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64eb1d46b5
... and use SetParent() WIN32 API when external window is used. Depending on DXGI swap effect, the external window might not be reusable by another backend. To preserve the external window's property and setting, drawing to internal window seems to be safer way. |
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.. | ||
gstd3d11_fwd.h | ||
gstd3d11basefilter.c | ||
gstd3d11basefilter.h | ||
gstd3d11bufferpool.c | ||
gstd3d11bufferpool.h | ||
gstd3d11colorconvert.c | ||
gstd3d11colorconvert.h | ||
gstd3d11colorconverter.c | ||
gstd3d11colorconverter.h | ||
gstd3d11device.c | ||
gstd3d11device.h | ||
gstd3d11download.c | ||
gstd3d11download.h | ||
gstd3d11format.c | ||
gstd3d11format.h | ||
gstd3d11memory.c | ||
gstd3d11memory.h | ||
gstd3d11shader.c | ||
gstd3d11shader.h | ||
gstd3d11upload.c | ||
gstd3d11upload.h | ||
gstd3d11utils.c | ||
gstd3d11utils.h | ||
gstd3d11videosink.c | ||
gstd3d11videosink.h | ||
gstd3d11videosinkbin.c | ||
gstd3d11videosinkbin.h | ||
gstd3d11window.c | ||
gstd3d11window.h | ||
meson.build | ||
plugin.c |