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[484/906] libvisual_gl: correctly setup depth and blend functions
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1 changed files with 13 additions and 0 deletions
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@ -764,6 +764,16 @@ render_frame (gint width, gint height, guint texture, GstVisualGL * visual)
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actor_negotiate (visual->display, visual);
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if (visual->is_enabled_gl_depth_test) {
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glEnable (GL_DEPTH_TEST);
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glDepthFunc (visual->gl_depth_func);
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}
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if (visual->is_enabled_gl_blend) {
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glEnable (GL_BLEND);
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glBlendFunc (visual->gl_blend_src_alpha, GL_ZERO);
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}
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glMatrixMode (GL_MODELVIEW);
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glScaled (1.0, -1.0, 1.0);
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@ -777,6 +787,9 @@ render_frame (gint width, gint height, guint texture, GstVisualGL * visual)
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glPopAttrib ();
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glDisable (GL_DEPTH_TEST);
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glDisable (GL_BLEND);
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GST_DEBUG_OBJECT (visual, "rendered one frame");
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}
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