In decryption scenario, a buffer is always stored to be sent later
to wait for more data or EOS to be able to strip the final bytes
if requested. In case an error hapenned this buffer can be ignored
and not pushed downstream.
Handle some more error cases:
1) When the source element fails to go to ready
2) When decryption fails
3) When there is no source to handle a specific URI
4) When the URI is invalid
Set up a message handling function to catch errors from the internal
source and store the last return code to identify error situations
when returning from a fragment download.
Also moves the duration increase to after the download when we
know if it was successful or not
When using the internal source, hlsdemux doesn't know the caps of
the input before adding the pad, so remove the arguments that would
use that as it is always NULL.
And use an specific flag to signal when a pad switch is required.
Using the discont flag is a bad idea now because when a fragment
download fails it will lead to exposing a pad group without any
data, causing decodebin to abort.
When receving EOS from the internal src, increase the current positon
by the fragment duration to allow correct restoring of download position
if the bitrate changes
Use the same properties as uridownloader to keep connections alive
between consecutive fragments downloads.
1) set keep-alive property to true
2) keep the element in READY instead of in NULL
Measure the download bitrate to be able to select
the best playlist.
As the buffers are directly pushed downstream and it
might block. The time is only measured from the download
until the pad push and it is started again after the push
returns.
Now the decryption is done buffer by buffer instead of on the
whole fragment at once. As it expects multiples of 16 bytes a
GstAdapter was added to properly chunk the buffers.
Also the last buffer must be resized depending on the value of the
last byte of the fragment, so hlsdemux always keeps a pending buffer
as it doesn't know if it is the last one yet
The GstElement is directly linked into a ghost pad and
its buffers are pushed as received downstream. This way the
buffers are small enough and not a whole fragment that usually
causes extra latency and makes buffering harder
They are very confusing for people, and more often than not
also just not very accurate. Seeing 'last reviewed: 2005' in
your docs is not very confidence-inspiring. Let's just remove
those comments.
Previously if the proxy server hostname was the empty string
curlhttpsink would never even set the libcurl option. For libcurl
however, having a proxy server hostname be the empty string means that
proxying should be disabled even if environment variables might be set.
Now with the restriction lifted, doing this is allowed.
https://bugzilla.gnome.org/show_bug.cgi?id=728960
rtcp_buffer_get_ssrc is called even with RTP buffers. this means we
might end up with an exception and not find any valid RTCP packet type
and thus hit GST_RTCP_TYPE_INVALID. we now take care of this.
https://bugzilla.gnome.org/show_bug.cgi?id=727512
This patch provides the basic infrastructure required for this.
Upload and Download has been ported to this.
Has the nice effect of allowing GstGLMemory to be our
refcounted texture object for any texture type (not just RGBA).
Should not lose any features/video formats.
But only add this for non-live playlists. For live playlists we already
have another thread that is periodically updating playlists.
Reason for this is that sometimes downloading a fragment can fail because
the URIs have changed or expired since last time.
Sequence numbers in different playlists are not guaranteed to be the same for the
same position, e.g. fragments could have different durations in different playlists.
In theory we should do exactly the same for live playlists, but unfortunately we can't
because doing this kind of seeking requires the complete playlist since we started
playback. For live playlists the server is however dropping fragments in the beginning
over time and we have no absolute time references.
The tag was dereferenced earier. From the libschroedinger code,
it's not obvious to see whether tag and frame would be NULL at
the same time. I think is likely that both will be non NULL
here, but that's not certain. Additional tests may be needed
to avoid dereferencing tag and/or frame, but what to do if
only one is NULL isn't obvious, as the _get_tag function does
transfer ownership so isn't undoable.
Coverity 1139850
When we'd see an unknown stream type, then a SDDS stream.
Then we'd get to the end of the switch with a NULL temp stream
pointer, and dereference it.
Coverity 1139708
Recent refactoring causes this code to be called with either a NULL
fragment, or a non NULL fragment. In the former case, we don't have
a buffer. In the latter case, the original code dealing with DISCONT
assumed the buffer was valid. Testing for a NULL buffer here thus
does not seem to change the intent, and fixes:
Coverity 1195147
Turns out there was the same issue as with subtitles.
There is space for a single audio stream, but up to 255
may be used based on a uint8_t value in a struct, which may
or may not be read from the (untrusted) data.
A comment in ifo_types.h says this value is either 0 or 1, so
we can ensure this here without drawbacks.
Coverity 1139585
There is space for a single subtitle stream, but up to 255
may be used based on a uint8_t value in a struct, which may
or may not be read from the (untrusted) data.
A comment in ifo_types.h says this value is either 0 or 1, so
we can ensure this here without drawbacks.
Coverity 1139586
There is a small chance that we might end up in the done step without
having any output available.
Furthermore, when going through not_ready, we need to ensure gst_buffer_unmap
has a properly initialized GstMapInfo.
CID #1139923
CID #1139924
CID #1139919
CID #1139920
gst_gl_context_create() might need to dispatch some operations to the
application's main thread, and calling this in the change_state function
can cause deadlocks.
* picked from old libgstegl:
- GstEGLImageMemory
- GstEGLImageAllocator
- last_buffer management from removed GstEGLImageBufferPool
* add-ons:
- GstEGLImageMemory now old a reference on GstGLContext
so that it can delete the EGLImage and its gltexture source
while having the associated gl context being current.
- add EGLImage support for GstVideoGLTextureUploadMeta which
mainly call EGLImageTargetTexture2D
- GstGLBufferPool now supports GstEGLImageAllocator
- glimagesink / glfilters / etc.. now propose GstEGLImageAllocator
to upstream
https://bugzilla.gnome.org/show_bug.cgi?id=703343
We create our textures (in Desktop GL) with GL_TEXTURE_RECTANGLE,
vaapi attempts to bind our texture to GL_TEXTURE_2D which throws a
GL_INVALID_OPERATION error and as thus, no video.
Also, by moving exclusively to GL_TEXTURE_2D and the npot extension
we also remove a difference between the Desktop GL and GLES2 code.
https://bugzilla.gnome.org/show_bug.cgi?id=712287
Fix bug #310775
gst-launch audiotestsrc ! libvisual_gl_projectM ! glimagesink is working
but for now you cannot append any other opengl filters between
libvisual_gl_projectM and glimagesink because our FBO is turned OFF.
It would require that libvisual allows to split rendering between
pass1,2,3... and final rendering. In order to unbind our FBO before
the passN, and then rebind it just before the final libvisual rendering.
hlsdemux causes a null pointer dereference if the media playlist
does not contain any media files. The gst_m3u8_client_get_duration
function assumes that demux->client->current->files is valid when
computing duration.
gst_m3u8_client_update needed to be modified to check for the
case of downloading an M3U8 file that doesn't contain any media
files, and returning an error to gsthlsdemux.c
This bug can be reproduced by creating a master m3u8 file that
contains one media playlist that points back to the master m3u8
file. For example create a file called bug725134.m3u8:
#EXTM3U
#EXT-X-VERSION:4
#EXT-X-STREAM-INF:PROGRAM-ID=1, BANDWIDTH=1251135, CODECS="avc1.42001f mp4a.40.2", RESOLUTION=640x352
bug725134.m3u8
https://bugzilla.gnome.org/show_bug.cgi?id=725134
hlsdemux does not check for the '"' character in #EXT-X-STREAM-INF
attributes. The CODECS parameter is an example of an attribute
that might use the '"' symbol and might contain a ',' character
inside this quoted string.
For example: CODECS="avc1.77.30, mp4a.40.2"
hlsdemux does not correctly parse the RESOLUTION attribute, it
assumes that an '=' character is used to delineate the width
and height values, but the HLS RFC states that a 'x' character
must be used as the delimiter between width and height.
https://bugzilla.gnome.org/show_bug.cgi?id=725140
...instead of adding them from the start of playlist every time. This
among other things fixes timestamps for live streams, where the playlist
is some kind of ringbuffer of fragments and thus adding from the beginning
of the playlist will miss the past fragments.
https://bugzilla.gnome.org/show_bug.cgi?id=724983
We now download fragments as fast as possible and push them downstream
while another thread is just responsible for updating live playlists
every now and then.
This simplifies the code a lot and together with the new buffering
mode for adaptive streams in multiqueue makes streams start much faster.
Also simplify threading a bit and hopefully make the GstTask usage safer.
Incorrect time scaling in gst_dash_demux_wait_for_fragment_to_be_available()
means that media segments are fetched before their availablity time. This
patch fixes this.
https://bugzilla.gnome.org/show_bug.cgi?id=724875
demux->last_manifest_update is not initialised at startup, with the
effect that live manifests are reloaded immediately after the download
loop begins. This patch fixes this.
https://bugzilla.gnome.org/show_bug.cgi?id=724790