Seungha Yang
126d6f0815
d3d12screencapturesrc: Add support for HDR capture in DDA mode
...
Use IDXGIOutput5::DuplicateOutput1() if HDR is enabled.
Note that scRGB color space is not defined in GStreamer,
this element will output SDR tonemapped frame
with linear or reinhard filtering.
Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/3834
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/8227 >
2025-01-02 06:55:33 +09:00
Seungha Yang
7c06001705
d3d12: Shorten various names
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Update names of various objects and method to be shorter, for instance
GstD3D12CommandAllocator is changed to GstD3D12CmdAlloc.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7642 >
2024-10-10 10:35:36 -04:00
Seungha Yang
c95873bbd5
d3d12screencapturesrc: Always release acquired frame
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AcquireNextFrame() call should be paired with ReleaseFrame().
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7293 >
2024-08-02 15:36:14 +00:00
Seungha Yang
9b6a3170ae
d3d12screencapturesrc: Do not recreate d3d11 device on capture error
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Already opened d3d11 device including shader pipeline can be reused
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7293 >
2024-08-02 15:36:14 +00:00
Seungha Yang
f5cd00fbd2
d3d12screencapturesrc: Fix deadlock on error
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Don't try to wait for non-signalled fence
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7293 >
2024-08-02 15:36:14 +00:00
Seungha Yang
b37bfc02f5
d3d12: Remove unnecessary event handles
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null event NT handle to ID3D12Fence::SetEventOnCompletion()
will block the calling CPU thread already, thus it has no point that
creating an event NT handle in order to immediate wait for fence at CPU-side.
Note that passing a valid event NT handle to the fence API might be useful
when we need to wait for the fence value later (or timeout is required),
or want to wait for multiple fences at once via WaitForMultipleObjects().
But it's not a considered use case for now.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7176 >
2024-07-16 19:17:15 +00:00
Seungha Yang
2ec7d82bd7
d3d12: Move fence setter helper method to gst-libs
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057 >
2024-06-19 13:19:48 +00:00
Seungha Yang
fa7c4a2e39
d3d12converter: Update API signature
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Always use device's main direct queue, and control gpu waiting
behavior by using boolean value
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057 >
2024-06-19 13:19:48 +00:00
Seungha Yang
f6eb3a01c0
d3d12memory: Hide fence value from header
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Instead of exposing fence value to wait in header, user setter/getter
methods.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057 >
2024-06-19 13:19:47 +00:00
Seungha Yang
289bc1d440
d3d12: Remove notify_com and notify_mini_object helper methods
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Use private macros instead of exposing multiple APIs for the same thing
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057 >
2024-06-19 13:19:47 +00:00
Seungha Yang
a05961ab7b
d3d12screencapturesrc: Fix output to non-d3d12 element
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Configures upload/download flags to memory after write
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749 >
2024-04-28 12:49:07 +00:00
Seungha Yang
e29655e9ca
d3d12screencapturesrc: Release and flush d3d11 objects before d3d12
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Fixing device-removed error when closing pipeline
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749 >
2024-04-28 12:49:07 +00:00
Seungha Yang
2a14793ee1
d3d12converter: Add support for GPU-side external fence waiting
...
Ideally, GPU waiting should be scheduled just before executing command list.
But handling the case outside of converter is a bit complicated.
Under an assumption that constructed command list will be executed
immediately, schedules GPU-side waiting inside of conversion method
to simplify the flow.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749 >
2024-04-28 12:49:07 +00:00
Seungha Yang
4ac46ce82b
d3d12screencapturesrc: Performance improvement
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Process captured frame using d3d11 instead of d3d12, and use shared
fence when copying processed d3d11 texture to d3d12 resource.
In this way, capture CPU thread does not need to wait for fence signal.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6733 >
2024-04-25 22:51:01 +00:00
Seungha Yang
abeccdd6bc
d3d12: Make resource getter methods consistent
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Returns COM pointer directly everywhere
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494 >
2024-04-01 10:37:49 +00:00
Seungha Yang
bbdfa00b7b
d3d12: Add support for cross-compile
...
... and fix bunch of GCC reported warnings
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6435 >
2024-03-25 11:41:25 +00:00
Seungha Yang
2649d2ae62
d3d12: Port to d3dshader library
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6434 >
2024-03-25 00:02:12 +09:00
Seungha Yang
18091f0115
d3d12memory: Update for API interop
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Add support for destroy notify in case of wrapped memory, and
allow setting external fence for interop
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6428 >
2024-03-22 20:01:16 +09:00
Seungha Yang
393fb4733c
d3d12: Use native device handle if possible
...
Various abstraction objects such as command queue/list/allocator
can be constructed without GstD3D12Device
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6395 >
2024-03-19 12:03:55 +00:00
Seungha Yang
4db7eb0290
d3d12screencapturesrc: Add support for WGC API
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Adding support for window and monitor capturing by using
Windows Graphics Capture API.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6256 >
2024-03-08 01:05:24 +09:00
Seungha Yang
693dbc9667
d3d12screencapturesrc: Fix choppy display
...
According to recommendation from MS, IDXGIOutputDuplication::ReleaseFrame()
needs to be called just before IDXGIOutputDuplication::AcquireNextFrame()
for performance reasons, so that driver can accumulate dirty rects
and update texture at once. But it seems to cause choppy output.
Do release acquired frame immediately once processing done,
like d3d11 implementation does.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6092 >
2024-02-11 13:13:18 +00:00
Seungha Yang
e1ecd1de2f
d3d12: Simplify fence data setup
...
Adding COM and GstMiniObject specific methods to skip passing
free function pointer
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5895 >
2024-01-09 13:52:44 +00:00
Seungha Yang
ae3ed20f41
d3d12: Add screen capture element
...
Since DXGI desktop duplication API does not work with Direct3D12 device,
this element will use Direct3D11 device to acquire frame.
Then other rendering operations (e.g., texture copy, render pipeline) will
happen using Direct3D12 API
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5883 >
2024-01-05 21:27:35 +09:00