Commit graph

27 commits

Author SHA1 Message Date
Seungha Yang
fa7c4a2e39 d3d12converter: Update API signature
Always use device's main direct queue, and control gpu waiting
behavior by using boolean value

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057>
2024-06-19 13:19:48 +00:00
Seungha Yang
f6eb3a01c0 d3d12memory: Hide fence value from header
Instead of exposing fence value to wait in header, user setter/getter
methods.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057>
2024-06-19 13:19:47 +00:00
Seungha Yang
289bc1d440 d3d12: Remove notify_com and notify_mini_object helper methods
Use private macros instead of exposing multiple APIs for the same thing

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057>
2024-06-19 13:19:47 +00:00
Seungha Yang
e5d2dd8e8d d3d12videosink: Add direct-swapchain property
Because DXGI flip mode swapchain will disallow GDI operation
to a HWND once swapchain is configured, videosink has been creating
child window of application's window. However, since window creation
would take a few milliseconds, it can cause performance issue such as
UI freezing. Adding a property so that videosink can attach
DXGI swapchain diretly to application's window in order to improve
performance.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7013>
2024-06-17 16:05:00 +00:00
Seungha Yang
37e1847464 d3d12videosink: Add support for window handle update
A large refactoring commit for adding features and improve performance

* Reuse internal converter and overlay compositor:
  Converter can be reused as long as input and display formats are not
  changed. Also overlay compositor reconstruction is required only if
  display format is changed

* Don't wait for full GPU flush on resize or close:
  D3D12 swapchain requires GPU idle in order to resize backbuffer.
  Thus CPU side waiting is required for swapchain related commands
  to be finished. However, don't need to wait for full GPU flushing.

* Support multiple sink on a single external window
  Keep installed subclass window procedure even if there's no associated
  our internal HWND. This will make window procedure hooking less racy.
  Then parent HWND's message will be transferred to our internal HWNDs
  if needed.

* Adding support for window handle update
  Application can change target HWND even when videosink is playing or
  paused state. So, users can call gst_video_overlay_set_window_handle()
  against d3d12videosink anytime. The videosink will be able to update
  internal state and setup resource upon requested.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7013>
2024-06-17 16:05:00 +00:00
Seungha Yang
c00c36e33b d3d12overlaycompositor: Remove unused parameter
Don't need to check fence value of overlay buffer since
window uses global direct command queue

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7013>
2024-06-17 16:05:00 +00:00
Seungha Yang
20db3369d3 d3d12videosink: Add error-on-closed property
Adding a property to control error reporting behavior when output
window is closed in playing or paused state. This can be useful
for apps where an app wants to close window even if it's playing
a stream, and the closed window is expected.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6939>
2024-06-09 16:48:41 +00:00
Seungha Yang
84aecab150 d3d12videosink: Add overlay signal to support d3d12/d3d11/d2d overlay
Conceptually identical to the present signal of d3d11videosink.
This signal will be emitted with current render target
(i.e., swapchain backbuffer) and command queue. Signal handler
can record GPU commands for an overlay image or to blend
an image to the render target.

In addition to d3d12 resources, videosink will send
d3d11 and d2d resources depending on "overlay-mode"
property, so that signal handler can render by using
preferred/required DirectX API.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6838>
2024-05-24 15:55:17 +00:00
Seungha Yang
4d779d7de8 d3d12videosink: Use device's main direct queue
The idea of using separate command queue per videosink was that
swapchain is bound to a command queue and we need to flush the
command queue when window size is changed. But the separate
queue does not seem to improve performance a lot.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6838>
2024-05-24 15:55:17 +00:00
Seungha Yang
2a14793ee1 d3d12converter: Add support for GPU-side external fence waiting
Ideally, GPU waiting should be scheduled just before executing command list.
But handling the case outside of converter is a bit complicated.
Under an assumption that constructed command list will be executed
immediately, schedules GPU-side waiting inside of conversion method
to simplify the flow.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
8e4fe98361 d3d12videosink: Handle mouse double click and modifier
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6693>
2024-04-19 16:11:30 +00:00
Seungha Yang
6659bd6362 d3d12videosink: Handle external HWND's mouse/keyboard events
OS will not propagate the event to child HWND if it's handled by
the parent. Thus, navigation event should be handled by parent HWND's
event handler.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6692>
2024-04-19 21:24:52 +09:00
Seungha Yang
f6ec4e6256 d3d12overlaycompositor: Add support for d3d12 memory
Don't allocate d3d12 texture if overlay is d3d12 memory already

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6620>
2024-04-14 09:55:41 +00:00
Seungha Yang
abeccdd6bc d3d12: Make resource getter methods consistent
Returns COM pointer directly everywhere

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
2024-04-01 10:37:49 +00:00
Seungha Yang
0527f27204 d3d12: Add a helper method for device equality check
GstD3D12Device object itself is not singltons anymore but
underlying private struct is singltons.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
2024-04-01 10:37:49 +00:00
Seungha Yang
bbdfa00b7b d3d12: Add support for cross-compile
... and fix bunch of GCC reported warnings

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6435>
2024-03-25 11:41:25 +00:00
Seungha Yang
18091f0115 d3d12memory: Update for API interop
Add support for destroy notify in case of wrapped memory, and
allow setting external fence for interop

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6428>
2024-03-22 20:01:16 +09:00
Seungha Yang
0d559bead9 d3d12: Make primary fence sharable
Create primary fence with D3D12_FENCE_FLAG_SHARED flag so that
the fence can be shared with other APIs or processes

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6428>
2024-03-22 18:57:26 +09:00
Seungha Yang
393fb4733c d3d12: Use native device handle if possible
Various abstraction objects such as command queue/list/allocator
can be constructed without GstD3D12Device

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6395>
2024-03-19 12:03:55 +00:00
Seungha Yang
6ffed9b3dc d3d12videosink: Fix crash on set_buffer()
set_buffer() can be called with null buffer

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5895>
2024-01-09 13:52:44 +00:00
Seungha Yang
e1ecd1de2f d3d12: Simplify fence data setup
Adding COM and GstMiniObject specific methods to skip passing
free function pointer

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5895>
2024-01-09 13:52:44 +00:00
Seungha Yang
02563605e8 d3d12videosink: Add gamma, primaries and sampling filter properties
Add properties to control conversion methods

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5891>
2024-01-07 13:38:44 +00:00
Seungha Yang
368d8b9252 d3d12videosink: Add support for 3D transformation
Add x, y, and z axis rotation with scaling support

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5891>
2024-01-07 13:38:44 +00:00
Seungha Yang
72237d2563 d3d12videosink: Add support for MSAA
Adding "msaa" property to support MSAA rendering

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5891>
2024-01-07 13:38:44 +00:00
Seungha Yang
de331217aa d3d12videosink: Add support for fullscreen mode
Adding "fullscreen-on-alt-enter" and "fullscreen" properties so that
use can control fullscreen mode switch

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5891>
2024-01-07 13:38:44 +00:00
Seungha Yang
f4fe17d8d2 d3d12converter: Add support for blending
Create new PSO if blend state update is required

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
2024-01-02 13:02:47 +00:00
Seungha Yang
2f091e7118 d3d12: Add video sink element
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
2023-12-29 14:39:00 +00:00