gstreamer/sys/d3d11
Seungha Yang a9314b4554 d3d11upload/d3d11download: Make use of staging buffer
... instead of direct cpu map for d3d11memory object. In this way,
we don't need per GstD3D11Memory staging texture.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1627>
2020-10-04 15:44:03 +00:00
..
gstd3d11_fwd.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11basefilter.c plugins: Update for documentation of Windows plugins 2020-07-02 17:21:29 +02:00
gstd3d11basefilter.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11bufferpool.c d3d11: Don't hold staging texture 2020-10-04 15:44:03 +00:00
gstd3d11bufferpool.h d3d11: Refactor d3d11 memory and dxgi format usage 2019-12-05 02:29:18 +00:00
gstd3d11colorconvert.c d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11colorconvert.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11colorconverter.c d3d11: Add support for packed 8bits 4:2:2 YUV formats 2020-09-18 14:47:21 +00:00
gstd3d11colorconverter.h d3d11colorconverter: Add support cropping 2020-03-09 23:44:06 +09:00
gstd3d11decoder.c d3d11decoder: Disable array-of-texture 2020-07-22 16:06:47 +00:00
gstd3d11decoder.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11device.c d3d11: Add support for packed 8bits 4:2:2 YUV formats 2020-09-18 14:47:21 +00:00
gstd3d11device.h d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11download.c d3d11upload/d3d11download: Make use of staging buffer 2020-10-04 15:44:03 +00:00
gstd3d11download.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11format.c d3d11: Add support for packed 8bits 4:2:2 YUV formats 2020-09-18 14:47:21 +00:00
gstd3d11format.h d3d11: Add support for packed 8bits 4:2:2 YUV formats 2020-09-18 14:47:21 +00:00
gstd3d11h264dec.c d3d11decoder: Cleanup code 2020-09-15 15:54:53 +00:00
gstd3d11h264dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11h265dec.c d3d11decoder: Cleanup code 2020-09-15 15:54:53 +00:00
gstd3d11h265dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11memory.c d3d11: Don't hold staging texture 2020-10-04 15:44:03 +00:00
gstd3d11memory.h d3d11: Don't hold staging texture 2020-10-04 15:44:03 +00:00
gstd3d11overlaycompositor.c d3d11overlaycompositor: Fix wrong Y position calculation 2020-06-05 13:47:49 +00:00
gstd3d11overlaycompositor.h d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11shader.c d3d11: Add support for packed 8bits 4:2:2 YUV formats 2020-09-18 14:47:21 +00:00
gstd3d11shader.h d3d11: Load HLSL compiler library using g_module_open 2020-06-22 14:36:16 +00:00
gstd3d11upload.c d3d11upload/d3d11download: Make use of staging buffer 2020-10-04 15:44:03 +00:00
gstd3d11upload.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11utils.c d3d11upload/d3d11download: Make use of staging buffer 2020-10-04 15:44:03 +00:00
gstd3d11utils.h d3d11upload/d3d11download: Make use of staging buffer 2020-10-04 15:44:03 +00:00
gstd3d11videoprocessor.c d3d11: Add video processor object 2020-02-05 00:52:48 +00:00
gstd3d11videoprocessor.h d3d11: Add video processor object 2020-02-05 00:52:48 +00:00
gstd3d11videosink.c d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11videosink.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11videosinkbin.c d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11videosinkbin.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11vp8dec.c d3d11decoder: Cleanup code 2020-09-15 15:54:53 +00:00
gstd3d11vp8dec.h d3d11decoder: Add VP8 decoder element 2020-04-22 23:20:44 +00:00
gstd3d11vp9dec.c d3d11vp9dec: Don't need to consider output_picture() call without GstVideoCodecFrame 2020-09-15 15:54:53 +00:00
gstd3d11vp9dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11window.cpp d3d11window: Disable d3d11 video processor for HDR10 stream. 2020-07-21 15:41:20 +00:00
gstd3d11window.h d3d11window: Add unprepare method to clear internal resource 2020-05-27 04:59:50 +09:00
gstd3d11window_corewindow.cpp d3d11window: Remove timeout and wait a task if possible 2020-07-24 04:53:44 +00:00
gstd3d11window_corewindow.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_swapchainpanel.cpp d3d11window: Remove timeout and wait a task if possible 2020-07-24 04:53:44 +00:00
gstd3d11window_swapchainpanel.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_win32.cpp d3d11window_win32: Chain up mouse event to parent window 2020-06-22 15:09:22 +00:00
gstd3d11window_win32.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
meson.build d3d11: Disable D3D11Debug and DXGIDebug layer for UWP build 2020-07-08 21:11:31 +00:00
plugin.c docs: remove gst prefix from plugin titles 2020-07-02 18:10:21 +02:00