Commit graph

113 commits

Author SHA1 Message Date
Aaron Boxer 842bd66bd8 d3dvideosink: use sink dimensions when calculating overlay scaling 2019-11-18 03:32:57 +00:00
Aaron Boxer 20f3f63540 d3dvideosink: use explicit system memory feature in overlay composition caps 2019-11-18 02:29:45 +00:00
Aaron Boxer 86b01bb291 d3dvideosink: support OverlayComposition for GPU overlay compositing 2019-11-06 01:05:33 +00:00
Aaron Boxer 6d3429af34 documentation: fixed a heap o' typos 2019-11-05 09:11:25 -05:00
Tim-Philipp Müller f218ec2794 Remove autotools build system 2019-10-14 13:54:27 +01:00
Seungha Yang 736df5604f d3dvideosink: Fix crash on WinProc handler
... caused by null pointer dereference. The d3dvideosink object might
not available yet on the handler.
2019-08-15 17:55:29 +09:00
Thibault Saunier 47a49f3381 docs: Build documentation with hotdoc 2019-05-13 17:00:00 -04:00
Aaron Boxer 68ae46ae14 d3dhelpers.c: fix typo in debug output 2019-01-30 11:27:42 -05:00
Nirbheek Chauhan 09f814a00a d3dvideosink: Remove unused variable
Fixes a compiler warning.
2018-11-13 09:55:56 +05:30
Seungha Yang f4dc780168 d3dvideosink: Fix calculating buffer size of packed format
The Pitch (i.e., stride) of D3DLOCKED_RECT structure is already
respecting required stride value.
2018-11-06 11:51:39 +00:00
Seungha Yang 6c6d351665 d3dvideosink: Set actual buffer size to buffer pool
If configured size of buffer pool and actual buffer size are mismatched,
pool will do unwanted buffer resize.

Fixes #801
2018-11-06 11:51:39 +00:00
Seungha Yang dee5201392 d3dvideosink: Use lock/cond to wait internal window construction
We can save one (or possibly more) sleep time by using lock/cond
2018-11-06 11:51:39 +00:00
Seungha Yang b3279c3fce d3dvideosink: Don't leak GThread object
Need to call g_thread_join() to avoid leak
2018-11-06 11:51:39 +00:00
Seungha Yang c9b204ea87 d3dvideosink: Print lock/unlock log with trace debug level 2018-11-06 11:51:39 +00:00
Seungha Yang 2a3207bfc1 d3dvideosink: Remove white space 2018-11-06 11:51:39 +00:00
Nirbheek Chauhan b55dfb5313 Add feature options for almost all plugins
The only plugins remaining are those that haven't been ported to Meson
yet, and msdk. Also, the tests are still automagic.

https://bugzilla.gnome.org/show_bug.cgi?id=795107
2018-07-27 19:04:38 +05:30
Xavier Claessens 83d0623293 Meson: Generate pc file for all plugins in bad
https://bugzilla.gnome.org/show_bug.cgi?id=794568
2018-04-25 11:08:09 +01:00
Nicolas Dufresne 9b2e28d91d Request minimum buffer even if need_pool is FALSE
When tee is used, it will not request a pool, but still it wants to
know how many buffers are required.

https://bugzilla.gnome.org/show_bug.cgi?id=730758
2017-09-06 14:19:37 -04:00
Nicolas Dufresne 3e0db49f5b d3dsinkwrapper: Make the DLL name match the plugin name
Otherwise, since 1.12, the plugin gets blacklisted.

https://bugzilla.gnome.org/show_bug.cgi?id=785168
2017-07-20 10:45:32 -04:00
Sebastian Dröge 634cd87c76 gst: Clear floating flag in constructor of all GstObject subclasses that are not owned by any parent
https://bugzilla.gnome.org/show_bug.cgi?id=743062
2017-05-17 10:40:23 +03:00
Nicolas Dufresne 4261692187 Remove plugin specific static build option
Static and dynamic plugins now have the same interface. The standard
--enable-static/--enable-shared toggle are sufficient.
2017-05-16 14:05:52 -04:00
Thibault Saunier 78022a6e0c docs: Port all docstring to gtk-doc markdown 2017-04-12 12:57:57 -03:00
Scott D Phillips c7ee3b5d5f Remove 'return' from void functions
https://bugzilla.gnome.org/show_bug.cgi?id=774293
2016-11-12 10:53:02 +02:00
Nirbheek Chauhan 42af2d66d8 Add support for Meson as alternative/parallel build system
https://github.com/mesonbuild/meson

With contributions from:

Tim-Philipp Müller <tim@centricular.com>
Matej Knopp <matej.knopp@gmail.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)

Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded

... and many more. For more details see:

http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.html
http://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html

Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
2016-08-20 11:35:54 +01:00
Sebastian Dröge dea792292e d3dvideosink: Replace some more gst_caps_to_string() with GST_PTR_FORMAT
https://bugzilla.gnome.org/show_bug.cgi?id=768146
2016-06-28 19:27:09 +03:00
Jonathan Roy 93191c92f1 d3dvideosink: leak on caps string
https://bugzilla.gnome.org/show_bug.cgi?id=768146
2016-06-28 19:27:09 +03:00
Nirbheek Chauhan 6472482680 d3dvideosink: Don't include deprecated and unavailable d3dx9tex.h
It's not needed, not on native Windows nor with mingw, and
we don't use anything from it anyway

https://bugzilla.gnome.org/show_bug.cgi?id=765250
2016-04-19 13:51:03 +01:00
Vineeth TM 66bac3eb86 d3dvideosink: post message to application for unhandled keyboard/mouse events
https://bugzilla.gnome.org/show_bug.cgi?id=763403
2016-03-24 14:58:24 +02:00
Vineeth TM 8cdfb13658 bad: use new gst_element_class_add_static_pad_template()
https://bugzilla.gnome.org/show_bug.cgi?id=763081
2016-03-24 14:56:51 +02:00
Sebastian Dröge d8b1efe13a d3dvideosink: Don't try to recreate swapchain while the window is minimized
It will fail and cause the sink to crash. Instead wait until the window is
visible again before checking if the swapchain really has to be recreated.

https://bugzilla.gnome.org/show_bug.cgi?id=741608
2015-11-30 19:53:28 +02:00
Fabio Cetrini 79f57e62dc d3dvideosink: Avoid frame rendering while the window is completely hidden
https://bugzilla.gnome.org/show_bug.cgi?id=749856
2015-06-10 15:03:31 +02:00
Roman Nowicki 29098129be d3dvideosink: release existing D3D swap chain on init
https://bugzilla.gnome.org/show_bug.cgi?id=745159
2015-02-25 16:19:57 +02:00
Sebastian Dröge e36c27cd46 d3dvideosink: Don't initialize the render window swap chain while the device is lost and we're waiting for reset
https://bugzilla.gnome.org/show_bug.cgi?id=744615
2015-02-24 11:19:48 +02:00
Sebastian Dröge f53bc227a8 d3dvideosink: Deactivate the fallback buffer pool when replacing it during caps changes
https://bugzilla.gnome.org/show_bug.cgi?id=744615
2015-02-24 11:19:48 +02:00
Sebastian Dröge d1d31dae6d d3dvideosink: Deactivate the fallback pool and unref the fallback buffer when resetting
Otherwise we will still have a reference to the surface left, which would
prevent activating the sink again later. E.g. after we lost the device.

Hopefully fixes https://bugzilla.gnome.org/show_bug.cgi?id=744615
2015-02-18 12:45:22 +02:00
Sebastian Dröge 4ec87d9690 d3dvideosink: Open Direct3D devices in a threadsafe way
Otherwise we'll get crashes when using the device from multiple
threads, e.g. when using multiple sinks at once.

https://bugzilla.gnome.org/show_bug.cgi?id=707523
2014-07-15 13:30:16 +02:00
Sebastian Dröge c134930dbe d3dvideosink: Always lock the D3D surfaces in write mode
Locking them in readonly mode can give different stride to mapping
in write mode, which then causes rendering to be broken.

Happened on all (many?) NVIDIA GPUs.

Thanks to voskater15@gmail.com for hinting at the problem.

https://bugzilla.gnome.org/show_bug.cgi?id=712809
2014-07-03 19:10:26 +02:00
Sebastian Dröge 73c40a3132 d3dhelpers: Swap UV planes properly for YV12 as compared to I420
If we only do it in one place colors will look funny.
2014-07-03 19:06:26 +02:00
Sebastian Dröge 25974ac0a9 d3dvideosink: Don't leak all surfaces
This was broken when disabling the buffer pool exporting.

Also disable buffer pool a bit more efficient...
2014-07-02 10:33:15 +02:00
Sebastian Dröge 28d250ec3f d3dvideosink: PostMessage() takes integers as last parameters, not pointers 2014-07-02 10:33:15 +02:00
Sebastian Dröge 677608bfb7 d3dvideosink: Remove unused variable 2014-07-02 10:33:15 +02:00
Eric Trousset f54efc206f d3dvideosink: Release D3D surfaces when shutting down the sink
https://bugzilla.gnome.org/show_bug.cgi?id=726026
2014-06-23 20:44:23 +02:00
Tim-Philipp Müller 3f1eb8ee71 d3dvideosink: post proper error message when window disappears 2014-04-08 17:52:12 +01:00
Sebastian Dröge c84278ae04 d3dvideosink: Only pass a dest rectangle if set, otherwise pass NULL
Call with an uninitialized rectangle will cause errors.

https://bugzilla.gnome.org/show_bug.cgi?id=714998
2014-04-02 23:10:01 +02:00
Alexey Chernov d96999328a d3dvideosink: First destroy the window, then unregister the class
It's impossible to create another pipeline with d3dvideosink after disposing
the previous one due to some problem in d3dvideosink. The message is: "Unable
to register Direct3D hidden window class".

I've evaluated the problem and it's that UnregisterClass() in working thread is
called before DestroyWindow() and UnregisterClass() does nothing.

https://bugzilla.gnome.org/show_bug.cgi?id=722622
2014-01-21 09:45:07 +01:00
Andoni Morales Alastruey ef7a8c2ca8 d3dvideosink: disable buffer pools
On a device lost, all the surfaces allocated in the
device need to be released before resetting the device,
which can't be done for the allocated buffers.

https://bugzilla.gnome.org/show_bug.cgi?id=706566
2013-09-02 18:21:11 +02:00
Sebastian Dröge e51cd4fe2f gst: Add better support for static plugins 2013-04-15 15:59:22 +02:00
Andoni Morales Alastruey 7f18295321 d3dvideosink: use bilinear filter as much as possible
Use the bilinear scalling filter when the magnifier or the minifier
filters are avaible. Some graphics cards do not provide minifier filters
but we want to use it for upscalling if it's available

https://bugzilla.gnome.org/show_bug.cgi?id=697176
2013-04-04 11:39:45 +02:00
Sebastian Dröge 42965f5aa0 d3dvideosink: Make sure that all buffers in our pool contain our own memory 2013-03-27 09:09:59 +01:00
Sebastian Dröge ff30417bd9 d3dvideosink: Add support for crop meta 2013-03-26 14:27:43 +01:00