Do not chain up to parent's GstBufferPool::start() which will do
preallocation. We don't want it to be preallocated
since there are various cases where negotiated downstream buffer pool is
not used at all (e.g., zero-copy decoding, IPC elements).
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6326>
This fixes a crash in `gst_va_h264_enc_class_init` and `gst_va_h265_enc_class_init`
(and probably also in gst_va_av1_enc_class_init) when calling
`g_object_class_install_properties (object_class, n_props, properties);`
When rate_control_type is 0, the following code is executed in :
```
} else {
n_props--;
properties[PROP_RATE_CONTROL] = NULL;
}
```
n_props has initially a value of N_PROPERTIES but PROP_RATE_CONTROL
is not the last element in the array, so it's making
g_object_class_install_properties fail to iterate over the
properties array.
This applies the same fix to gstvah264enc.c, gstvah265enc.c and
gstvaav1enc.c.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6319>
osxaudio has a few helper methods potentially useful in atdec (or future atenc), like GStreamer -> CoreAudio
channel mapping. Doesn't make sense to duplicate them in applemedia, and atdec is the only audio-oriented
element there anyway.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6223>
Provide a clock from the source that is a monotonic system clock with
the rate corrected based on the measured and ideal capture rate of the
frames.
If this clock is selected as pipeline clock, then provide perfect
timestamps to downstream.
Otherwise, if the pipeline clock is the monotonic system clock, use the
internal clock for converting back to the monotonic system clock.
Otherwise, use the monotonic system clock time calculated in the above
case and convert that to the pipeline clock.
In all cases this will give a smoother time than the previous code,
which simply took the difference between the driver provided capture
time and the current real-time clock time, and applied that to the
current pipeline clock time.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6208>
Otherwise there's a small window between querying the state and doing
the transfer in which a frame could be dropped, and we would then output
the frame right after the dropped one as if it was the dropped frame.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6208>
In low delay B mode, the P frame is converted as B frame with forward
references. For example, One P frame may refers to P-1, P-2 and P-3 in
list0 and refers to P-3, P-2 and P-1 in list1.
So the num in list0 and list1 does not reflect the forward_num and
backward_num. The vaapi does not provide ref num for forward or backward
so far. In this case, we just consider the backward_num to be 1 conservatively.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6249>
In b_pyramid mode, B frames can be ref and prevPicOrderCntLsb can
be the B frame POC which is smaller than the P frame. This can cause
POC diff bigger than MaxPicOrderCntLsb/2 and generate wrong POC value.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6249>
Gets being released memory back to queue even if allocator is flushing
in order to count the number of outstanding memory objects.
Also, clear queue if there's no outstanding memory object and
allocator is flushing
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6240>
Unprepare method posts WM_GST_D3D11_DESTROY_INTERNAL_WINDOW
command to the window queue, and from that moment considers
internal_hwnd to be released, and so it sets it to null.
The problem is that it's possible that right at that moment
the window thread might be already processing some other
command, or just another command might be already in the queue.
On practice we met a crash when WM_PAINT got processed in between
(unprepare already finished and WM_GST_D3D11_DESTROY_INTERNAL_WINDOW
was not handled yet)
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6187>
When the conversion is only caps feature from memory:VAMemory to system memory,
it's possible to optimize by doing a pseudo pass-through since the va-backed
buffers are the same for system memory buffers.
This change will also mitigates #2940
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6174>
If the allocation query received from downstream doesn't handle GstVideoMeta but
it requests memory:DMABuf caps feature, it's incomplete, so we rather reject the
negotiation.
Both in base decoder, base transform and compositor.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6155>
This is a simplification of the venerable
gst_va_base_dec_get_preferred_format_and_caps_features() function, which
predates since gstreamer-vaapi. It's used to select the format and the
capsfeature to use when setting the output state. It was complex and hard to
follow. This refactor simplifies a lot the algorithm.
The first thing to remove _downstream_has_video_meta() since, most of the time
it will be called before the caps negotiation, and allocation queries make sense
only after caps negotiation. It might work during renegotiation but, in that
case, caps feature change is uncommon. Better a simple and common approach.
Also, for performance, instead of dealing with caps features as strings, GQuarks
are used.
The refactor works like this:
1. If peer pad returns any caps, the returned caps feature is system memory and
looks for a proper format in the allowed caps.
2. The allowed caps are traversed at most 3 times: one per each valid caps
feature. First VAMemory, later DMABuf, and last system memory. The first to
match in allowed caps is picked, and the first format matching with the
chroma is picked too.
Notice that, right now, using playbin videoconvert never return any.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6154>
This reverts questionable commit 009bc15f33
which looks completely wrong.
The GstWasapi2RingBuffer:buffer_size variable is used to
calculate available buffer size we can write
(i.e., available size = buffer_size - padding_size).
But the commit makes the size to be exactly same as buffer period.
Then, it can confuse this element as if the endpoint buffer is full on
I/O event callback (if padding size is equal to buffer period)
but it's not true.
Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/2870
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6132>
The global semaphore was never closed/unlinked, causing permission
denied issue if the device is later used by another user. Properly
removing the semaphore when stopping the pipeline would still leave it
open in case of a crash.
With a GStreamer specific name, it was also not preventing other apps to access
the device concurrently.
Finally, if the system has multiple cards, the lock should be per card
and not global (to be confirmed).
Fixes: #3283.
Sponsored-by: Netflix Inc.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6117>
According to recommendation from MS, IDXGIOutputDuplication::ReleaseFrame()
needs to be called just before IDXGIOutputDuplication::AcquireNextFrame()
for performance reasons, so that driver can accumulate dirty rects
and update texture at once. But it seems to cause choppy output.
Do release acquired frame immediately once processing done,
like d3d11 implementation does.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6092>
Fence data could hold GstD3D12Device directly or indirectly.
Then if it's holding last refcount, the device object will
be released from the device object's internal thread,
and will try join self thread.
Delegates it to other global background thread to avoid
self thread joining.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6042>
The output of VP9 and AV1 encoder is a little different from the H264
and H265 encoder, it may contain repeat frames and so the output frame
number may be more than the input. We need to call finish_subframe()
when some frame will be repeated later. So we need to extend the
current prepare_output() virtual function.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3015>
Explicitly calls gst_vtenc_pause_output_loop when going PAUSED->READY to make sure GST_PAD_STREAM_LOCK is not taken.
Before this change, a deadlock would occur if pipeline got stopped right after one output buffer was generated by vtenc.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5933>
Modify the fix_output_format in vpp to directly generate caps with
negotiated src caps, and we have the correct dma caps negotiation in
fix_output_format function. And thus, we can remove the redundant
negotiation of using function pad_accept_memory in vpp.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5845>
The pool currently defaults to performing a layout transition to
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, with some special exceptions for
video usages. This may not be a legal transition depending on the usage.
Provide an API to explicitly control the initial image layout.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5881>
When implementing NDK media support, it would be useful to also have JNI
implementation in the same binary as NDK media compatibility is lower.
As such, implement a rudimentary vtable system for gstamc-codec and
gstamc-format, and allow choosing the implementation at static_init()
time.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4115>
This allows the implementations to do custom logic behind the hood. For
example, when NDK implementation is added, the entrypoint can chooses to
statically initialize the NDK implementations or the JNI one.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4115>
With this patch, the caps is registered in the order of memory features
as: VAMemory, DMABuf then raw caps in linux path, and D3D11Memory then
raw caps in windows path. It helps to prioritize the video memory for all
msdk elements when doing negotiation.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5898>
Fixing below debug layer report
ID3D12Device::CreateCommittedResource: Ignoring InitialState D3D12_RESOURCE_STATE_COPY_DEST.
Buffers are effectively created in state D3D12_RESOURCE_STATE_COMMON.
Buffer resource will be automatically promoted to D3D12_RESOURCE_STATE_COPY_DEST
at the very first COPY operation time.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5895>
Since DXGI desktop duplication API does not work with Direct3D12 device,
this element will use Direct3D11 device to acquire frame.
Then other rendering operations (e.g., texture copy, render pipeline) will
happen using Direct3D12 API
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5883>
In case of tier 1 decoder, always use reference-only picture to avoid
fixed-size pool limitation and output decoded picture without
copy even for negative rate. Also do not use copy queue for GPU to GPU
copy. Copy queue is specialized for upload/download and may occupy
PCIE bandwidth. Use direct queue as recommended by vendors.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5877>
On flush event, baseclass will discard all pictures from DPB
but there can be still in-flight commands not finished yet.
Use our command queue, allocator and fence data helper objects
to keep resource available during command execution.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5877>