qml: implement the required multiple GL context synchonisation

From GStreamer's GL context into the QML context
This commit is contained in:
Matthew Waters 2015-08-08 17:28:03 +02:00
parent 69a90b5bfe
commit 6b8cf8419d
3 changed files with 40 additions and 5 deletions

View file

@ -45,11 +45,13 @@ GstQSGTexture::GstQSGTexture ()
gst_video_info_init (&this->v_info);
this->buffer_ = NULL;
this->sync_buffer_ = gst_buffer_new ();
}
GstQSGTexture::~GstQSGTexture ()
{
gst_buffer_replace (&this->buffer_, NULL);
gst_buffer_replace (&this->sync_buffer_, NULL);
}
/* only called from the streaming thread with scene graph thread blocked */
@ -62,18 +64,26 @@ GstQSGTexture::setCaps (GstCaps * caps)
}
/* only called from the streaming thread with scene graph thread blocked */
void
gboolean
GstQSGTexture::setBuffer (GstBuffer * buffer)
{
GST_LOG ("%p setBuffer %" GST_PTR_FORMAT, this, buffer);
/* FIXME: update more state here */
gst_buffer_replace (&this->buffer_, buffer);
if (!gst_buffer_replace (&this->buffer_, buffer))
return FALSE;
this->qt_context_ = gst_gl_context_get_current ();
return TRUE;
}
/* only called from qt's scene graph render thread */
void
GstQSGTexture::bind ()
{
GstGLContext *context;
GstGLSyncMeta *sync_meta;
GstMemory *mem;
guint tex_id;
if (!this->buffer_)
@ -81,6 +91,10 @@ GstQSGTexture::bind ()
if (GST_VIDEO_INFO_FORMAT (&this->v_info) == GST_VIDEO_FORMAT_UNKNOWN)
return;
this->mem_ = gst_buffer_peek_memory (this->buffer_, 0);
if (!this->mem_)
return;
/* FIXME: should really lock the memory to prevent write access */
if (!gst_video_frame_map (&this->v_frame, &this->v_info, this->buffer_,
(GstMapFlags) (GST_MAP_READ | GST_MAP_GL))) {
@ -88,6 +102,20 @@ GstQSGTexture::bind ()
return;
}
mem = gst_buffer_peek_memory (this->buffer_, 0);
g_assert (gst_is_gl_memory (mem));
context = ((GstGLBaseBuffer *)mem)->context;
sync_meta = gst_buffer_get_gl_sync_meta (this->sync_buffer_);
if (!sync_meta)
sync_meta = gst_buffer_add_gl_sync_meta (context, this->sync_buffer_);
gst_gl_sync_meta_set_sync_point (sync_meta, context);
g_assert (this->qt_context_);
gst_gl_sync_meta_wait (sync_meta, this->qt_context_);
tex_id = *(guint *) this->v_frame.data[0];
GST_LOG ("%p binding Qt texture %u", this, tex_id);

View file

@ -25,6 +25,7 @@
#include <QSGTexture>
#include <QOpenGLFunctions>
#include <gst/video/video.h>
#include <gst/gl/gl.h>
class GstQSGTexture : public QSGTexture, protected QOpenGLFunctions
{
@ -34,7 +35,7 @@ public:
~GstQSGTexture ();
void setCaps (GstCaps * caps);
void setBuffer (GstBuffer * buffer);
gboolean setBuffer (GstBuffer * buffer);
/* QSGTexture */
void bind ();
@ -45,6 +46,9 @@ public:
private:
GstBuffer * buffer_;
GstBuffer * sync_buffer_;
GstGLContext * qt_context_;
GstMemory * mem_;
GstVideoInfo v_info;
GstVideoFrame v_frame;
};

View file

@ -171,6 +171,7 @@ QtGLVideoItem::updatePaintNode(QSGNode * oldNode,
GstQSGTexture *tex;
g_mutex_lock (&this->priv->lock);
gst_gl_context_activate (this->priv->other_context, TRUE);
GST_TRACE ("%p updatePaintNode", this);
@ -181,14 +182,15 @@ QtGLVideoItem::updatePaintNode(QSGNode * oldNode,
if (!texNode) {
texNode = new QSGSimpleTextureNode ();
tex = new GstQSGTexture ();
texNode->setTexture (tex);
texNode->setOwnsTexture (true);
} else {
tex = static_cast<GstQSGTexture *> (texNode->texture());
}
tex = new GstQSGTexture ();
tex->setCaps (this->priv->caps);
tex->setBuffer (this->priv->buffer);
texNode->setTexture (tex);
if (this->priv->force_aspect_ratio) {
src.w = this->priv->display_width;
@ -209,6 +211,7 @@ QtGLVideoItem::updatePaintNode(QSGNode * oldNode,
texNode->setRect (QRectF (result.x, result.y, result.w, result.h));
gst_gl_context_activate (this->priv->other_context, FALSE);
g_mutex_unlock (&this->priv->lock);
return texNode;