Fix examples
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adee5994dc
commit
64527c3f2a
5 changed files with 60 additions and 41 deletions
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@ -11,7 +11,7 @@ use lvgl::{LvError, Widget};
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use lvgl_sys;
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use std::sync::{mpsc, Arc as StdArc, Mutex};
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use std::thread::sleep;
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use std::time::Duration;
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use std::time::{Duration, Instant};
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fn main() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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@ -55,14 +55,19 @@ fn main() -> Result<(), LvError> {
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let (stop_ch, read_ch) = mpsc::channel();
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let closure_ui = threaded_ui.clone();
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let mut loop_started = Instant::now();
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let tick_thr = std::thread::spawn(move || loop {
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let period = Duration::from_millis(10);
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closure_ui.lock().unwrap().tick_inc(period);
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// Needs to be called periodically for LittlevGL internal timing calculations.
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{
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let mut ui = closure_ui.lock().unwrap();
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ui.tick_inc(loop_started.elapsed());
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}
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sleep(period);
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sleep(Duration::from_millis(5));
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if read_ch.try_recv().is_ok() {
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break;
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}
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loop_started = Instant::now();
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});
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let mut angle = 0;
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@ -80,9 +85,8 @@ fn main() -> Result<(), LvError> {
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sleep(Duration::from_millis(50));
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let mut ui = threaded_ui.lock().unwrap();
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ui.task_handler();
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if let Some(disp) = ui.get_display_ref() {
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threaded_ui.lock().unwrap().task_handler();
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if let Some(disp) = threaded_ui.lock().unwrap().get_display_ref() {
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window.update(disp);
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}
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@ -10,7 +10,7 @@ use lvgl::{self, Align, Animation, Color, Event, LvError, Part, State, Widget, U
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use lvgl_sys;
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use std::sync::{mpsc, Arc, Mutex};
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use std::thread::sleep;
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use std::time::Duration;
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use std::time::{Duration, Instant};
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fn main() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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@ -40,7 +40,7 @@ fn main() -> Result<(), LvError> {
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bar.set_align(&mut screen, Align::Center, 0, 10)?;
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bar.set_range(0, 100)?;
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bar.on_event(|_b, _e| {
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println!("received");
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println!("Completed!");
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})?;
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// // Set the indicator style for the bar object
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@ -61,14 +61,19 @@ fn main() -> Result<(), LvError> {
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let (stop_ch, read_ch) = mpsc::channel();
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let closure_ui = threaded_ui.clone();
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let mut loop_started = Instant::now();
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let tick_thr = std::thread::spawn(move || loop {
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let period = Duration::from_millis(5);
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closure_ui.lock().unwrap().tick_inc(period);
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// Needs to be called periodically for LittlevGL internal timing calculations.
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{
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let mut ui = closure_ui.lock().unwrap();
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ui.tick_inc(loop_started.elapsed());
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}
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sleep(period);
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sleep(Duration::from_millis(5));
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if read_ch.try_recv().is_ok() {
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break;
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}
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loop_started = Instant::now();
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});
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let mut i = 0;
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@ -80,14 +85,13 @@ fn main() -> Result<(), LvError> {
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.unwrap()
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.event_send(&mut bar, Event::Clicked)?
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}
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bar.set_value(i, Animation::OFF)?;
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bar.set_value(i, Animation::ON)?;
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i += 1;
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sleep(Duration::from_millis(50));
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let mut ui = threaded_ui.lock().unwrap();
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ui.task_handler();
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if let Some(disp) = ui.get_display_ref() {
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threaded_ui.lock().unwrap().task_handler();
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if let Some(disp) = threaded_ui.lock().unwrap().get_display_ref() {
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window.update(disp);
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}
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@ -10,7 +10,7 @@ use lvgl::{self, Align, Color, Event, LvError, Part, State, Widget, UI};
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use lvgl_sys;
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use std::sync::{mpsc, Arc, Mutex};
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use std::thread::sleep;
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use std::time::Duration;
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use std::time::{Duration, Instant};
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fn main() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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@ -60,22 +60,24 @@ fn main() -> Result<(), LvError> {
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let (stop_ch, read_ch) = mpsc::channel();
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let closure_ui = threaded_ui.clone();
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let mut loop_started = Instant::now();
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let tick_thr = std::thread::spawn(move || loop {
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let period = Duration::from_millis(5);
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// Needs to be called periodically for LittlevGL internal timing calculations.
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closure_ui.lock().unwrap().tick_inc(period);
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{
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let mut ui = closure_ui.lock().unwrap();
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ui.tick_inc(loop_started.elapsed());
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}
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sleep(period);
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sleep(Duration::from_millis(5));
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if read_ch.try_recv().is_ok() {
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break;
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}
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loop_started = Instant::now();
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});
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'running: loop {
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let mut ui = threaded_ui.lock().unwrap();
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ui.task_handler();
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if let Some(disp) = ui.get_display_ref() {
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threaded_ui.lock().unwrap().task_handler();
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if let Some(disp) = threaded_ui.lock().unwrap().get_display_ref() {
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window.update(disp);
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}
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for event in window.events() {
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@ -86,7 +88,10 @@ fn main() -> Result<(), LvError> {
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} => {
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println!("Clicked on: {:?}", point);
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// Send a event to the button directly
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ui.event_send(&mut button, Event::Clicked)?;
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threaded_ui
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.lock()
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.unwrap()
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.event_send(&mut button, Event::Clicked)?;
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}
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SimulatorEvent::Quit => break 'running,
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_ => {}
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@ -11,7 +11,7 @@ use lvgl::{Align, Color, LvError, Part, State, Widget, UI};
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use lvgl_sys;
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use std::sync::{mpsc, Arc, Mutex};
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use std::thread::sleep;
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use std::time::Duration;
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use std::time::{Duration, Instant};
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fn main() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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@ -79,14 +79,19 @@ fn main() -> Result<(), LvError> {
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let (stop_ch, read_ch) = mpsc::channel();
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let closure_ui = threaded_ui.clone();
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let mut loop_started = Instant::now();
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let tick_thr = std::thread::spawn(move || loop {
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let period = Duration::from_millis(250);
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closure_ui.lock().unwrap().tick_inc(period);
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// Needs to be called periodically for LittlevGL internal timing calculations.
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{
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let mut ui = closure_ui.lock().unwrap();
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ui.tick_inc(loop_started.elapsed());
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}
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sleep(period);
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sleep(Duration::from_millis(5));
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if read_ch.try_recv().is_ok() {
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break;
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}
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loop_started = Instant::now();
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});
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let mut i = 0;
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@ -100,9 +105,8 @@ fn main() -> Result<(), LvError> {
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sleep(Duration::from_secs(1));
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let mut ui = threaded_ui.lock().unwrap();
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ui.task_handler();
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if let Some(disp) = ui.get_display_ref() {
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threaded_ui.lock().unwrap().task_handler();
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if let Some(disp) = threaded_ui.lock().unwrap().get_display_ref() {
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window.update(disp);
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}
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@ -9,7 +9,7 @@ use lvgl::{self, Align, Color, LvError, Part, State, Widget, UI};
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use lvgl_sys;
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use std::sync::{mpsc, Arc, Mutex};
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use std::thread::sleep;
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use std::time::Duration;
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use std::time::{Duration, Instant};
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fn main() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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@ -60,25 +60,27 @@ fn main() -> Result<(), LvError> {
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let (stop_ch, read_ch) = mpsc::channel();
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let closure_ui = threaded_ui.clone();
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let mut loop_started = Instant::now();
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let tick_thr = std::thread::spawn(move || loop {
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let period = Duration::from_millis(5);
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// Needs to be called periodically for LittlevGL internal timing calculations.
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closure_ui.lock().unwrap().tick_inc(period);
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{
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let mut ui = closure_ui.lock().unwrap();
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ui.tick_inc(loop_started.elapsed());
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}
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sleep(period);
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sleep(Duration::from_millis(5));
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if read_ch.try_recv().is_ok() {
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break;
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}
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loop_started = Instant::now();
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});
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let mut i = 0;
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'running: loop {
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gauge.set_value(0, i)?;
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let mut ui = threaded_ui.lock().unwrap();
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ui.task_handler();
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if let Some(disp) = ui.get_display_ref() {
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threaded_ui.lock().unwrap().task_handler();
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if let Some(disp) = threaded_ui.lock().unwrap().get_display_ref() {
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window.update(disp);
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}
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@ -95,7 +97,7 @@ fn main() -> Result<(), LvError> {
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}
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}
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sleep(Duration::from_millis(50));
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sleep(Duration::from_millis(15));
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if i > 99 {
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i = 0;
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