes its structure on new version of OpenCV.
The need to migrate to C++ to utilize the new load method of OpenCV which
allows to load the new classifiers.
https://bugzilla.gnome.org/show_bug.cgi?id=748377
The block that is dispatched async to the main thread assumed the
wrapping GstAvSampleVideoSink to be alive. However, at the time of
the block execution the GstObject instance that is deferenced to access
the CA layer might already be freed, which caused occasional crashes.
Instead, we now only pass the CoreAnimation layer that needs to be
released to the block. We use __block to make sure the block is not
increasing the refcount of the CA layer again on its own.
https://bugzilla.gnome.org/show_bug.cgi?id=753081