d3d12converter: Use generated sampler

... instead of static ones, in order to support sampler state update

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7550>
This commit is contained in:
Seungha Yang 2024-09-18 23:01:57 +09:00 committed by GStreamer Marge Bot
parent 05353e69ca
commit c75e6d01c5
5 changed files with 179 additions and 52 deletions

View file

@ -121,34 +121,21 @@ gst_d3d12_get_converter_vertex_shader_blob (D3D12_SHADER_BYTECODE * vs,
/* root signature
*
* +-----+---------+--------------+
* | RS | size in | |
* | idx | DWORD | |
* +-----+---------+--------------+
* | 0 | 1 | table (SRV) |
* +-----+---------+--------------+
* | 1 | 16 | VS matrix |
* +-----+---------+--------------+
* | 2 | 1 | PS alpha |
* +-----+---------+--------------+
* | 3 | 2 | PS CBV |
* +-----+---------+--------------+
* +-----+---------+------------------+
* | RS | size in | |
* | idx | DWORD | |
* +-----+---------+------------------+
* | 0 | 1 | table (SRV) |
* +-----+---------+------------------+
* | 1 | 1 | table (Sampler) |
* +-----+---------+------------------+
* | 2 | 16 | VS matrix |
* +-----+---------+------------------+
* | 3 | 1 | PS alpha |
* +-----+---------+------------------+
* | 4 | 2 | PS CBV |
* +-----+---------+------------------+
*/
static const D3D12_STATIC_SAMPLER_DESC static_sampler_desc_ = {
D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT,
D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
0,
1,
D3D12_COMPARISON_FUNC_ALWAYS,
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK,
0,
D3D12_FLOAT32_MAX,
0,
0,
D3D12_SHADER_VISIBILITY_PIXEL
};
static const D3D12_ROOT_SIGNATURE_FLAGS rs_flags_ =
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |
@ -159,28 +146,15 @@ static const D3D12_ROOT_SIGNATURE_FLAGS rs_flags_ =
D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS;
ConverterRootSignature::ConverterRootSignature (D3D_ROOT_SIGNATURE_VERSION
version, UINT num_srv, D3D12_FILTER filter, bool build_lut)
version, UINT num_srv, bool build_lut)
{
D3D12_VERSIONED_ROOT_SIGNATURE_DESC desc = { };
num_srv_ = num_srv;
have_lut_ = build_lut;
std::vector < D3D12_STATIC_SAMPLER_DESC > static_sampler;
D3D12_STATIC_SAMPLER_DESC sampler_desc = static_sampler_desc_;
sampler_desc.Filter = filter;
if (filter == D3D12_FILTER_ANISOTROPIC)
sampler_desc.MaxAnisotropy = 16;
static_sampler.push_back (sampler_desc);
if (build_lut) {
sampler_desc = static_sampler_desc_;
sampler_desc.ShaderRegister = 1;
static_sampler.push_back (sampler_desc);
}
std::vector < D3D12_DESCRIPTOR_RANGE1 > range_v1_1;
std::vector < D3D12_DESCRIPTOR_RANGE1 > sampler_range_v1_1;
std::vector < D3D12_ROOT_PARAMETER1 > param_list_v1_1;
CD3DX12_ROOT_PARAMETER1 param;
@ -207,6 +181,20 @@ ConverterRootSignature::ConverterRootSignature (D3D_ROOT_SIGNATURE_VERSION
range_v1_1.data (), D3D12_SHADER_VISIBILITY_PIXEL);
param_list_v1_1.push_back (param);
/* sampler state, can be updated */
ps_sampler_ = (UINT) param_list_v1_1.size ();
sampler_range_v1_1.push_back (CD3DX12_DESCRIPTOR_RANGE1
(D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, 1, 0, 0,
D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE));
if (build_lut) {
sampler_range_v1_1.push_back (CD3DX12_DESCRIPTOR_RANGE1
(D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, 1, 1, 0,
D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE));
}
param.InitAsDescriptorTable (sampler_range_v1_1.size (),
sampler_range_v1_1.data (), D3D12_SHADER_VISIBILITY_PIXEL);
param_list_v1_1.push_back (param);
/* VS root const, maybe updated */
vs_root_const_ = (UINT) param_list_v1_1.size ();
param.InitAsConstants (16, 0, 0, D3D12_SHADER_VISIBILITY_VERTEX);
@ -225,8 +213,7 @@ ConverterRootSignature::ConverterRootSignature (D3D_ROOT_SIGNATURE_VERSION
param_list_v1_1.push_back (param);
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC::Init_1_1 (desc,
param_list_v1_1.size (), param_list_v1_1.data (),
static_sampler.size (), static_sampler.data (), rs_flags_);
param_list_v1_1.size (), param_list_v1_1.data (), 0, nullptr, rs_flags_);
ComPtr < ID3DBlob > error_blob;
hr_ = D3DX12SerializeVersionedRootSignature (&desc,
@ -242,7 +229,7 @@ ConverterRootSignature::ConverterRootSignature (D3D_ROOT_SIGNATURE_VERSION
ConverterRootSignaturePtr
gst_d3d12_get_converter_root_signature (GstD3D12Device * device,
GstVideoFormat in_format, CONVERT_TYPE type, D3D12_FILTER filter)
GstVideoFormat in_format, CONVERT_TYPE type)
{
auto info = gst_video_format_get_info (in_format);
auto num_planes = GST_VIDEO_FORMAT_INFO_N_PLANES (info);
@ -264,7 +251,7 @@ gst_d3d12_get_converter_root_signature (GstD3D12Device * device,
build_lut = true;
auto rs = std::make_shared < ConverterRootSignature >
(rs_version, num_planes, filter, build_lut);
(rs_version, num_planes, build_lut);
if (!rs->IsValid ())
return nullptr;

View file

@ -47,13 +47,18 @@ class ConverterRootSignature
public:
ConverterRootSignature () = delete;
ConverterRootSignature (D3D_ROOT_SIGNATURE_VERSION version, UINT num_srv,
D3D12_FILTER filter, bool build_lut);
bool build_lut);
UINT GetPsSrvIdx ()
{
return ps_srv_;
}
UINT GetPsSamplerIdx ()
{
return ps_sampler_;
}
UINT GetNumSrv ()
{
return num_srv_;
@ -98,6 +103,7 @@ private:
Microsoft::WRL::ComPtr<ID3DBlob> blob_;
UINT ps_srv_ = 0;
UINT ps_sampler_ = 0;
UINT ps_cbv_ = 0;
UINT vs_root_const_ = 0;
UINT num_srv_ = 0;
@ -123,5 +129,4 @@ gst_d3d12_get_converter_vertex_shader_blob (D3D12_SHADER_BYTECODE * vs,
ConverterRootSignaturePtr
gst_d3d12_get_converter_root_signature (GstD3D12Device * device,
GstVideoFormat in_format,
CONVERT_TYPE type,
D3D12_FILTER filter);
CONVERT_TYPE type);

View file

@ -274,6 +274,7 @@ struct _GstD3D12ConverterPrivate
ComPtr<ID3D12Resource> gamma_enc_lut;
D3D12_PLACED_SUBRESOURCE_FOOTPRINT gamma_lut_layout;
ComPtr<ID3D12DescriptorHeap> gamma_lut_heap;
ComPtr<ID3D12DescriptorHeap> sampler_heap;
std::vector<QuadData> quad_data;
@ -281,6 +282,7 @@ struct _GstD3D12ConverterPrivate
guint srv_inc_size;
guint rtv_inc_size;
guint sampler_inc_size;
guint64 input_texture_width;
guint input_texture_height;
@ -673,11 +675,13 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
priv->rtv_inc_size = device->GetDescriptorHandleIncrementSize
(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
priv->sampler_inc_size = device->GetDescriptorHandleIncrementSize
(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
ComPtr < ID3DBlob > rs_blob;
priv->crs =
gst_d3d12_get_converter_root_signature (self->device,
GST_VIDEO_INFO_FORMAT (in_info), priv->convert_type, sampler_filter);
GST_VIDEO_INFO_FORMAT (in_info), priv->convert_type);
if (!priv->crs) {
GST_ERROR_OBJECT (self, "Couldn't get root signature blob");
return FALSE;
@ -691,6 +695,60 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
return FALSE;
}
ComPtr < ID3D12DescriptorHeap > sampler_heap;
hr = gst_d3d12_device_get_sampler_state (self->device, sampler_filter,
&sampler_heap);
if (FAILED (hr) && sampler_filter != D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT) {
sampler_filter = D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT;
GST_WARNING_OBJECT (self,
"Couldn't create requested sampler, trying linear sampler");
hr = gst_d3d12_device_get_sampler_state (self->device,
sampler_filter, &sampler_heap);
}
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't create sampler");
return FALSE;
}
if (priv->crs->HaveLut ()) {
D3D12_DESCRIPTOR_HEAP_DESC heap_desc = { };
heap_desc.NumDescriptors = 1;
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
hr = device->CreateDescriptorHeap (&heap_desc,
IID_PPV_ARGS (&priv->sampler_heap));
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't create sampler heap");
return FALSE;
}
auto dst_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE
(GetCPUDescriptorHandleForHeapStart (priv->sampler_heap));
device->CopyDescriptorsSimple (1, dst_handle,
GetCPUDescriptorHandleForHeapStart (sampler_heap),
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
if (sampler_filter != D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT) {
hr = gst_d3d12_device_get_sampler_state (self->device,
D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT,
sampler_heap.ReleaseAndGetAddressOf ());
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't create sampler heap");
return FALSE;
}
}
dst_handle.Offset (priv->sampler_inc_size);
device->CopyDescriptorsSimple (1, dst_handle,
GetCPUDescriptorHandleForHeapStart (sampler_heap),
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
} else {
priv->sampler_heap = sampler_heap;
}
auto psblob_list =
gst_d3d12_get_converter_pixel_shader_blob (GST_VIDEO_INFO_FORMAT
(in_info), GST_VIDEO_INFO_FORMAT (out_info),
@ -2138,10 +2196,12 @@ gst_d3d12_converter_execute (GstD3D12Converter * self, GstD3D12Frame * in_frame,
cl->SetGraphicsRootSignature (priv->rs.Get ());
cl->SetPipelineState (pso);
ID3D12DescriptorHeap *heaps[] = { srv_heap };
cl->SetDescriptorHeaps (1, heaps);
ID3D12DescriptorHeap *heaps[] = { srv_heap, priv->sampler_heap.Get () };
cl->SetDescriptorHeaps (2, heaps);
cl->SetGraphicsRootDescriptorTable (priv->crs->GetPsSrvIdx (),
GetGPUDescriptorHandleForHeapStart (srv_heap));
cl->SetGraphicsRootDescriptorTable (priv->crs->GetPsSamplerIdx (),
GetGPUDescriptorHandleForHeapStart (priv->sampler_heap));
cl->SetGraphicsRoot32BitConstants (priv->crs->GetVsRootConstIdx (),
16, &priv->transform, 0);
cl->SetGraphicsRoot32BitConstants (priv->crs->GetPsRootConstIdx (),

View file

@ -92,5 +92,10 @@ void gst_d3d12_device_decoder_unlock (GstD3D12Device * device);
GST_D3D12_API
GstD3D12WAFlags gst_d3d12_device_get_workaround_flags (GstD3D12Device * device);
GST_D3D12_API
HRESULT gst_d3d12_device_get_sampler_state (GstD3D12Device * device,
D3D12_FILTER filter,
ID3D12DescriptorHeap ** heap);
G_END_DECLS

View file

@ -143,6 +143,8 @@ struct DeviceInner
gst_clear_object (&fence_data_pool);
samplers.clear ();
factory = nullptr;
adapter = nullptr;
@ -276,6 +278,8 @@ struct DeviceInner
std::atomic<HRESULT> removed_reason = { S_OK };
std::vector<GstD3D12Device*> clients;
std::unordered_map<D3D12_FILTER, ComPtr<ID3D12DescriptorHeap>> samplers;
};
typedef std::shared_ptr<DeviceInner> DeviceInnerPtr;
@ -2158,3 +2162,69 @@ gst_d3d12_device_get_workaround_flags (GstD3D12Device * device)
return device->priv->inner->wa_flags;
}
HRESULT
gst_d3d12_device_get_sampler_state (GstD3D12Device * device,
D3D12_FILTER filter, ID3D12DescriptorHeap ** heap)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), E_INVALIDARG);
g_return_val_if_fail (heap, E_INVALIDARG);
UINT max_anisotropy = 1;
switch (filter) {
case D3D12_FILTER_MIN_MAG_MIP_POINT:
case D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT:
case D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT:
break;
case D3D12_FILTER_ANISOTROPIC:
max_anisotropy = 16;
break;
default:
GST_WARNING_OBJECT (device, "Not supported sampler filter %d", filter);
return E_INVALIDARG;
}
auto priv = device->priv->inner;
std::lock_guard < std::mutex > lk (priv->lock);
auto it = priv->samplers.find (filter);
if (it != priv->samplers.end ()) {
auto sampler = it->second;
*heap = it->second.Get ();
(*heap)->AddRef ();
} else {
ComPtr < ID3D12DescriptorHeap > new_heap;
D3D12_DESCRIPTOR_HEAP_DESC heap_desc = { };
heap_desc.NumDescriptors = 1;
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
auto hr = priv->device->CreateDescriptorHeap (&heap_desc,
IID_PPV_ARGS (&new_heap));
if (FAILED (hr)) {
GST_ERROR_OBJECT (device, "Couldn't create heap");
return hr;
}
D3D12_SAMPLER_DESC sampler_desc = { };
sampler_desc.Filter = filter;
sampler_desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler_desc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler_desc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler_desc.MipLODBias = 0.0f;
sampler_desc.MaxAnisotropy = max_anisotropy;
sampler_desc.ComparisonFunc = D3D12_COMPARISON_FUNC_ALWAYS;
sampler_desc.MinLOD = 0;
sampler_desc.MaxLOD = D3D12_FLOAT32_MAX;
auto cpu_handle = GetCPUDescriptorHandleForHeapStart (new_heap);
priv->device->CreateSampler (&sampler_desc, cpu_handle);
priv->samplers[filter] = new_heap;
*heap = new_heap.Get ();
(*heap)->AddRef ();
}
return S_OK;
}