2326c1fbc5
Simplified API for display initialization
2021-05-31 00:34:12 +02:00
802504ff9d
Use old approach, write directly to DrawTarget
2021-05-30 00:51:25 +02:00
95c7f00e20
Revising the public API for better flexibility
2021-05-29 20:03:36 +02:00
043bb52881
Add LVGL Rust Global Allocator feature
2021-05-26 20:55:38 +02:00
348963b80d
Upgrade to lvgl v7.10.1
...
- Clean up demo
- Remove warning from rustc
- Improve test of custom Box implementation
- Upgrade dep versions
2021-05-24 23:17:33 +02:00
f4618fd635
Simplify examples, don't use threads
2020-06-19 15:48:44 +02:00
385fc6b764
Remove threads from bar example
2020-06-19 15:48:44 +02:00
64527c3f2a
Fix examples
2020-06-19 15:48:44 +02:00
6a9bd2d87f
Fix UB, the value in MaybeUninit was being dropped
2020-06-19 15:48:44 +02:00
3e7e056da6
Some additional checks on using LVGL heap memory allocator
2020-06-19 15:48:44 +02:00
e70ba3a752
Incorporate clippy suggestions
2020-06-19 15:48:44 +02:00
38d7a0e974
Clean up
2020-06-19 15:48:44 +02:00
46562f23cf
Revert display buffer allocation to use LVGL backed Box
2020-06-19 15:48:44 +02:00
8b2879f93b
Remove alloc dependency
2020-06-19 15:48:44 +02:00
657640d206
First step in removing dependency on alloc crate
2020-06-19 15:48:44 +02:00
3c8f892c19
Fix examples
2020-06-14 16:16:59 +02:00
0e256957ba
Fix UB
2020-06-13 20:31:24 +02:00
b0113fc747
Update readme
2020-06-13 20:31:24 +02:00
de9b6512a7
Generate all widgets
2020-06-13 20:31:24 +02:00
335261ed6e
Fix examples
2020-06-07 20:50:45 +02:00
36bae837f8
Let users deal with Errors
2020-06-07 20:50:45 +02:00
Jakub Clark
80d976ac1f
Remove unused directory
2020-06-06 09:27:53 +02:00
Jakub Clark
546781f1f6
Add arc widget
2020-06-06 09:27:53 +02:00
25efb6da91
Simplify object creation
2020-06-05 23:22:21 +02:00
88d7d426ca
Keep consistent naming with LVGL
2020-06-05 22:47:13 +02:00
5015711141
Add Gauge widget
2020-06-04 23:09:54 +02:00
66d98430d8
Use Opacity type
2020-06-04 21:29:21 +02:00
3788b4c66b
Fix examples
2020-06-04 20:47:40 +02:00
52e31496c6
Update Bar example
2020-06-04 20:47:40 +02:00
93a7fd4316
Enable use by lvgl-rs of v7.0.1 of LVGL
2020-06-04 20:47:40 +02:00
59c567ae1c
LVGL 7.0.1 basic setup
2020-06-04 20:47:40 +02:00
63e33d052f
Remove some UB
2020-06-02 19:59:41 +02:00
11695e20c1
Rename ObjectX to GenericObject
2020-06-02 19:21:44 +02:00
532cf3cf1b
Support more styling options
2020-06-01 22:45:33 +02:00
3faec0e2b1
Panics if C code freed the raw widget pointer
2020-06-01 19:54:35 +02:00
Kuba Clark
fcdf803ab7
Possible to set style for bar components ( #14 )
2020-05-31 20:52:05 +02:00
b8a559a6cf
Make it possible to send events
2020-05-31 19:24:45 +02:00
0349f1c77a
Make it possible to define event callbacks
2020-05-31 18:48:17 +02:00
b132edc6fc
Move widgets to designated modules
2020-05-31 12:22:18 +02:00
cb8a78137d
Possible to set values in the bar widget with animations
2020-05-31 12:07:24 +02:00
e0e3924789
Small improvements in bar example
2020-05-31 09:30:26 +02:00
Kuba Clark
2fae95bdfb
Bar widget ( #12 )
...
* Implement simple bar widget
* Make it easier to create new examples
* Add bar example
* Add README to examples
* Remove unnecessary imports
2020-05-31 09:12:37 +02:00
e6140c55c8
Improve refresh performance
2020-05-31 00:06:28 +02:00
40b431c1c7
Update code snippet picture in readme
2020-05-30 09:32:27 +02:00
87398af042
Use no_std in sys
2020-05-30 07:40:13 +02:00
893f0054c8
API re-design ( #9 )
...
* New API test using std/alloc objects
* Use RefCell to create multiple mut refs
* UI saves display obj, makes possible for global call to active display
* Reflect restrictions of LvGL
* No need for manual nul byte
* Fix typo
2020-05-30 00:25:27 +02:00
63a160d54e
Make it not tied to a color scheme
2020-05-27 22:37:22 +02:00
Justin Moon
0129442513
Explain that example runs in a simulator ( #4 )
...
* Add README to 'demo' example
* Explain that demo runs in simulator
2020-05-15 12:54:31 +02:00
6d7d00759b
Use Rgb565 as default
2020-04-21 10:52:21 +02:00
7578e6c20c
Integrate embeddedgraphics ( #2 )
...
* Attempt to print to device
* Send device as data
* Specific color mode
* Example using lvgl mixed with embedded graphics
2020-04-19 15:40:03 +02:00