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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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d3d12converter: Update API signature
Always use device's main direct queue, and control gpu waiting behavior by using boolean value Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057>
This commit is contained in:
parent
f6eb3a01c0
commit
fa7c4a2e39
9 changed files with 54 additions and 50 deletions
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@ -251,8 +251,11 @@ struct _GstD3D12ConverterPrivate
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}
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converter_upload_data_free (upload_data);
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gst_clear_object (&srv_heap_pool);
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gst_clear_object (&cq);
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}
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GstD3D12CommandQueue *cq = nullptr;
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GstVideoInfo in_info;
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GstVideoInfo out_info;
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@ -1592,6 +1595,7 @@ gst_d3d12_converter_calculate_border_color (GstD3D12Converter * self)
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/**
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* gst_d3d12_converter_new:
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* @device: a #GstD3D12Device
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* @queue: (allow-none): a #GstD3D12CommandQueue
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* @in_info: a #GstVideoInfo
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* @out_info: a #GstVideoInfo
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* @blend_desc: (nullable): D3D12_BLEND_DESC
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@ -1606,9 +1610,10 @@ gst_d3d12_converter_calculate_border_color (GstD3D12Converter * self)
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* Since: 1.26
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*/
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GstD3D12Converter *
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gst_d3d12_converter_new (GstD3D12Device * device, const GstVideoInfo * in_info,
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const GstVideoInfo * out_info, const D3D12_BLEND_DESC * blend_desc,
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const gfloat blend_factor[4], GstStructure * config)
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gst_d3d12_converter_new (GstD3D12Device * device, GstD3D12CommandQueue * queue,
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const GstVideoInfo * in_info, const GstVideoInfo * out_info,
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const D3D12_BLEND_DESC * blend_desc, const gfloat blend_factor[4],
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GstStructure * config)
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{
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GstD3D12Converter *self;
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GstD3D12Format in_d3d12_format;
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@ -1622,10 +1627,19 @@ gst_d3d12_converter_new (GstD3D12Device * device, const GstVideoInfo * in_info,
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g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
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g_return_val_if_fail (in_info != nullptr, nullptr);
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g_return_val_if_fail (out_info != nullptr, nullptr);
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g_return_val_if_fail (queue == nullptr || GST_IS_D3D12_COMMAND_QUEUE (queue),
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nullptr);
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self = (GstD3D12Converter *) g_object_new (GST_TYPE_D3D12_CONVERTER, nullptr);
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gst_object_ref_sink (self);
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auto priv = self->priv;
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priv->cq = queue;
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if (!priv->cq) {
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priv->cq = gst_d3d12_device_get_command_queue (device,
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D3D12_COMMAND_LIST_TYPE_DIRECT);
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}
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gst_object_ref (priv->cq);
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if (blend_desc)
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priv->blend_desc = *blend_desc;
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@ -2149,15 +2163,14 @@ gst_d3d12_converter_check_needs_upload (GstD3D12Converter * self,
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* @out_buf: a #GstBuffer
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* @fence_data: a #GstD3D12FenceData
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* @command_list: a ID3D12GraphicsCommandList
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* @queue: (allow-none): a #GstD3D12CommandQueue
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* @execute_gpu_wait: Executes wait operation against @queue
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*
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* Records command list for conversion operation. converter will attach
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* conversion command associated resources such as command allocator
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* to @fence_data.
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*
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* If @queue is passed and @in_buf needs external fence wait,
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* ID3D12CommandQueue::Wait() method for each external fence object
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* will be executed in this method
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* If @execute_wait is %TRUE and buffers are associated with external fences,
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* this method will schedule GPU wait operation against @queue.
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*
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* Returns: %TRUE if successful
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*
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@ -2166,15 +2179,13 @@ gst_d3d12_converter_check_needs_upload (GstD3D12Converter * self,
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gboolean
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gst_d3d12_converter_convert_buffer (GstD3D12Converter * converter,
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GstBuffer * in_buf, GstBuffer * out_buf, GstD3D12FenceData * fence_data,
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ID3D12GraphicsCommandList * command_list, GstD3D12CommandQueue * queue)
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ID3D12GraphicsCommandList * command_list, gboolean execute_gpu_wait)
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{
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g_return_val_if_fail (GST_IS_D3D12_CONVERTER (converter), FALSE);
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g_return_val_if_fail (GST_IS_BUFFER (in_buf), FALSE);
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g_return_val_if_fail (GST_IS_BUFFER (out_buf), FALSE);
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g_return_val_if_fail (fence_data, FALSE);
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g_return_val_if_fail (command_list, FALSE);
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g_return_val_if_fail (queue == nullptr || GST_IS_D3D12_COMMAND_QUEUE (queue),
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FALSE);
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GstD3D12Frame in_frame;
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GstD3D12Frame out_frame;
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@ -2210,9 +2221,9 @@ gst_d3d12_converter_convert_buffer (GstD3D12Converter * converter,
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auto ret = gst_d3d12_converter_execute (converter,
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&in_frame, &out_frame, fence_data, command_list);
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if (ret && queue) {
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gst_d3d12_frame_fence_gpu_wait (&in_frame, queue);
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gst_d3d12_frame_fence_gpu_wait (&out_frame, queue);
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if (ret && execute_gpu_wait) {
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gst_d3d12_frame_fence_gpu_wait (&in_frame, priv->cq);
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gst_d3d12_frame_fence_gpu_wait (&out_frame, priv->cq);
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}
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gst_d3d12_frame_unmap (&in_frame);
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@ -153,6 +153,7 @@ GType gst_d3d12_converter_get_type (void);
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GST_D3D12_API
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GstD3D12Converter * gst_d3d12_converter_new (GstD3D12Device * device,
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GstD3D12CommandQueue * queue,
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const GstVideoInfo * in_info,
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const GstVideoInfo * out_info,
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const D3D12_BLEND_DESC * blend_desc,
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@ -165,7 +166,7 @@ gboolean gst_d3d12_converter_convert_buffer (GstD3D12Converter * conv
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GstBuffer * out_buf,
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GstD3D12FenceData * fence_data,
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ID3D12GraphicsCommandList * command_list,
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GstD3D12CommandQueue * queue);
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gboolean execute_gpu_wait);
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GST_D3D12_API
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gboolean gst_d3d12_converter_update_blend_state (GstD3D12Converter * converter,
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@ -1028,8 +1028,8 @@ gst_d3d12_compositor_pad_setup_converter (GstVideoAggregatorPad * pad,
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auto ctx = std::make_unique < PadContext > (self->device);
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ctx->info = pad->info;
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ctx->conv = gst_d3d12_converter_new (self->device, &pad->info, info,
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&priv->blend_desc, priv->blend_factor, nullptr);
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ctx->conv = gst_d3d12_converter_new (self->device, nullptr, &pad->info,
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info, &priv->blend_desc, priv->blend_factor, nullptr);
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if (!ctx->conv) {
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GST_ERROR_OBJECT (pad, "Couldn't create converter");
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return FALSE;
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@ -1156,11 +1156,9 @@ gst_d3d12_compositor_preprare_func (GstVideoAggregatorPad * pad,
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}
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}
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auto cq = gst_d3d12_device_get_command_queue (priv->ctx->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT);
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if (!gst_d3d12_converter_convert_buffer (priv->ctx->conv,
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buffer, self->priv->generated_output_buf, fence_data,
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priv->ctx->cl.Get (), cq)) {
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priv->ctx->cl.Get (), TRUE)) {
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GST_ERROR_OBJECT (self, "Couldn't build command list");
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gst_d3d12_fence_data_unref (fence_data);
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return FALSE;
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@ -1750,7 +1750,7 @@ gst_d3d12_convert_set_info (GstD3D12BaseFilter * filter,
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auto ctx = std::make_unique < ConvertContext > (filter->device);
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ctx->conv = gst_d3d12_converter_new (filter->device, in_info,
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ctx->conv = gst_d3d12_converter_new (filter->device, nullptr, in_info,
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out_info, nullptr, nullptr, config);
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if (!ctx->conv) {
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GST_ERROR_OBJECT (self, "Couldn't create converter");
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@ -2012,9 +2012,9 @@ gst_d3d12_convert_transform (GstBaseTransform * trans, GstBuffer * inbuf,
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auto cq = gst_d3d12_device_get_command_queue (priv->ctx->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT);
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auto fence = gst_d3d12_command_queue_get_fence_handle (cq);
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if (!gst_d3d12_converter_convert_buffer (priv->ctx->conv,
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inbuf, outbuf, fence_data, priv->ctx->cl.Get (), cq)) {
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inbuf, outbuf, fence_data, priv->ctx->cl.Get (), TRUE)) {
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GST_ERROR_OBJECT (self, "Couldn't build command list");
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gst_d3d12_fence_data_unref (fence_data);
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return GST_FLOW_ERROR;
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@ -2029,20 +2029,16 @@ gst_d3d12_convert_transform (GstBaseTransform * trans, GstBuffer * inbuf,
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ID3D12CommandList *cmd_list[] = { priv->ctx->cl.Get () };
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hr = gst_d3d12_device_execute_command_lists (priv->ctx->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT, 1, cmd_list, &priv->ctx->fence_val);
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hr = gst_d3d12_command_queue_execute_command_lists (cq,
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1, cmd_list, &priv->ctx->fence_val);
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if (!gst_d3d12_result (hr, priv->ctx->device)) {
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GST_ERROR_OBJECT (self, "Couldn't execute command list");
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gst_d3d12_fence_data_unref (fence_data);
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return GST_FLOW_ERROR;
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}
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gst_d3d12_buffer_after_write (outbuf,
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gst_d3d12_device_get_fence_handle (priv->ctx->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT), priv->ctx->fence_val);
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gst_d3d12_device_set_fence_notify (priv->ctx->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT, priv->ctx->fence_val,
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gst_d3d12_buffer_after_write (outbuf, fence, priv->ctx->fence_val);
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gst_d3d12_command_queue_set_notify (cq, priv->ctx->fence_val,
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FENCE_NOTIFY_MINI_OBJECT (fence_data));
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priv->ctx->scheduled.push (priv->ctx->fence_val);
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@ -1102,13 +1102,13 @@ gst_d3d12_dxgi_capture_open (GstD3D12DxgiCapture * self,
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blend_desc.RenderTarget[0].RenderTargetWriteMask =
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D3D12_COLOR_WRITE_ENABLE_ALL;
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priv->mouse_blend = gst_d3d12_converter_new (self->device, &info, &info,
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&blend_desc, nullptr, nullptr);
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priv->mouse_blend = gst_d3d12_converter_new (self->device, nullptr, &info,
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&info, &blend_desc, nullptr, nullptr);
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blend_desc.RenderTarget[0].SrcBlend = D3D12_BLEND_INV_DEST_COLOR;
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blend_desc.RenderTarget[0].DestBlend = D3D12_BLEND_INV_SRC_COLOR;
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priv->mouse_xor_blend = gst_d3d12_converter_new (self->device, &info, &info,
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&blend_desc, nullptr, nullptr);
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priv->mouse_xor_blend = gst_d3d12_converter_new (self->device, nullptr, &info,
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&info, &blend_desc, nullptr, nullptr);
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hr = device->CreateFence (0,
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D3D12_FENCE_FLAG_SHARED, IID_PPV_ARGS (&priv->shared_fence));
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@ -1391,7 +1391,7 @@ gst_d3d12_dxgi_capture_draw_mouse (GstD3D12DxgiCapture * self,
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auto cq = gst_d3d12_device_get_command_queue (priv->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT);
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if (!gst_d3d12_converter_convert_buffer (priv->mouse_blend,
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priv->mouse_buf, buffer, fence_data, cl.Get (), cq)) {
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priv->mouse_buf, buffer, fence_data, cl.Get (), TRUE)) {
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GST_ERROR_OBJECT (self, "Couldn't build mouse blend command");
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gst_d3d12_fence_data_unref (fence_data);
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return FALSE;
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@ -1403,7 +1403,7 @@ gst_d3d12_dxgi_capture_draw_mouse (GstD3D12DxgiCapture * self,
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"dest-width", ptr_w, "dest-height", ptr_h, nullptr);
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if (!gst_d3d12_converter_convert_buffer (priv->mouse_xor_blend,
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priv->mouse_xor_buf, buffer, fence_data, cl.Get (), nullptr)) {
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priv->mouse_xor_buf, buffer, fence_data, cl.Get (), FALSE)) {
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GST_ERROR_OBJECT (self, "Couldn't build mouse blend command");
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gst_d3d12_fence_data_unref (fence_data);
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return FALSE;
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@ -1577,7 +1577,7 @@ gst_d3d12_test_src_setup_context (GstD3D12TestSrc * self, GstCaps * caps)
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gst_video_info_set_format (&draw_info, GST_VIDEO_FORMAT_BGRA,
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priv->info.width, priv->info.height);
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ctx->conv = gst_d3d12_converter_new (self->device,
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ctx->conv = gst_d3d12_converter_new (self->device, nullptr,
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&draw_info, &priv->info, nullptr, nullptr, config);
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if (!ctx->conv) {
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@ -2201,10 +2201,9 @@ gst_d3d12_test_src_create (GstBaseSrc * bsrc, guint64 offset,
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pts = priv->accum_rtime + priv->running_time;
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gst_d3d12_test_src_draw_pattern (self, pts, cl.Get ());
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if (!gst_d3d12_converter_convert_buffer (priv->ctx->conv,
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priv->ctx->render_buffer, convert_buffer, fence_data, cl.Get (),
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nullptr)) {
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FALSE)) {
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GST_ERROR_OBJECT (self, "Couldn't build convert command");
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gst_clear_buffer (&convert_buffer);
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gst_d3d12_fence_data_unref (fence_data);
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@ -327,7 +327,7 @@ SwapChain::setup_swapchain (GstD3D12Window * window, GstD3D12Device * device,
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converter_config_ = gst_structure_copy (conv_config);
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if (!resource_->conv) {
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resource_->conv = gst_d3d12_converter_new (resource_->device,
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resource_->conv = gst_d3d12_converter_new (resource_->device, nullptr,
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in_info, out_info, nullptr, nullptr, gst_structure_copy (conv_config));
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if (!resource_->conv) {
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GST_ERROR ("Couldn't create converter");
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@ -567,7 +567,7 @@ gst_d3d12_window_render (GstD3D12Window * self, SwapChainResource * resource,
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D3D12_COMMAND_LIST_TYPE_DIRECT);
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auto cq_handle = gst_d3d12_command_queue_get_handle (cq);
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if (!gst_d3d12_converter_convert_buffer (resource->conv,
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buffer, conv_outbuf, fence_data, cl.Get (), cq)) {
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buffer, conv_outbuf, fence_data, cl.Get (), TRUE)) {
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GST_ERROR_OBJECT (self, "Couldn't build convert command");
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gst_d3d12_fence_data_unref (fence_data);
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return GST_FLOW_ERROR;
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@ -465,7 +465,7 @@ gst_dwrite_d3d12_render_blend (GstDWriteRender * render, GstBuffer * layout_buf,
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if (priv->direct_blend) {
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GST_LOG_OBJECT (self, "Direct blend");
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ret = gst_d3d12_converter_convert_buffer (priv->blend_conv,
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layout_buf, output, fence_data, priv->cl.Get (), cq);
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layout_buf, output, fence_data, priv->cl.Get (), TRUE);
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} else {
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GST_LOG_OBJECT (self, "Need conversion for blending");
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@ -477,7 +477,7 @@ gst_dwrite_d3d12_render_blend (GstDWriteRender * render, GstBuffer * layout_buf,
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if (ret) {
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ret = gst_d3d12_converter_convert_buffer (priv->pre_conv,
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output, bgra_buf, fence_data, priv->cl.Get (), cq);
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output, bgra_buf, fence_data, priv->cl.Get (), TRUE);
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}
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if (ret) {
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@ -494,7 +494,7 @@ gst_dwrite_d3d12_render_blend (GstDWriteRender * render, GstBuffer * layout_buf,
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priv->cl->ResourceBarrier (1, &barrier);
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ret = gst_d3d12_converter_convert_buffer (priv->blend_conv,
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layout_buf, bgra_buf, fence_data, priv->cl.Get (), nullptr);
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layout_buf, bgra_buf, fence_data, priv->cl.Get (), FALSE);
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}
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if (ret) {
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@ -525,7 +525,7 @@ gst_dwrite_d3d12_render_blend (GstDWriteRender * render, GstBuffer * layout_buf,
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priv->cl->ResourceBarrier (barriers.size (), barriers.data ());
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ret = gst_d3d12_converter_convert_buffer (priv->post_conv,
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bgra_buf, output, fence_data, priv->cl.Get (), nullptr);
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bgra_buf, output, fence_data, priv->cl.Get (), FALSE);
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}
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gst_clear_buffer (&bgra_buf);
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@ -537,14 +537,13 @@ gst_dwrite_d3d12_render_blend (GstDWriteRender * render, GstBuffer * layout_buf,
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if (ret) {
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ID3D12CommandList *cl[] = { priv->cl.Get () };
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hr = gst_d3d12_device_execute_command_lists (priv->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT, 1, cl, &priv->fence_val);
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hr = gst_d3d12_command_queue_execute_command_lists (cq,
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1, cl, &priv->fence_val);
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ret = gst_d3d12_result (hr, priv->device);
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}
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if (ret) {
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gst_d3d12_device_set_fence_notify (priv->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT, priv->fence_val,
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gst_d3d12_command_queue_set_notify (cq, priv->fence_val,
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FENCE_NOTIFY_MINI_OBJECT (fence_data));
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priv->scheduled.push (priv->fence_val);
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@ -792,7 +791,7 @@ create_converter (GstDWriteD3D12Render * self, const GstVideoInfo * in_info,
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GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED, nullptr);
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}
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auto ret = gst_d3d12_converter_new (priv->device, in_info, out_info,
|
||||
auto ret = gst_d3d12_converter_new (priv->device, nullptr, in_info, out_info,
|
||||
&blend_desc, nullptr, config);
|
||||
|
||||
if (!ret)
|
||||
|
|
Loading…
Reference in a new issue