1. Add the mono_chrome to identify 4:0:0 chroma-format.
2. Correct the mapping between subsampling_x/y and chroma-format.
There is no 4:4:0 format definition in AV1. And 4:4:4 should
let both subsampling_x/y be equal to 0.
3. Send the chroma-format when the color space is not RGB.
Fixes: #1502
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1974>
This AV1 parse implements the conversion between alignment of obu,
tu and frame, and the conversion between stream-format of obu-stream
and annexb.
TODO:
1. May need a property of operating_point to filter the OBUs
2. May add a property to disable deep parse.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1614>
gstd3d11window_corewindow.cpp(408): warning C4189:
'storage': local variable is initialized but not referenced
gstd3d11window_corewindow.cpp(490): warning C4189:
'self': local variable is initialized but not referenced
gstd3d11window_swapchainpanel.cpp(481): warning C4189:
'self': local variable is initialized but not referenced
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1962>
Some GPUs (especially NVIDIA) are complaining that GPU is still busy
even we did 50 times of retry with 1ms sleep per failure.
Because DXVA/D3D11 doesn't provide API for "GPU-IS-READY-TO-DECODE"
like signal, there seems to be still no better solution other than sleep.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1913>
The vabasedec's display and decoder are created/destroyed between
the gst_va_base_dec_open/close pair. All the data and event handling
functions are between this pair and so the accessing to these pointers
are safe. But the query function can be called anytime. So we need to:
1. Make these pointers operation in open/close and query atomic.
2. Hold an extra ref during query function to avoid it destroyed.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1957>
Initial support for d3d11 texture so that encoder can copy
upstream d3d11 texture into encoder's own texture pool without
downloading memory.
This implementation requires MFTEnum2() API for creating
MFT (Media Foundation Transform) object for specific GPU but
the API is Windows 10 desktop only. So UWP is not target
of this change.
See also https://docs.microsoft.com/en-us/windows/win32/api/mfapi/nf-mfapi-mftenum2
Note that, for MF plugin to be able to support old OS versions
without breakage, this commit will load MFTEnum2() symbol
by using g_module_open()
Summary of required system environment:
- Needs Windows 10 (probably at least RS 1 update)
- GPU should support ExtendedNV12SharedTextureSupported feature
- Desktop application only (UWP is not supported yet)
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1903>
As advised by !1366#note_629558 , the nice transport should be
accessed through:
> transceiver->sender/receiver->transport/rtcp_transport->icetransport
All the objects on the path can be accessed through properties
except sender/receiver->transport. This patch addresses that.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1952>
Move d3d11 device, memory, buffer pool and minimal method
to gst-libs so that other plugins can access d3d11 resource.
Since Direct3D is primary graphics API on Windows, we need
this infrastructure for various plugins can share GPU resource
without downloading GPU memory.
Note that this implementation is public only for -bad scope
for now.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464>
Using the object lock is problematic for anything that can dispatch to
another thread which is what createWPEView() does inside
gst_wpe_src_start(). Using the object lock there can cause a deadlock.
One example of such a deadlock is when createWPEView is called, but
another (or the same) wpesrc is on the WPEContextThread and e.g. posts a
bus message. This message propagations takes and releases the object
lock of numerous elements in quick succession for determining various
information about the elements in the bin. If the object lock is
already held, then the message propagation will block and stall bin
processing (state changes, other messages) and wpe servicing any events.
Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/issues/1490
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1934>
On renegotiation, or when the user has specified a mid for
a transceiver, we need to avoid picking a duplicate mid for
a transceiver that doesn't yet have one.
Also assign the mid we created to the transceiver, that doesn't
fix a specific bug but seems to make sense to me.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1902>
On an error event, epoll wait puts the failed socket in both readfds and
writefds. We can take advantage of this and avoid explicitly checking
socket state before every read or write attempt.
In addition, srt_getrejectreason() will give us more detailed
description of the connection failure.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1943>
Add the helper function _get_surface_id() which extracts the
VASurfaceID from the passed picture. This function gets the surface of
the next and previous reference picture.
Instead of if-statements, this refactor uses a switch-statement with a
fall-through, for P-type pictures, making the code a bit more readable.
Also it adds quirks for gallium driver, which cannot handle invalid
surfaces as forwarding nor backwarding references, so the function fails.
Also iHD cannot handle them, but to avoid failing, the current picture
is used as self-reference.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1939>
When missing the reference frames, we should not just discard the current
frame. Some streams have group of picture header. It is an optional header
that can be used immediately before a coded I-frame to indicate to the decoder
if the first consecutive B-pictures immediately following the coded I-frame can
be reconstructed properly in the case of a random access.
In that case, the B frames may miss the previous reference and can still be
correctly decoded. We also notice that the second field of the I frame may
be set to P type, and it only ref its first field.
We should not skip all those frames, and even the frame really misses the
reference frame, some manner such as inserting grey picture should be used
to handle these cases.
The driver crashes when it needs to access the reference picture while we set
forward_reference_picture or backward_reference_picture to VA_INVALID_ID. We
now set it to current picture to avoid this. This is just a temp manner.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1929>
Spec says:
In a frame picture top_field_first being set to ‘1’ indicates that the
top field of the reconstructed frame is the first field output by the
decoding process. top_field_first being set to ‘0’ indicates that the
bottom field of the reconstructed frame is the first field output by
decoding process.
Here, the "output" should be interpreted just as the output order, not
including the decoding order. The field should be decoded as the order
they comes in the stream. Namely, no matter top_field_first is 0 or 1,
the first coming field is the first one to be decoded.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1929>