d3d12: Add support for DXGI native packed YUV formats

Adding YUY2, Y210, Y216, and Y416 format support

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7092>
This commit is contained in:
Seungha Yang 2024-06-23 02:01:50 +09:00
parent dd4d85272e
commit 66cc3ff84e
6 changed files with 566 additions and 133 deletions

View file

@ -42,8 +42,8 @@
/* DXGI (semi) native formats */
#define GST_D3D12_TIER_0_FORMATS \
"RGBA64_LE, RGB10A2_LE, Y410, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, " \
"P010_10LE, RGBx, BGRx, NV12"
"RGBA64_LE, Y416_LE, Y412_LE, RGB10A2_LE, Y410, Y216_LE, Y212_LE, Y210, " \
"VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, YUY2, NV12"
/* both SRV and RTV are supported */
#define GST_D3D12_TIER_1_FORMATS \

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@ -147,18 +147,32 @@ gst_d3d12_pack_new (GstD3D12Device * device,
priv->in_info = *converter_output_info;
priv->out_info = *converter_output_info;
switch (GST_VIDEO_INFO_FORMAT (converter_output_info)) {
auto conv_format = GST_VIDEO_FORMAT_UNKNOWN;
auto format = GST_VIDEO_INFO_FORMAT (converter_output_info);
switch (format) {
case GST_VIDEO_FORMAT_YUY2:
conv_format = GST_VIDEO_FORMAT_AYUV;
break;
case GST_VIDEO_FORMAT_Y410:
priv->need_process = true;
gst_video_info_set_format (&priv->in_info, GST_VIDEO_FORMAT_AYUV64,
converter_output_info->width, converter_output_info->height);
priv->in_info.colorimetry = converter_output_info->colorimetry;
priv->in_info.chroma_site = converter_output_info->chroma_site;
case GST_VIDEO_FORMAT_Y412_LE:
case GST_VIDEO_FORMAT_Y416_LE:
case GST_VIDEO_FORMAT_Y210:
case GST_VIDEO_FORMAT_Y212_LE:
case GST_VIDEO_FORMAT_Y216_LE:
conv_format = GST_VIDEO_FORMAT_AYUV64;
break;
default:
return self;
}
g_assert (conv_format != GST_VIDEO_FORMAT_UNKNOWN);
priv->need_process = true;
gst_video_info_set_format (&priv->in_info, conv_format,
converter_output_info->width, converter_output_info->height);
priv->in_info.colorimetry = converter_output_info->colorimetry;
priv->in_info.chroma_site = converter_output_info->chroma_site;
auto dev_handle = gst_d3d12_device_get_device_handle (device);
priv->heap_inc_size = dev_handle->GetDescriptorHandleIncrementSize
(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);

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@ -0,0 +1,476 @@
/* GStreamer
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d12.h"
#include "gstd3d12-private.h"
#include <gst/d3dshader/gstd3dshader.h>
#include "gstd3d12converter-unpack.h"
#include <directx/d3dx12.h>
#include <wrl.h>
#include <math.h>
GST_DEBUG_CATEGORY_EXTERN (gst_d3d12_converter_debug);
#define GST_CAT_DEFAULT gst_d3d12_converter_debug
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
/* *INDENT-ON* */
struct GstD3D12UnpackPrivate
{
~GstD3D12UnpackPrivate ()
{
if (upload_pool)
gst_buffer_pool_set_active (upload_pool, FALSE);
if (output_pool)
gst_buffer_pool_set_active (output_pool, FALSE);
gst_clear_object (&upload_pool);
gst_clear_object (&output_pool);
gst_clear_object (&desc_pool);
gst_clear_object (&device);
}
GstD3D12Device *device = nullptr;
GstVideoInfo in_info;
GstVideoInfo out_info;
GstVideoInfo upload_info;
GstVideoInfo pool_info;
ComPtr < ID3D12RootSignature > rs_typed;
ComPtr < ID3D12PipelineState > pso_typed;
guint tg_x = 0;
guint tg_y = 0;
guint x_unit = 8;
guint y_unit = 8;
GstD3D12DescriptorPool *desc_pool = nullptr;
GstBufferPool *upload_pool = nullptr;
GstBufferPool *output_pool = nullptr;
bool need_process = false;
guint heap_inc_size;
};
struct _GstD3D12Unpack
{
GstObject parent;
GstD3D12Device *device;
GstD3D12UnpackPrivate *priv;
};
static void gst_d3d12_unpack_finalize (GObject * object);
#define gst_d3d12_unpack_parent_class parent_class
G_DEFINE_TYPE (GstD3D12Unpack, gst_d3d12_unpack, GST_TYPE_OBJECT);
static void
gst_d3d12_unpack_class_init (GstD3D12UnpackClass * klass)
{
auto object_class = G_OBJECT_CLASS (klass);
object_class->finalize = gst_d3d12_unpack_finalize;
}
static void
gst_d3d12_unpack_init (GstD3D12Unpack * self)
{
self->priv = new GstD3D12UnpackPrivate ();
}
static void
gst_d3d12_unpack_finalize (GObject * object)
{
auto self = GST_D3D12_UNPACK (object);
delete self->priv;
gst_clear_object (&self->device);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
static GstBufferPool *
gst_d3d12_unpacker_create_pool (GstD3D12Unpack * self,
const GstVideoInfo * info, D3D12_RESOURCE_FLAGS resource_flags)
{
auto priv = self->priv;
auto pool = gst_d3d12_buffer_pool_new (priv->device);
auto caps = gst_video_info_to_caps (info);
auto config = gst_buffer_pool_get_config (pool);
auto params = gst_d3d12_allocation_params_new (priv->device, info,
GST_D3D12_ALLOCATION_FLAG_DEFAULT, resource_flags, D3D12_HEAP_FLAG_NONE);
gst_buffer_pool_config_set_d3d12_allocation_params (config, params);
gst_d3d12_allocation_params_free (params);
gst_buffer_pool_config_set_params (config, caps, priv->out_info.size, 0, 0);
gst_caps_unref (caps);
if (!gst_buffer_pool_set_config (pool, config)) {
GST_ERROR_OBJECT (self, "Couldn't set pool config");
gst_object_unref (pool);
return nullptr;
}
if (!gst_buffer_pool_set_active (pool, TRUE)) {
GST_ERROR_OBJECT (self, "Couldn't set active");
gst_object_unref (pool);
return nullptr;
}
return pool;
}
GstD3D12Unpack *
gst_d3d12_unpack_new (GstD3D12Device * device,
const GstVideoInfo * converter_input_info)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
g_return_val_if_fail (converter_input_info, nullptr);
auto self = (GstD3D12Unpack *) g_object_new (GST_TYPE_D3D12_UNPACK, nullptr);
gst_object_ref_sink (self);
auto priv = self->priv;
priv->device = (GstD3D12Device *) gst_object_ref (device);
priv->in_info = *converter_input_info;
priv->out_info = *converter_input_info;
priv->upload_info = *converter_input_info;
priv->pool_info = *converter_input_info;
auto conv_format = GST_VIDEO_FORMAT_UNKNOWN;
auto format = GST_VIDEO_INFO_FORMAT (converter_input_info);
switch (format) {
case GST_VIDEO_FORMAT_YUY2:
conv_format = GST_VIDEO_FORMAT_AYUV;
break;
case GST_VIDEO_FORMAT_Y210:
case GST_VIDEO_FORMAT_Y212_LE:
case GST_VIDEO_FORMAT_Y216_LE:
conv_format = GST_VIDEO_FORMAT_AYUV64;
break;
default:
return self;
}
g_assert (conv_format != GST_VIDEO_FORMAT_UNKNOWN);
priv->need_process = true;
gst_video_info_set_format (&priv->out_info, conv_format,
converter_input_info->width, converter_input_info->height);
priv->out_info.colorimetry = converter_input_info->colorimetry;
priv->out_info.chroma_site = converter_input_info->chroma_site;
priv->pool_info = priv->out_info;
auto dev_handle = gst_d3d12_device_get_device_handle (device);
priv->heap_inc_size = dev_handle->GetDescriptorHandleIncrementSize
(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
D3D12_DESCRIPTOR_HEAP_DESC heap_desc = { };
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
heap_desc.NumDescriptors = 2;
priv->desc_pool = gst_d3d12_descriptor_pool_new (dev_handle, &heap_desc);
D3D12_ROOT_SIGNATURE_FLAGS rs_flags =
D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS;
D3D_ROOT_SIGNATURE_VERSION rs_version = D3D_ROOT_SIGNATURE_VERSION_1_0;
CD3DX12_ROOT_PARAMETER param;
CD3DX12_DESCRIPTOR_RANGE range[2];
range[0].Init (D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 0, 0);
range[1].Init (D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 0, 0);
param.InitAsDescriptorTable (2, range);
D3D12_VERSIONED_ROOT_SIGNATURE_DESC rs_desc = { };
ComPtr < ID3DBlob > rs_blob;
ComPtr < ID3DBlob > error_blob;
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC::Init_1_0 (rs_desc, 1, &param,
0, nullptr, rs_flags);
auto hr = D3DX12SerializeVersionedRootSignature (&rs_desc,
rs_version, &rs_blob, &error_blob);
if (!gst_d3d12_result (hr, device)) {
const gchar *error_msg = nullptr;
if (error_blob)
error_msg = (const gchar *) error_blob->GetBufferPointer ();
GST_ERROR_OBJECT (self,
"Couldn't serialize root signature, hr: 0x%x, error detail: %s",
(guint) hr, GST_STR_NULL (error_msg));
gst_object_unref (self);
return nullptr;
}
hr = dev_handle->CreateRootSignature (0, rs_blob->GetBufferPointer (),
rs_blob->GetBufferSize (), IID_PPV_ARGS (&priv->rs_typed));
if (!gst_d3d12_result (hr, device)) {
GST_ERROR_OBJECT (device, "Couldn't create root signature");
gst_object_unref (self);
return nullptr;
}
GstD3DConverterCSByteCode bytecode;
if (!gst_d3d_converter_shader_get_cs_blob (GST_VIDEO_INFO_FORMAT
(&priv->in_info), GST_VIDEO_INFO_FORMAT (&priv->out_info),
GST_D3D_SM_5_0, &bytecode)) {
GST_ERROR_OBJECT (device, "Couldn't get shader blob");
gst_object_unref (self);
return nullptr;
}
priv->tg_x = (guint) ceil (priv->in_info.width / (float) bytecode.x_unit);
priv->tg_y = (guint) ceil (priv->in_info.height / (float) bytecode.y_unit);
priv->x_unit = bytecode.x_unit;
priv->y_unit = bytecode.x_unit;
D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = { };
pso_desc.pRootSignature = priv->rs_typed.Get ();
pso_desc.CS.pShaderBytecode = bytecode.byte_code.byte_code;
pso_desc.CS.BytecodeLength = bytecode.byte_code.byte_code_len;
hr = dev_handle->CreateComputePipelineState (&pso_desc,
IID_PPV_ARGS (&priv->pso_typed));
if (!gst_d3d12_result (hr, device)) {
GST_ERROR_OBJECT (self, "Couldn't create pso");
gst_object_unref (self);
return nullptr;
}
priv->output_pool = gst_d3d12_unpacker_create_pool (self,
&priv->pool_info, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS |
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS);
if (!priv->output_pool) {
gst_object_unref (self);
return nullptr;
}
return self;
}
gboolean
gst_d3d12_unpack_get_video_info (GstD3D12Unpack * unpack,
GstVideoInfo * unpack_output_info)
{
g_return_val_if_fail (GST_IS_D3D12_UNPACK (unpack), FALSE);
g_return_val_if_fail (unpack_output_info, FALSE);
auto priv = unpack->priv;
*unpack_output_info = priv->out_info;
return TRUE;
}
static gboolean
gst_d3d12_unpack_needs_upload (GstD3D12Unpack * self, GstBuffer * buf)
{
auto priv = self->priv;
auto mem = gst_buffer_peek_memory (buf, 0);
if (!gst_is_d3d12_memory (mem))
return TRUE;
auto dmem = GST_D3D12_MEMORY_CAST (mem);
if (!gst_d3d12_device_is_equal (dmem->device, priv->device))
return TRUE;
auto resource = gst_d3d12_memory_get_resource_handle (dmem);
auto desc = GetDesc (resource);
if ((desc.Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) ==
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) {
return TRUE;
}
return FALSE;
}
static GstBuffer *
gst_d3d12_unpack_upload (GstD3D12Unpack * self, GstBuffer * in_buf,
gint & width, gint & height)
{
auto priv = self->priv;
GstBuffer *upload_buf = nullptr;
auto meta = gst_buffer_get_video_meta (in_buf);
if (meta) {
width = meta->width;
height = meta->height;
} else {
width = priv->in_info.width;
height = priv->in_info.height;
}
if (!gst_d3d12_unpack_needs_upload (self, in_buf))
return gst_buffer_ref (in_buf);
if (priv->upload_info.width != width || priv->upload_info.height != height) {
gst_video_info_set_format (&priv->upload_info,
GST_VIDEO_INFO_FORMAT (&priv->in_info), width, height);
if (priv->upload_pool) {
gst_buffer_pool_set_active (priv->upload_pool, FALSE);
gst_clear_object (&priv->upload_pool);
}
}
if (!priv->upload_pool) {
priv->upload_pool = gst_d3d12_unpacker_create_pool (self,
&priv->upload_info, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS);
if (!priv->upload_pool)
return nullptr;
}
gst_buffer_pool_acquire_buffer (priv->upload_pool, &upload_buf, nullptr);
if (!upload_buf) {
GST_ERROR_OBJECT (self, "Couldn't acquire fallback buf");
return nullptr;
}
if (gst_d3d12_buffer_copy_into (upload_buf, in_buf, &priv->upload_info)) {
GST_ERROR_OBJECT (self, "Couldn't copy to upload buffer");
gst_buffer_unref (upload_buf);
return nullptr;
}
return upload_buf;
}
static GstBuffer *
gst_d3d12_unpack_create_output (GstD3D12Unpack * self, gint width, gint height)
{
auto priv = self->priv;
if (priv->pool_info.width != width || priv->pool_info.height != height) {
if (priv->output_pool)
gst_buffer_pool_set_active (priv->output_pool, FALSE);
gst_clear_object (&priv->output_pool);
gst_video_info_set_format (&priv->pool_info,
GST_VIDEO_INFO_FORMAT (&priv->out_info), width, height);
}
if (!priv->output_pool) {
priv->output_pool = gst_d3d12_unpacker_create_pool (self,
&priv->pool_info, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS |
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS);
if (!priv->output_pool)
return nullptr;
priv->tg_x = (guint) ceil (width / (float) priv->x_unit);
priv->tg_y = (guint) ceil (height / (float) priv->y_unit);
}
GstBuffer *outbuf = nullptr;
gst_buffer_pool_acquire_buffer (priv->output_pool, &outbuf, nullptr);
return outbuf;
}
GstBuffer *
gst_d3d12_unpack_execute (GstD3D12Unpack * unpack, GstBuffer * buffer,
GstD3D12FenceData * fence_data, ID3D12GraphicsCommandList * cl)
{
g_return_val_if_fail (GST_IS_D3D12_UNPACK (unpack), FALSE);
g_return_val_if_fail (GST_IS_BUFFER (buffer), FALSE);
g_return_val_if_fail (fence_data, FALSE);
g_return_val_if_fail (cl, FALSE);
auto priv = unpack->priv;
gint width, height;
auto upload_buf = gst_d3d12_unpack_upload (unpack, buffer, width, height);
if (!upload_buf)
return nullptr;
if (!priv->need_process)
return upload_buf;
auto outbuf = gst_d3d12_unpack_create_output (unpack, width, height);
if (!outbuf) {
GST_ERROR_OBJECT (unpack, "Couldn't create output buffer");
gst_buffer_unref (upload_buf);
return nullptr;
}
GstD3D12Frame in_frame;
GstD3D12Frame out_frame;
if (!gst_d3d12_frame_map (&in_frame, &priv->in_info, upload_buf,
GST_MAP_D3D12, GST_D3D12_FRAME_MAP_FLAG_SRV)) {
GST_ERROR_OBJECT (unpack, "Couldn't map input frame");
gst_buffer_unref (upload_buf);
gst_buffer_unref (outbuf);
return nullptr;
}
if (!gst_d3d12_frame_map (&out_frame, &priv->out_info, outbuf,
GST_MAP_D3D12, GST_D3D12_FRAME_MAP_FLAG_UAV)) {
GST_ERROR_OBJECT (unpack, "Couldn't map output frame");
gst_d3d12_frame_unmap (&in_frame);
gst_buffer_unref (upload_buf);
gst_buffer_unref (outbuf);
return nullptr;
}
GstD3D12Descriptor *descriptor;
if (!gst_d3d12_descriptor_pool_acquire (priv->desc_pool, &descriptor)) {
GST_ERROR_OBJECT (unpack, "Couldn't acquire descriptor heap");
gst_d3d12_frame_unmap (&in_frame);
gst_buffer_unref (upload_buf);
gst_buffer_unref (outbuf);
return nullptr;
}
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (descriptor));
auto device = gst_d3d12_device_get_device_handle (priv->device);
auto desc_handle = gst_d3d12_descriptor_get_handle (descriptor);
auto desc_cpu_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE
(GetCPUDescriptorHandleForHeapStart (desc_handle));
device->CopyDescriptorsSimple (1, desc_cpu_handle,
in_frame.srv_desc_handle[0], D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
desc_cpu_handle.Offset (priv->heap_inc_size);
device->CopyDescriptorsSimple (1, desc_cpu_handle,
out_frame.uav_desc_handle[0], D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
cl->SetComputeRootSignature (priv->rs_typed.Get ());
cl->SetPipelineState (priv->pso_typed.Get ());
ID3D12DescriptorHeap *heaps[] = { desc_handle };
cl->SetDescriptorHeaps (1, heaps);
cl->SetComputeRootDescriptorTable (0,
GetGPUDescriptorHandleForHeapStart (desc_handle));
cl->Dispatch (priv->tg_x, priv->tg_y, 1);
D3D12_RESOURCE_BARRIER barrier =
CD3DX12_RESOURCE_BARRIER::Transition (out_frame.data[0],
D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
cl->ResourceBarrier (1, &barrier);
gst_d3d12_frame_unmap (&out_frame);
gst_d3d12_frame_unmap (&in_frame);
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (upload_buf));
return outbuf;
}

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@ -0,0 +1,43 @@
/* GStreamer
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/d3d12/gstd3d12_fwd.h>
G_BEGIN_DECLS
#define GST_TYPE_D3D12_UNPACK (gst_d3d12_unpack_get_type())
G_DECLARE_FINAL_TYPE (GstD3D12Unpack, gst_d3d12_unpack,
GST, D3D12_UNPACK, GstObject);
GstD3D12Unpack * gst_d3d12_unpack_new (GstD3D12Device * device,
const GstVideoInfo * converter_input_info);
gboolean gst_d3d12_unpack_get_video_info (GstD3D12Unpack * unpack,
GstVideoInfo * unpack_output_info);
GstBuffer * gst_d3d12_unpack_execute (GstD3D12Unpack * unpack,
GstBuffer * buffer,
GstD3D12FenceData * fence_data,
ID3D12GraphicsCommandList * cl);
G_END_DECLS

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@ -26,6 +26,7 @@
#include "gstd3d12converter-builder.h"
#include "gstd3d12converter-private.h"
#include "gstd3d12converter-pack.h"
#include "gstd3d12converter-unpack.h"
#include <directx/d3dx12.h>
#include <wrl.h>
#include <string.h>
@ -238,16 +239,14 @@ struct _GstD3D12ConverterPrivate
if (fence_val > 0 && cq)
gst_d3d12_command_queue_fence_wait (cq, fence_val, nullptr);
if (fallback_pool) {
gst_buffer_pool_set_active (fallback_pool, FALSE);
gst_clear_object (&fallback_pool);
}
gst_clear_object (&srv_heap_pool);
gst_clear_object (&cq);
gst_clear_object (&pack);
gst_clear_object (&unpack);
}
GstD3D12CommandQueue *cq = nullptr;
GstD3D12Unpack *unpack = nullptr;
GstD3D12Pack *pack = nullptr;
GstVideoInfo in_info;
@ -263,9 +262,6 @@ struct _GstD3D12ConverterPrivate
DXGI_SAMPLE_DESC sample_desc;
gboolean update_pso = FALSE;
GstVideoInfo fallback_pool_info;
GstBufferPool *fallback_pool = nullptr;
ConverterRootSignaturePtr crs;
ComPtr<ID3D12RootSignature> rs;
@ -1676,6 +1672,13 @@ gst_d3d12_converter_new (GstD3D12Device * device, GstD3D12CommandQueue * queue,
}
gst_object_ref (priv->cq);
priv->unpack = gst_d3d12_unpack_new (device, in_info);
if (!priv->unpack) {
GST_ERROR_OBJECT (self, "Couldn't create unpack object");
gst_object_unref (self);
return nullptr;
}
priv->pack = gst_d3d12_pack_new (device, out_info);
if (!priv->pack) {
GST_ERROR_OBJECT (self, "Couldn't create pack object");
@ -1724,7 +1727,7 @@ gst_d3d12_converter_new (GstD3D12Device * device, GstD3D12CommandQueue * queue,
allow_gamma, allow_primaries);
self->device = (GstD3D12Device *) gst_object_ref (device);
priv->in_info = *in_info;
gst_d3d12_unpack_get_video_info (priv->unpack, &priv->in_info);
gst_d3d12_pack_get_video_info (priv->pack, &priv->out_info);
auto in_format = GST_VIDEO_INFO_FORMAT (&priv->in_info);
@ -2033,104 +2036,6 @@ gst_d3d12_converter_execute (GstD3D12Converter * self, GstD3D12Frame * in_frame,
return TRUE;
}
static GstBuffer *
gst_d3d12_converter_upload_buffer (GstD3D12Converter * self, GstBuffer * in_buf)
{
GstVideoFrame in_frame, out_frame;
auto priv = self->priv;
GstBuffer *fallback_buf = nullptr;
if (!gst_video_frame_map (&in_frame, &priv->in_info, in_buf, GST_MAP_READ)) {
GST_ERROR_OBJECT (self, "Couldn't map video frame");
return nullptr;
}
if (priv->fallback_pool) {
if (priv->fallback_pool_info.width != in_frame.info.width ||
priv->fallback_pool_info.height != in_frame.info.height) {
gst_buffer_pool_set_active (priv->fallback_pool, FALSE);
gst_clear_object (&priv->fallback_pool);
}
}
if (!priv->fallback_pool) {
priv->fallback_pool = gst_d3d12_buffer_pool_new (self->device);
priv->fallback_pool_info = in_frame.info;
auto caps = gst_video_info_to_caps (&in_frame.info);
auto config = gst_buffer_pool_get_config (priv->fallback_pool);
auto params = gst_d3d12_allocation_params_new (self->device, &in_frame.info,
GST_D3D12_ALLOCATION_FLAG_DEFAULT,
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS, D3D12_HEAP_FLAG_NONE);
gst_buffer_pool_config_set_d3d12_allocation_params (config, params);
gst_d3d12_allocation_params_free (params);
gst_buffer_pool_config_set_params (config, caps, in_frame.info.size, 0, 0);
gst_caps_unref (caps);
if (!gst_buffer_pool_set_config (priv->fallback_pool, config)) {
GST_ERROR_OBJECT (self, "Couldn't set pool config");
gst_video_frame_unmap (&in_frame);
gst_clear_object (&priv->fallback_pool);
return nullptr;
}
if (!gst_buffer_pool_set_active (priv->fallback_pool, TRUE)) {
GST_ERROR_OBJECT (self, "Failed to set active");
gst_video_frame_unmap (&in_frame);
gst_clear_object (&priv->fallback_pool);
return nullptr;
}
}
gst_buffer_pool_acquire_buffer (priv->fallback_pool, &fallback_buf, nullptr);
if (!fallback_buf) {
GST_ERROR_OBJECT (self, "Couldn't acquire fallback buf");
gst_video_frame_unmap (&in_frame);
return nullptr;
}
if (!gst_video_frame_map (&out_frame, &priv->fallback_pool_info, fallback_buf,
GST_MAP_WRITE)) {
GST_ERROR_OBJECT (self, "Couldn't map output frame");
gst_video_frame_unmap (&in_frame);
gst_buffer_unref (fallback_buf);
return nullptr;
}
auto copy_ret = gst_video_frame_copy (&out_frame, &in_frame);
gst_video_frame_unmap (&out_frame);
gst_video_frame_unmap (&in_frame);
if (!copy_ret) {
GST_ERROR_OBJECT (self, "Couldn't copy to fallback buffer");
gst_buffer_unref (fallback_buf);
return nullptr;
}
return fallback_buf;
}
static gboolean
gst_d3d12_converter_check_needs_upload (GstD3D12Converter * self,
GstBuffer * buf)
{
auto mem = gst_buffer_peek_memory (buf, 0);
if (!gst_is_d3d12_memory (mem))
return TRUE;
auto dmem = GST_D3D12_MEMORY_CAST (mem);
if (!gst_d3d12_device_is_equal (dmem->device, self->device))
return TRUE;
auto resource = gst_d3d12_memory_get_resource_handle (dmem);
auto desc = GetDesc (resource);
if ((desc.Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) ==
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) {
return TRUE;
}
return FALSE;
}
/**
* gst_d3d12_converter_convert_buffer:
* @converter: a #GstD3D12Converter
@ -2167,39 +2072,36 @@ gst_d3d12_converter_convert_buffer (GstD3D12Converter * converter,
auto priv = converter->priv;
auto render_target =
gst_d3d12_pack_acquire_render_target (priv->pack, out_buf);
auto render_target = gst_d3d12_pack_acquire_render_target (priv->pack,
out_buf);
if (!render_target) {
GST_ERROR_OBJECT (converter, "Couldn't get render target buffer");
return FALSE;
}
in_buf = gst_d3d12_unpack_execute (priv->unpack, in_buf, fence_data,
command_list);
if (!in_buf) {
GST_ERROR_OBJECT (converter, "Preprocessing failed");
gst_buffer_unref (render_target);
return FALSE;
}
/* Don't map output memory, we don't actually update output memory here */
if (!gst_d3d12_frame_map (&out_frame, &priv->out_info, render_target,
(GstMapFlags) GST_MAP_D3D12, GST_D3D12_FRAME_MAP_FLAG_RTV)) {
GST_ERROR_OBJECT (converter, "Couldn't map output buffer");
gst_buffer_unref (render_target);
gst_buffer_unref (in_buf);
return FALSE;
}
gboolean need_upload = gst_d3d12_converter_check_needs_upload (converter,
in_buf);
if (need_upload) {
in_buf = gst_d3d12_converter_upload_buffer (converter, in_buf);
if (!in_buf) {
gst_d3d12_frame_unmap (&out_frame);
gst_buffer_unref (render_target);
return FALSE;
}
}
if (!gst_d3d12_frame_map (&in_frame, &priv->in_info,
in_buf, GST_MAP_READ_D3D12, GST_D3D12_FRAME_MAP_FLAG_SRV)) {
GST_ERROR_OBJECT (converter, "Couldn't map fallback input");
if (need_upload)
gst_buffer_unref (in_buf);
gst_d3d12_frame_unmap (&out_frame);
gst_buffer_unref (render_target);
gst_buffer_unref (in_buf);
return FALSE;
}
@ -2219,10 +2121,7 @@ gst_d3d12_converter_convert_buffer (GstD3D12Converter * converter,
gst_d3d12_frame_unmap (&in_frame);
gst_d3d12_frame_unmap (&out_frame);
/* fence data will hold this buffer */
if (need_upload)
gst_buffer_unref (in_buf);
gst_buffer_unref (in_buf);
gst_buffer_unref (render_target);
return ret;

View file

@ -4,6 +4,7 @@ d3d12_sources = [
'gstd3d12commandlistpool.cpp',
'gstd3d12commandqueue.cpp',
'gstd3d12converter-builder.cpp',
'gstd3d12converter-unpack.cpp',
'gstd3d12converter-pack.cpp',
'gstd3d12converter.cpp',
'gstd3d12descriptorpool.cpp',