Seungha Yang
e188893963
d3d11: Don't register decoders if unavailable
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DXVA requires a hardware interface but may not be available,
such as in the case of VMs or when the GPU vendor does not provide a decoder interface.
2020-01-11 17:42:04 +09:00
Seungha Yang
e4daa2ef43
d3d11: Add support for Universal Windows Platform
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Initial UWP support via new window (CoreWindow and SwapChainPanel) implementation.
2020-01-06 20:14:51 +09:00
Seungha Yang
a139c8c7e8
d3d11: Add h265 decoder element
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Some DPB management implementation is taken from gstreamer-vaapi
2019-12-31 02:13:48 +00:00
Seungha Yang
0e7b6526b8
d3d11: Add vp9 decoder element
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Based on gstreamer-vaapi and Chromium implemetation.
2019-12-31 02:13:48 +00:00
Seungha Yang
586390b1ba
d3d11: Add h264 decoder element
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New decoder implementation based on dxva2 on d3d11 APIs. The DPB
management implementation is taken from Chromium.
2019-12-31 02:13:48 +00:00
Seungha Yang
487a41d312
d3d11videosink: Add support for overlay composition
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Add d3d11overlaycompositor object to draw overlay image
on render target using Blend method.
2019-12-24 19:00:45 +09:00
Seungha Yang
a5295509af
d3d11: Enable dxgi debug layer and always try to pop d3d11/dxgi debug message if possible
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Note that dxgi and d3d11 sdk debug will be enabled on debug build
2019-12-24 19:00:40 +09:00
Seungha Yang
199caccc41
d3d11: Initialize debug categories of non-GstElement implementation in plugin init
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That's the way to expose debug category to --gst-debug-help
2019-12-05 02:29:18 +00:00
Seungha Yang
c9cb08fcd4
d3d11colorconvert: Split color space converter to reuse code
2019-12-05 02:29:18 +00:00
Seungha Yang
42ca123f0f
d3d11: Split shader to reuse code
2019-12-05 02:29:18 +00:00
Seungha Yang
4e4fb8a577
d3d11: Add d3d11videosinkbin element
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New wrapper element to support d3d11 memory upload, color conversion, and
rendering at once.
2019-12-05 02:29:18 +00:00
Seungha Yang
79ac41ec5b
d3d11: Add color space conversion element using shader
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Add d3d11colorconvert element for color space conversion.
Currently {RGB, YUV} to RGB conversion is supported.
2019-12-05 02:29:18 +00:00
Seungha Yang
c17c1346ee
d3d11: Introduce d3d11 upload/download element
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That's equivalent to glupload and gldownload elements but for d3d11
2019-12-05 02:29:18 +00:00
Seungha Yang
5c3879ace6
d3d11videosink: Add new Direct3D11 video render plugin
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Direct3D11 was shipped as part of Windows7 and it's obviously
primary graphics API on Windows.
This plugin includes HDR10 rendering if following requirements are satisfied
* IDXGISwapChain4::SetHDRMetaData is available (decleared in dxgi1_5.h)
* Display can support DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 color space
* Upstream provides 10 bitdepth format with smpte-st 2084 static metadata
2019-07-08 08:31:47 +00:00