..
hlsl
d3d12: Add compositor element
2024-01-02 13:02:47 +00:00
gstd3d11on12.cpp
d3d12: Add testsrc element
2024-01-02 13:02:46 +00:00
gstd3d11on12.h
d3d12: Add testsrc element
2024-01-02 13:02:46 +00:00
gstd3d12-private.h
d3d12: Add convert element
2023-12-29 14:39:00 +00:00
gstd3d12.h
d3d12: Add convert element
2023-12-29 14:39:00 +00:00
gstd3d12_fwd.h
d3d12: Add convert element
2023-12-29 14:39:00 +00:00
gstd3d12av1dec.cpp
d3d12: Remove d3d11 dependency
2023-12-29 14:38:59 +00:00
gstd3d12av1dec.h
d3d12: Remove d3d11 dependency
2023-12-29 14:38:59 +00:00
gstd3d12basefilter.cpp
d3d12: Add header containing core features
2023-12-29 14:39:00 +00:00
gstd3d12basefilter.h
d3d12: Add header containing core features
2023-12-29 14:39:00 +00:00
gstd3d12bufferpool.cpp
d3d12: Add header containing core features
2023-12-29 14:39:00 +00:00
gstd3d12bufferpool.h
d3d12: Add GstD3D12BufferPool
2023-09-19 08:52:04 +00:00
gstd3d12commandallocatorpool.cpp
d3d12: Add header containing core features
2023-12-29 14:39:00 +00:00
gstd3d12commandallocatorpool.h
d3d12: Add resource pool objects
2023-12-29 14:38:59 +00:00
gstd3d12commandlistpool.cpp
d3d12: Add header containing core features
2023-12-29 14:39:00 +00:00
gstd3d12commandlistpool.h
d3d12: Add resource pool objects
2023-12-29 14:38:59 +00:00
gstd3d12commandqueue.cpp
d3d12: Add header containing core features
2023-12-29 14:39:00 +00:00
gstd3d12commandqueue.h
d3d12: Rework command scheduling
2023-12-29 14:38:59 +00:00
gstd3d12compositor.cpp
d3d12: Use CREATE_NOT_ZEROED heap flag if possible
2024-01-02 13:02:47 +00:00
gstd3d12compositor.h
d3d12: Add compositor element
2024-01-02 13:02:47 +00:00
gstd3d12convert.cpp
d3d12converter: Don't map output buffer with write flag
2024-01-02 13:02:47 +00:00
gstd3d12convert.h
d3d12: Add convert element
2023-12-29 14:39:00 +00:00
gstd3d12converter-builder.cpp
d3d12: Add convert element
2023-12-29 14:39:00 +00:00
gstd3d12converter-builder.h
d3d12: Add convert element
2023-12-29 14:39:00 +00:00
gstd3d12converter.cpp
d3d12: Use CREATE_NOT_ZEROED heap flag if possible
2024-01-02 13:02:47 +00:00
gstd3d12converter.h
d3d12converter: Add support for blending
2024-01-02 13:02:47 +00:00
gstd3d12decoder.cpp
d3d12: Use CREATE_NOT_ZEROED heap flag if possible
2024-01-02 13:02:47 +00:00
gstd3d12decoder.h
d3d12: Add header containing core features
2023-12-29 14:39:00 +00:00
gstd3d12descriptorpool.cpp
d3d12: Add header containing core features
2023-12-29 14:39:00 +00:00
gstd3d12descriptorpool.h
d3d12: Add resource pool objects
2023-12-29 14:38:59 +00:00
gstd3d12device.cpp
d3d12: Add testsrc element
2024-01-02 13:02:46 +00:00
gstd3d12device.h
d3d12: Add testsrc element
2024-01-02 13:02:46 +00:00
gstd3d12download.cpp
d3d12: Define more formats
2023-12-29 14:39:00 +00:00
gstd3d12download.h
d3d12: Add d3d12download element
2023-09-19 08:52:04 +00:00
gstd3d12fencedatapool.cpp
d3d12: Add helper object for fence operation
2023-12-29 14:39:00 +00:00
gstd3d12fencedatapool.h
d3d12: Add helper object for fence operation
2023-12-29 14:39:00 +00:00
gstd3d12format.cpp
d3d12: Add convert element
2023-12-29 14:39:00 +00:00
gstd3d12format.h
d3d12: Add convert element
2023-12-29 14:39:00 +00:00
gstd3d12h264dec.cpp
d3d12: Add header containing core features
2023-12-29 14:39:00 +00:00
gstd3d12h264dec.h
d3d12: Remove d3d11 dependency
2023-12-29 14:38:59 +00:00
gstd3d12h265dec.cpp
d3d12: Add header containing core features
2023-12-29 14:39:00 +00:00
gstd3d12h265dec.h
d3d12: Remove d3d11 dependency
2023-12-29 14:38:59 +00:00
gstd3d12memory-private.h
d3d12: Update allocation params signalling
2023-12-15 19:48:36 +09:00
gstd3d12memory.cpp
d3d12: Use CREATE_NOT_ZEROED heap flag if possible
2024-01-02 13:02:47 +00:00
gstd3d12memory.h
d3d12: Add convert element
2023-12-29 14:39:00 +00:00
gstd3d12overlaycompositor.cpp
d3d12: Use CREATE_NOT_ZEROED heap flag if possible
2024-01-02 13:02:47 +00:00
gstd3d12overlaycompositor.h
d3d12: Add video sink element
2023-12-29 14:39:00 +00:00
gstd3d12pluginutils.cpp
d3d12converter: Don't map output buffer with write flag
2024-01-02 13:02:47 +00:00
gstd3d12pluginutils.h
d3d12converter: Don't map output buffer with write flag
2024-01-02 13:02:47 +00:00
gstd3d12testsrc.cpp
d3d12: Use CREATE_NOT_ZEROED heap flag if possible
2024-01-02 13:02:47 +00:00
gstd3d12testsrc.h
d3d12: Add testsrc element
2024-01-02 13:02:46 +00:00
gstd3d12upload.cpp
d3d12: Define more formats
2023-12-29 14:39:00 +00:00
gstd3d12upload.h
d3d12: Add upload element
2023-12-29 14:39:00 +00:00
gstd3d12utils.cpp
d3d12: Add header containing core features
2023-12-29 14:39:00 +00:00
gstd3d12utils.h
d3d12: Add header containing core features
2023-12-29 14:39:00 +00:00
gstd3d12videosink.cpp
d3d12: Add video sink element
2023-12-29 14:39:00 +00:00
gstd3d12videosink.h
d3d12: Add video sink element
2023-12-29 14:39:00 +00:00
gstd3d12vp9dec.cpp
d3d12: Add header containing core features
2023-12-29 14:39:00 +00:00
gstd3d12vp9dec.h
d3d12: Remove d3d11 dependency
2023-12-29 14:38:59 +00:00
gstd3d12window.cpp
d3d12converter: Add support for blending
2024-01-02 13:02:47 +00:00
gstd3d12window.h
d3d12: Add video sink element
2023-12-29 14:39:00 +00:00
meson.build
d3d12: Add compositor element
2024-01-02 13:02:47 +00:00
plugin.cpp
d3d12: Add compositor element
2024-01-02 13:02:47 +00:00