.. |
d3d12-prelude.h
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d3d12: Move core part to gst-libs
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2024-04-01 10:37:50 +00:00 |
gstd3d12-private.h
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d3d12: Add ARGB64_LE format support
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2024-06-24 20:11:21 +09:00 |
gstd3d12.h
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d3d12: Add GstD3D12Frame struct and helper method
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2024-04-14 09:55:41 +00:00 |
gstd3d12_fwd.h
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d3d12: Add GstD3D12Frame struct and helper method
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2024-04-14 09:55:41 +00:00 |
gstd3d12bufferpool.cpp
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d3d12: Add support for mipmap texture
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2024-09-23 13:52:37 +00:00 |
gstd3d12bufferpool.h
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d3d12: Move core part to gst-libs
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2024-04-01 10:37:50 +00:00 |
gstd3d12commandallocatorpool.cpp
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d3d12commandallocatorpool: Remove unused methods
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2024-06-29 20:47:39 +09:00 |
gstd3d12commandallocatorpool.h
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d3d12commandallocatorpool: Remove unused methods
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2024-06-29 20:47:39 +09:00 |
gstd3d12commandlistpool.cpp
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d3d12device: Hold compute queue
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2024-09-14 15:33:44 +00:00 |
gstd3d12commandlistpool.h
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d3d12: Move core part to gst-libs
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2024-04-01 10:37:50 +00:00 |
gstd3d12commandqueue-private.h
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d3d12: Remove unnecessary event handles
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2024-07-16 19:17:15 +00:00 |
gstd3d12commandqueue.cpp
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d3d12: Early error out on Signal() fail
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2024-10-10 09:21:54 -04:00 |
gstd3d12commandqueue.h
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d3d12: Remove unnecessary event handles
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2024-07-16 19:17:15 +00:00 |
gstd3d12compat.h
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d3d12: Move core part to gst-libs
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2024-04-01 10:37:50 +00:00 |
gstd3d12converter-builder.cpp
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d3d12converter: Use generated sampler
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2024-09-20 19:19:15 +00:00 |
gstd3d12converter-builder.h
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d3d12converter: Use generated sampler
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2024-09-20 19:19:15 +00:00 |
gstd3d12converter-pack.cpp
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d3d12converter: Update internal method names
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2024-07-18 14:17:43 +00:00 |
gstd3d12converter-pack.h
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d3d12converter: Fix Y410 conversion
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2024-06-23 10:53:18 +00:00 |
gstd3d12converter-private.h
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d3d12: Move core part to gst-libs
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2024-04-01 10:37:50 +00:00 |
gstd3d12converter-unpack.cpp
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d3d12converter: Update internal method names
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2024-07-18 14:17:43 +00:00 |
gstd3d12converter-unpack.h
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d3d12: Add support for DXGI native packed YUV formats
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2024-06-23 22:11:32 +09:00 |
gstd3d12converter.cpp
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d3d12: Fix resource allocation on old Windows version
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2024-09-26 12:48:55 +00:00 |
gstd3d12converter.h
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d3d12: Use D3D12_FILTER_MIN_MAG_MIP_LINEAR filter by default
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2024-09-23 13:52:37 +00:00 |
gstd3d12descriptorpool.cpp
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d3d12: Move core part to gst-libs
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2024-04-01 10:37:50 +00:00 |
gstd3d12descriptorpool.h
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d3d12: Move core part to gst-libs
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2024-04-01 10:37:50 +00:00 |
gstd3d12device-private.h
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d3d12: Fix resource allocation on old Windows version
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2024-09-26 12:48:55 +00:00 |
gstd3d12device.cpp
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d3d12: Fix resource allocation on old Windows version
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2024-09-26 12:48:55 +00:00 |
gstd3d12device.h
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d3d12: Remove unnecessary event handles
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2024-07-16 19:17:15 +00:00 |
gstd3d12fencedatapool.cpp
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d3d12: Suppress fence data object leak report
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2024-07-27 03:23:22 +09:00 |
gstd3d12fencedatapool.h
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d3d12: Remove notify_com and notify_mini_object helper methods
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2024-06-19 13:19:47 +00:00 |
gstd3d12format-private.h
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d3d12: Format table refactoring
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2024-06-23 10:53:18 +00:00 |
gstd3d12format.cpp
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d3d12: Add ARGB64_LE format support
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2024-06-24 20:11:21 +09:00 |
gstd3d12format.h
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d3d12: Format table refactoring
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2024-06-23 10:53:18 +00:00 |
gstd3d12frame.cpp
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d3d12frame: Fix frame copy method
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2024-07-27 04:18:47 +09:00 |
gstd3d12frame.h
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d3d12memory: Add support for UAV descriptor cache
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2024-06-23 10:53:18 +00:00 |
gstd3d12memory-private.h
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d3d12: Add support for mipmap texture
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2024-09-23 13:52:37 +00:00 |
gstd3d12memory.cpp
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d3d12: Fix resource allocation on old Windows version
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2024-09-26 12:48:55 +00:00 |
gstd3d12memory.h
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d3d12: Add support for mipmap texture
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2024-09-23 13:52:37 +00:00 |
gstd3d12utils.cpp
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d3d12: Add gst_d3d12_get_copyable_footprints() method
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2024-09-14 15:33:44 +00:00 |
gstd3d12utils.h
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d3d12: Add gst_d3d12_get_copyable_footprints() method
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2024-09-14 15:33:44 +00:00 |
meson.build
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d3d12: Add support for DXGI native packed YUV formats
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2024-06-23 22:11:32 +09:00 |