Integrate embeddedgraphics (#2)

* Attempt to print to device

* Send device as data

* Specific color mode

* Example using lvgl mixed with embedded graphics
This commit is contained in:
Rafael Caricio 2020-04-19 15:40:03 +02:00 committed by GitHub
parent 7bf1ac0cae
commit 7578e6c20c
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5 changed files with 121 additions and 165 deletions

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@ -10,4 +10,5 @@ publish = false
[dependencies]
lvgl = { path = "../../lvgl" }
lvgl-sys = { path = "../../lvgl-sys" }
sdl2 = "0.33.0"
embedded-graphics = "0.6"
embedded-graphics-simulator = "0.2.0"

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@ -1,68 +1,30 @@
use lvgl;
use lvgl::Object;
use lvgl_sys;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use sdl2::rect::Point;
use std::mem::MaybeUninit;
use std::os::raw::c_void;
use std::panic;
use std::time::Duration;
use embedded_graphics::pixelcolor::Rgb888;
use embedded_graphics::mock_display::MockDisplay;
use embedded_graphics::prelude::*;
use embedded_graphics_simulator::{OutputSettingsBuilder, SimulatorDisplay, Window, BinaryColorTheme, SimulatorEvent};
fn main() -> Result<(), String> {
let sdl_context = sdl2::init()?;
let video_subsystem = sdl_context.video()?;
let mut framebuffer = [[Color::from((0, 0, 0)); lvgl_sys::LV_VER_RES_MAX as usize];
lvgl_sys::LV_HOR_RES_MAX as usize];
let mut display: SimulatorDisplay<Rgb888> = SimulatorDisplay::new(Size::new(lvgl_sys::LV_HOR_RES_MAX,lvgl_sys::LV_VER_RES_MAX));
let window = video_subsystem
.window(
"TFT Display: Demo",
lvgl_sys::LV_HOR_RES_MAX,
lvgl_sys::LV_VER_RES_MAX,
)
.position_centered()
.opengl()
.build()
.map_err(|e| e.to_string())?;
let mut canvas = window.into_canvas().build().map_err(|e| e.to_string())?;
canvas.set_draw_color(Color::RGB(0, 0, 0));
canvas.clear();
canvas.present();
let output_settings = OutputSettingsBuilder::new()
.theme(BinaryColorTheme::OledBlue)
.build();
let mut window = Window::new("Hello World", &output_settings);
unsafe {
lvgl_sys::lv_init();
}
// Implement and register a function which can copy a pixel array to an area of your display:
let mut display_driver = DisplayDriver::new(move |points, colors| {
for (i, point) in points.into_iter().enumerate() {
let color = &mut framebuffer[point.x() as usize][point.y() as usize];
*color = colors[i].clone();
}
canvas.clear();
for (x, line) in framebuffer.iter().enumerate() {
for (y, color) in line.iter().enumerate() {
canvas.set_draw_color(color.clone());
canvas.draw_point(Point::new(x as i32, y as i32)).unwrap();
}
}
canvas.present();
});
// Implement and register your display:
let mut display_driver = lvgl::DisplayDriver::new(&mut display);
// Create screen and widgets
let mut screen = display_driver.get_active_screen();
// let mut button = lvgl::Button::new(&mut screen);
// button.set_pos(50, 50);
// button.set_size(100, 50);
//
// let mut label = lvgl::Label::new(&mut button);
// label.set_text("Hello Mundo!\0");
let font_roboto_28 = unsafe { &lvgl_sys::lv_font_roboto_28 };
let font_noto_sans_numeric_28 = unsafe { &noto_sans_numeric_80 };
@ -102,22 +64,9 @@ fn main() -> Result<(), String> {
power.set_label_align(lvgl::LabelAlign::Right);
power.set_align(&mut screen, lvgl::Align::InTopRight, 0, 0);
let mut event_pump = sdl_context.event_pump()?;
let mut i = 0;
'running: loop {
if let Some(event) = event_pump.poll_event() {
match event {
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => {
break 'running;
}
_ => {}
}
}
if i > 59 {
i = 0;
}
@ -130,6 +79,14 @@ fn main() -> Result<(), String> {
lvgl_sys::lv_task_handler();
lvgl_sys::lv_tick_inc(10);
}
window.update(&display);
for event in window.events() {
match event {
SimulatorEvent::Quit => break 'running,
_ => {}
}
}
}
Ok(())
@ -139,102 +96,3 @@ fn main() -> Result<(), String> {
extern "C" {
pub static mut noto_sans_numeric_80: lvgl_sys::lv_font_t;
}
#[allow(dead_code)]
struct DisplayDriver<F>
where
F: FnMut(Vec<Point>, Vec<Color>),
{
pub raw: lvgl_sys::lv_disp_drv_t,
callback: F,
display_buffer: MaybeUninit<lvgl_sys::lv_disp_buf_t>,
refresh_buffer: [MaybeUninit<lvgl_sys::lv_color_t>; lvgl_sys::LV_HOR_RES_MAX as usize * 10],
}
impl<F> DisplayDriver<F>
where
F: FnMut(Vec<Point>, Vec<Color>),
{
fn new(mut callback: F) -> Self {
// Create a display buffer for LittlevGL
let mut display_buffer = MaybeUninit::<lvgl_sys::lv_disp_buf_t>::uninit();
let mut refresh_buffer: [MaybeUninit<lvgl_sys::lv_color_t>;
lvgl_sys::LV_HOR_RES_MAX as usize * 10] =
unsafe { MaybeUninit::uninit().assume_init() }; /*Declare a buffer for 10 lines*/
unsafe {
// Initialize the display buffer
lvgl_sys::lv_disp_buf_init(
display_buffer.as_mut_ptr(),
refresh_buffer.as_mut_ptr() as *mut c_void,
std::ptr::null_mut(),
(lvgl_sys::LV_HOR_RES_MAX * 10) as u32,
);
}
let mut disp_drv = unsafe {
let mut disp_drv = MaybeUninit::<lvgl_sys::lv_disp_drv_t>::uninit().assume_init(); /*Descriptor of a display driver*/
lvgl_sys::lv_disp_drv_init(&mut disp_drv); // Basic initialization
disp_drv.flush_cb = Some(display_callback_wrapper::<F>); // Set your driver function
disp_drv.user_data = &mut callback as *mut _ as *mut c_void;
disp_drv
};
disp_drv.buffer = display_buffer.as_mut_ptr(); // Assign the buffer to the display
unsafe {
lvgl_sys::lv_disp_drv_register(&mut disp_drv); // Finally register the driver
}
Self {
raw: disp_drv,
callback,
display_buffer,
refresh_buffer,
}
}
fn get_active_screen(&mut self) -> lvgl::ObjectX<'static> {
lvgl::display::get_active_screen()
}
}
unsafe extern "C" fn display_callback_wrapper<F>(
disp_drv: *mut lvgl_sys::lv_disp_drv_t,
area: *const lvgl_sys::lv_area_t,
color_p: *mut lvgl_sys::lv_color_t,
) where
F: FnMut(Vec<Point>, Vec<Color>),
{
// We need to make sure panics can't escape across the FFI boundary.
let _ = panic::catch_unwind(|| {
let mut i = 0;
let disp = *disp_drv;
// Rust code closure reference
let closure = &mut *(disp.user_data as *mut F);
let mut points = vec![];
let mut colors = vec![];
for y in (*area).y1..=(*area).y2 {
for x in (*area).x1..=(*area).x2 {
// Convert point to paint to a high-level Rust repr
points.push(Point::new(x as i32, y as i32));
// Convert C color representation to high-level Rust
let raw_color = *color_p.add(i);
let color = Color::from((
raw_color.ch.red,
raw_color.ch.green,
raw_color.ch.blue,
raw_color.ch.alpha,
));
colors.push(color);
i = i + 1;
}
}
// Callback the Rust closure to flush the new points to the screen
closure(points, colors);
// Indicate to LittlevGL that you are ready with the flushing
lvgl_sys::lv_disp_flush_ready(disp_drv);
});
}

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@ -13,5 +13,6 @@ keywords = ["littlevgl", "lvgl", "graphical_interfaces"]
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
lvgl-sys = {path="../lvgl-sys", version="0.1.1"}
cty = "0.2.1"
lvgl-sys = {path="../lvgl-sys", version="0.1"}
cty = "0.2"
embedded-graphics = "0.6"

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@ -1,5 +1,100 @@
use crate::objx::ObjectX;
use core::ptr;
use embedded_graphics;
use embedded_graphics::prelude::*;
use embedded_graphics::{drawable, DrawTarget};
use core::mem::MaybeUninit;
use embedded_graphics::pixelcolor::Rgb888;
use core::marker::PhantomData;
pub struct DisplayDriver<'a, T>
where
T: DrawTarget<Rgb888>,
{
raw: lvgl_sys::lv_disp_drv_t,
display_buffer: MaybeUninit<lvgl_sys::lv_disp_buf_t>,
refresh_buffer: [MaybeUninit<lvgl_sys::lv_color_t>; lvgl_sys::LV_HOR_RES_MAX as usize * 10],
phantom: &'a PhantomData<T>,
}
impl<'a, T> DisplayDriver<'a, T> where
T: DrawTarget<Rgb888>
{
pub fn new(device: &'a mut T) -> Self {
// Create a display buffer for LittlevGL
let mut display_buffer = MaybeUninit::<lvgl_sys::lv_disp_buf_t>::uninit();
// Declare a buffer for 10 lines
let mut refresh_buffer: [MaybeUninit<lvgl_sys::lv_color_t>;
lvgl_sys::LV_HOR_RES_MAX as usize * 10] =
unsafe { MaybeUninit::uninit().assume_init() };
// Initialize the display buffer
unsafe {
lvgl_sys::lv_disp_buf_init(
display_buffer.as_mut_ptr(),
refresh_buffer.as_mut_ptr() as *mut cty::c_void,
core::ptr::null_mut(),
(lvgl_sys::LV_HOR_RES_MAX * 10) as u32,
);
}
let mut disp_drv = unsafe {
// Descriptor of a display driver
let mut disp_drv = MaybeUninit::<lvgl_sys::lv_disp_drv_t>::uninit().assume_init();
// Basic initialization
lvgl_sys::lv_disp_drv_init(&mut disp_drv);
// Set your driver function
disp_drv.flush_cb = Some(display_callback_wrapper::<T>);
disp_drv.user_data = device as *mut _ as *mut cty::c_void;
disp_drv
};
// Assign the buffer to the display
disp_drv.buffer = display_buffer.as_mut_ptr();
// Finally register the driver
unsafe {
lvgl_sys::lv_disp_drv_register(&mut disp_drv);
}
Self {
raw: disp_drv,
display_buffer,
refresh_buffer,
phantom: &PhantomData,
}
}
pub fn get_active_screen(&mut self) -> ObjectX<'static> {
get_active_screen()
}
}
unsafe extern "C" fn display_callback_wrapper<T>(
disp_drv: *mut lvgl_sys::lv_disp_drv_t,
area: *const lvgl_sys::lv_area_t,
color_p: *mut lvgl_sys::lv_color_t,
) where
T: DrawTarget<Rgb888>,
{
// We need to make sure panics can't escape across the FFI boundary.
//let _ = panic::catch_unwind(|| {
let mut i = 0;
let disp = *disp_drv;
// Rust code closure reference
let device = &mut *(disp.user_data as *mut T);
for y in (*area).y1..=(*area).y2 {
for x in (*area).x1..=(*area).x2 {
// Convert C color representation to high-level Rust
let raw_color = *color_p.add(i);
i = i + 1;
let color = Rgb888::new(raw_color.ch.red, raw_color.ch.green, raw_color.ch.blue);
// Callback the Rust closure to flush the new points to the screen
let _ = device.draw_pixel(drawable::Pixel(Point::new(x as i32, y as i32), color));
}
}
// Indicate to LittlevGL that you are ready with the flushing
lvgl_sys::lv_disp_flush_ready(disp_drv);
//}); // end of panic::catch_unwind
}
pub fn get_active_screen() -> ObjectX<'static> {
let raw =

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@ -3,4 +3,5 @@
pub mod display;
mod objx;
pub use display::DisplayDriver;
pub use objx::*;