gstreamer/sys/d3d11
Seungha Yang 9835289239 d3d11window: Do not check shader resource view if not doing conversion
If d3d11window does not convert format internally, shader resource view
is not required. Note that shader resource view is used for
color conversion using shader but when conversion is not required,
we just copy input input texture to backbuffer.
2019-12-10 04:06:28 +00:00
..
gstd3d11_fwd.h d3d11colorconvert: Split color space converter to reuse code 2019-12-05 02:29:18 +00:00
gstd3d11basefilter.c d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11basefilter.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11bufferpool.c d3d11: Add support for D3D11_USAGE_DYNAMIC 2019-12-05 02:29:18 +00:00
gstd3d11bufferpool.h d3d11: Refactor d3d11 memory and dxgi format usage 2019-12-05 02:29:18 +00:00
gstd3d11colorconvert.c d3d11: translate windows error codes to human readable strings 2019-12-07 16:09:03 -06:00
gstd3d11colorconvert.h d3d11colorconvert: Split color space converter to reuse code 2019-12-05 02:29:18 +00:00
gstd3d11colorconverter.c d3d11: translate windows error codes to human readable strings 2019-12-07 16:09:03 -06:00
gstd3d11colorconverter.h d3d11videosink: Add color conversion support 2019-12-05 02:29:18 +00:00
gstd3d11device.c d3d11: translate windows error codes to human readable strings 2019-12-07 16:09:03 -06:00
gstd3d11device.h d3d11device: Add gst_d3d11_device_thread_add_full method 2019-12-05 02:29:18 +00:00
gstd3d11download.c d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11download.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11format.c d3d11: Initialize debug categories of non-GstElement implementation in plugin init 2019-12-05 02:29:18 +00:00
gstd3d11format.h d3d11: Refactor d3d11 memory and dxgi format usage 2019-12-05 02:29:18 +00:00
gstd3d11memory.c d3d11: translate windows error codes to human readable strings 2019-12-07 16:09:03 -06:00
gstd3d11memory.h d3d11: Add support for D3D11_USAGE_DYNAMIC 2019-12-05 02:29:18 +00:00
gstd3d11shader.c d3d11: translate windows error codes to human readable strings 2019-12-07 16:09:03 -06:00
gstd3d11shader.h d3d11: Split shader to reuse code 2019-12-05 02:29:18 +00:00
gstd3d11upload.c d3d11: translate windows error codes to human readable strings 2019-12-07 16:09:03 -06:00
gstd3d11upload.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11utils.c d3d11: Initialize debug categories of non-GstElement implementation in plugin init 2019-12-05 02:29:18 +00:00
gstd3d11utils.h d3d11: translate windows error codes to human readable strings 2019-12-07 16:09:03 -06:00
gstd3d11videosink.c d3d11window: Do not check shader resource view if not doing conversion 2019-12-10 04:06:28 +00:00
gstd3d11videosink.h d3d11window: Do not check shader resource view if not doing conversion 2019-12-10 04:06:28 +00:00
gstd3d11videosinkbin.c d3d11videosinkbin: Drop d3d11 color convert element 2019-12-05 02:29:18 +00:00
gstd3d11videosinkbin.h d3d11videosinkbin: Drop d3d11 color convert element 2019-12-05 02:29:18 +00:00
gstd3d11window.c d3d11window: Do not check shader resource view if not doing conversion 2019-12-10 04:06:28 +00:00
gstd3d11window.h d3d11window: Do not check shader resource view if not doing conversion 2019-12-10 04:06:28 +00:00
meson.build d3d11colorconvert: Split color space converter to reuse code 2019-12-05 02:29:18 +00:00
plugin.c d3d11: Initialize debug categories of non-GstElement implementation in plugin init 2019-12-05 02:29:18 +00:00