Fix examples
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36bae837f8
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335261ed6e
4 changed files with 65 additions and 65 deletions
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@ -5,13 +5,13 @@ use embedded_graphics_simulator::{
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};
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use lvgl::style::Style;
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use lvgl::widgets::{Bar, BarPart, Label, LabelAlign};
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use lvgl::{self, Align, Animation, Color, DisplayDriver, Event, Part, State, Widget, UI};
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use lvgl::{self, Align, Animation, Color, DisplayDriver, Event, LvError, Part, State, Widget, UI};
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use lvgl_sys;
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use std::sync::{mpsc, Arc, Mutex};
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use std::thread::sleep;
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use std::time::Duration;
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fn main() -> Result<(), String> {
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fn main() -> Result<(), LvError> {
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let mut display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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lvgl_sys::LV_HOR_RES_MAX,
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lvgl_sys::LV_VER_RES_MAX,
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@ -20,39 +20,39 @@ fn main() -> Result<(), String> {
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let mut window = Window::new("Bar Example", &output_settings);
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let mut ui = UI::init().unwrap();
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let mut ui = UI::init()?;
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// Implement and register your display:
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let display_driver = DisplayDriver::new(&mut display);
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ui.disp_drv_register(display_driver);
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// Create screen and widgets
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let mut screen = ui.scr_act();
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let mut screen = ui.scr_act()?;
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let mut screen_style = Style::default();
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screen_style.set_bg_color(State::DEFAULT, Color::from_rgb((255, 255, 255)));
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screen_style.set_radius(State::DEFAULT, 0);
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screen.add_style(Part::Main, screen_style);
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screen.add_style(Part::Main, screen_style)?;
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// Create the bar object
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let mut bar = Bar::new(&mut screen);
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bar.set_size(175, 20);
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bar.set_align(&mut screen, Align::Center, 0, 10);
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bar.set_range(0, 100);
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let mut bar = Bar::new(&mut screen)?;
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bar.set_size(175, 20)?;
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bar.set_align(&mut screen, Align::Center, 0, 10)?;
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bar.set_range(0, 100)?;
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// // Set the indicator style for the bar object
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let mut ind_style = Style::default();
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ind_style.set_bg_color(State::DEFAULT, Color::from_rgb((100, 245, 100)));
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bar.add_style(BarPart::Indicator, ind_style);
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bar.add_style(BarPart::Indicator, ind_style)?;
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let mut loading_lbl = Label::new(&mut screen);
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loading_lbl.set_text("Loading...");
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loading_lbl.set_align(&mut bar, Align::OutTopMid, 0, -10);
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loading_lbl.set_label_align(LabelAlign::Center);
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let mut loading_lbl = Label::new(&mut screen)?;
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loading_lbl.set_text("Loading...")?;
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loading_lbl.set_align(&mut bar, Align::OutTopMid, 0, -10)?;
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loading_lbl.set_label_align(LabelAlign::Center)?;
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let mut loading_style = Style::default();
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loading_style.set_text_color(State::DEFAULT, Color::from_rgb((0, 0, 0)));
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loading_lbl.add_style(Part::Main, loading_style);
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loading_lbl.add_style(Part::Main, loading_style)?;
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let threaded_ui = Arc::new(Mutex::new(ui));
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@ -75,9 +75,9 @@ fn main() -> Result<(), String> {
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threaded_ui
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.lock()
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.unwrap()
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.event_send(&mut loading_lbl, Event::Clicked)
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.event_send(&mut loading_lbl, Event::Clicked)?
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}
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bar.set_value(i, Animation::OFF);
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bar.set_value(i, Animation::OFF)?;
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i += 1;
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sleep(Duration::from_millis(25));
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@ -5,13 +5,13 @@ use embedded_graphics_simulator::{
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};
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use lvgl::style::Style;
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use lvgl::widgets::{Btn, Label};
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use lvgl::{self, Align, Color, DisplayDriver, Event, Part, State, Widget, UI};
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use lvgl::{self, Align, Color, DisplayDriver, Event, LvError, Part, State, Widget, UI};
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use lvgl_sys;
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use std::sync::{mpsc, Arc, Mutex};
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use std::thread::sleep;
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use std::time::Duration;
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fn main() -> Result<(), String> {
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fn main() -> Result<(), LvError> {
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let mut display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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lvgl_sys::LV_HOR_RES_MAX,
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lvgl_sys::LV_VER_RES_MAX,
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@ -20,30 +20,30 @@ fn main() -> Result<(), String> {
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let mut window = Window::new("Bar Example", &output_settings);
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let mut ui = UI::init().unwrap();
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let mut ui = UI::init()?;
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// Implement and register your display:
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let display_driver = DisplayDriver::new(&mut display);
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ui.disp_drv_register(display_driver);
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// Create screen and widgets
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let mut screen = ui.scr_act();
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let mut screen = ui.scr_act()?;
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let mut screen_style = Style::default();
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screen_style.set_bg_color(State::DEFAULT, Color::from_rgb((0, 0, 0)));
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screen.add_style(Part::Main, screen_style);
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screen.add_style(Part::Main, screen_style)?;
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// Create the button
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let mut button = Btn::new(&mut screen);
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button.set_align(&mut screen, Align::InLeftMid, 30, 0);
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button.set_size(180, 80);
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let mut btn_lbl = Label::new(&mut button);
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btn_lbl.set_text("Click me!");
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let mut button = Btn::new(&mut screen)?;
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button.set_align(&mut screen, Align::InLeftMid, 30, 0)?;
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button.set_size(180, 80)?;
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let mut btn_lbl = Label::new(&mut button)?;
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btn_lbl.set_text("Click me!")?;
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button.on_event(|_, event| {
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if let lvgl::Event::Clicked = event {
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println!("Clicked!");
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}
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});
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})?;
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let threaded_ui = Arc::new(Mutex::new(ui));
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@ -76,7 +76,7 @@ fn main() -> Result<(), String> {
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threaded_ui
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.lock()
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.unwrap()
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.event_send(&mut button, Event::Clicked);
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.event_send(&mut button, Event::Clicked)?;
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}
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SimulatorEvent::Quit => break 'running,
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_ => {}
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@ -6,13 +6,13 @@ use embedded_graphics_simulator::{
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use lvgl;
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use lvgl::style::Style;
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use lvgl::widgets::{Label, LabelAlign};
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use lvgl::{Align, Color, Part, State, Widget, UI};
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use lvgl::{Align, Color, LvError, Part, State, Widget, UI};
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use lvgl_sys;
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use std::sync::{mpsc, Arc, Mutex};
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use std::thread::sleep;
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use std::time::Duration;
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fn main() -> Result<(), String> {
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fn main() -> Result<(), LvError> {
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let mut display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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lvgl_sys::LV_HOR_RES_MAX,
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lvgl_sys::LV_VER_RES_MAX,
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@ -21,14 +21,14 @@ fn main() -> Result<(), String> {
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let mut window = Window::new("PineTime", &output_settings);
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let mut ui = UI::init().unwrap();
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let mut ui = UI::init()?;
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// Implement and register your display:
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let display_driver = lvgl::DisplayDriver::new(&mut display);
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ui.disp_drv_register(display_driver);
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// Create screen and widgets
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let mut screen = ui.scr_act();
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let mut screen = ui.scr_act()?;
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let font_roboto_28 = unsafe { &lvgl_sys::lv_theme_get_font_normal() };
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let font_noto_sans_numeric_28 = unsafe { ¬o_sans_numeric_80 };
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@ -36,33 +36,33 @@ fn main() -> Result<(), String> {
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let mut screen_style = Style::default();
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screen_style.set_bg_color(State::DEFAULT, Color::from_rgb((0, 0, 0)));
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screen_style.set_radius(State::DEFAULT, 0);
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screen.add_style(Part::Main, screen_style);
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screen.add_style(Part::Main, screen_style)?;
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let mut time = Label::new(&mut screen);
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let mut time = Label::new(&mut screen)?;
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let mut style_time = Style::default();
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//style_time.set_text_font(font_noto_sans_numeric_28);
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style_time.set_text_color(State::DEFAULT, Color::from_rgb((255, 255, 255)));
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time.add_style(Part::Main, style_time);
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time.set_align(&mut screen, Align::Center, 0, 0);
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time.set_text("20:46");
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time.set_width(240);
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time.set_height(240);
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time.add_style(Part::Main, style_time)?;
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time.set_align(&mut screen, Align::Center, 0, 0)?;
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time.set_text("20:46")?;
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time.set_width(240)?;
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time.set_height(240)?;
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let mut bt = Label::new(&mut screen);
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bt.set_width(50);
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bt.set_height(80);
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bt.set_recolor(true);
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bt.set_text("#5794f2 \u{F293}#");
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bt.set_label_align(LabelAlign::Left);
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bt.set_align(&mut screen, Align::InTopLeft, 0, 0);
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let mut bt = Label::new(&mut screen)?;
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bt.set_width(50)?;
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bt.set_height(80)?;
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bt.set_recolor(true)?;
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bt.set_text("#5794f2 \u{F293}#")?;
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bt.set_label_align(LabelAlign::Left)?;
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bt.set_align(&mut screen, Align::InTopLeft, 0, 0)?;
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let mut power = Label::new(&mut screen);
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power.set_recolor(true);
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power.set_width(80);
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power.set_height(20);
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power.set_text("#fade2a 20%#");
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power.set_label_align(LabelAlign::Right);
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power.set_align(&mut screen, Align::InTopRight, 0, 0);
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let mut power = Label::new(&mut screen)?;
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power.set_recolor(true)?;
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power.set_width(80)?;
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power.set_height(20)?;
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power.set_text("#fade2a 20%#")?;
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power.set_label_align(LabelAlign::Right)?;
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power.set_align(&mut screen, Align::InTopRight, 0, 0)?;
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let threaded_ui = Arc::new(Mutex::new(ui));
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@ -83,7 +83,7 @@ fn main() -> Result<(), String> {
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if i > 59 {
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i = 0;
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}
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time.set_text(format!("21:{:02}", i).as_str());
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time.set_text(format!("21:{:02}", i).as_str())?;
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i = 1 + i;
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sleep(Duration::from_secs(1));
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@ -5,13 +5,13 @@ use embedded_graphics_simulator::{
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};
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use lvgl::style::{Opacity, Style};
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use lvgl::widgets::{Gauge, GaugePart};
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use lvgl::{self, Align, Color, DisplayDriver, Part, State, Widget, UI};
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use lvgl::{self, Align, Color, DisplayDriver, LvError, Part, State, Widget, UI};
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use lvgl_sys;
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use std::sync::{mpsc, Arc, Mutex};
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use std::thread::sleep;
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use std::time::Duration;
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fn main() -> Result<(), String> {
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fn main() -> Result<(), LvError> {
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let mut display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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lvgl_sys::LV_HOR_RES_MAX,
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lvgl_sys::LV_VER_RES_MAX,
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@ -20,18 +20,18 @@ fn main() -> Result<(), String> {
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let mut window = Window::new("Gauge Example", &output_settings);
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let mut ui = UI::init().unwrap();
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let mut ui = UI::init()?;
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// Implement and register your display:
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let display_driver = DisplayDriver::new(&mut display);
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ui.disp_drv_register(display_driver);
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// Create screen and widgets
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let mut screen = ui.scr_act();
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let mut screen = ui.scr_act()?;
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let mut screen_style = Style::default();
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screen_style.set_bg_color(State::DEFAULT, Color::from_rgb((0, 0, 0)));
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screen.add_style(Part::Main, screen_style);
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screen.add_style(Part::Main, screen_style)?;
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// Create the gauge
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let mut gauge_style = Style::default();
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@ -52,10 +52,10 @@ fn main() -> Result<(), String> {
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gauge_style.set_scale_end_line_width(State::DEFAULT, 4);
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gauge_style.set_scale_end_border_width(State::DEFAULT, 4);
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let mut gauge = Gauge::new(&mut screen);
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gauge.add_style(GaugePart::Main, gauge_style);
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gauge.set_align(&mut screen, Align::Center, 0, 0);
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gauge.set_value(0, 50);
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let mut gauge = Gauge::new(&mut screen)?;
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gauge.add_style(GaugePart::Main, gauge_style)?;
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gauge.set_align(&mut screen, Align::Center, 0, 0)?;
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gauge.set_value(0, 50)?;
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let threaded_ui = Arc::new(Mutex::new(ui));
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@ -92,7 +92,7 @@ fn main() -> Result<(), String> {
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}
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sleep(Duration::from_millis(25));
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gauge.set_value(0, i);
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gauge.set_value(0, i)?;
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if i > 99 {
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i = 0;
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