[483/906] glelements: do not leak parent when using gst_pad_get_parent

This commit is contained in:
Julien Isorce 2011-12-15 16:18:36 +01:00 committed by Matthew Waters
parent a3cc71ae5f
commit 5091066426
4 changed files with 11 additions and 3 deletions

View file

@ -202,6 +202,8 @@ gst_gl_filter_src_query (GstPad * pad, GstQuery * query)
break;
}
gst_object_unref (parent);
return res;
}

View file

@ -27,7 +27,7 @@
* <refsect2>
* <title>Color space conversion</title>
* <para>
* When needed, the color space conversion is made in a fragment shader using
* When needed, the color space conversion is made in a fragment shader using
* one frame buffer object instance.
* </para>
* </refsect2>
@ -48,14 +48,14 @@
* |[
* gst-launch -v gltestsrc ! gldownload ! xvimagesink
* ]| A pipeline to test hardware colorspace conversion.
* Your driver must support GLSL (OpenGL Shading Language needs OpenGL >= 2.1).
* Your driver must support GLSL (OpenGL Shading Language needs OpenGL >= 2.1).
* Texture RGB32 is converted to one of the 4 following format YUY2, UYVY, I420, YV12 and AYUV,
* through some fragment shaders and using one framebuffer (FBO extension OpenGL >= 1.4).
* MESA >= 7.1 supports GLSL but it's made in software.
* |[
* gst-launch -v videotestsrc ! glupload ! gldownload ! "video/x-raw-yuv, format=(fourcc)YUY2" ! glimagesink
* ]| A pipeline to test hardware colorspace conversion
* FBO and GLSL are required.
* FBO and GLSL are required.
* </refsect2>
*/
@ -236,6 +236,8 @@ gst_gl_download_src_query (GstPad * pad, GstQuery * query)
break;
}
gst_object_unref (download);
return res;
}

View file

@ -323,6 +323,8 @@ gst_gl_test_src_src_query (GstPad * pad, GstQuery * query)
break;
}
gst_object_unref (parent);
return res;
}

View file

@ -255,6 +255,8 @@ gst_gl_upload_src_query (GstPad * pad, GstQuery * query)
break;
}
gst_object_unref (parent);
return res;
}