e.g:
gstglcontext_egl.c:613:7: error: implicit declaration of function 'strcmp'
[-Werror=implicit-function-declaration]
if (strcmp (G_MODULE_SUFFIX, "so") == 0)
Show the DispmanX window only if there's no shared external GL context
set up. When a window is required by the context a transparent
DispmanX element is created and later on made visible by the ::show
method.
https://bugzilla.gnome.org/show_bug.cgi?id=746632
When (re)activating the context, the backing window handle might have changed.
If that happened, destroy the previous surface and create a new one
https://bugzilla.gnome.org/show_bug.cgi?id=745090
EGL_CONTEXT_FLAGS_KHR and EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR
don't exist in the Android NDK. Wrap their usage in an #ifdef
EGL_KHR_create_context to fix the build there.
The text for EGL_KHR_create_context added the possiblity for ES
contexts to ask for a debug context however that has not been
fully realized by all implementations. Fallback to a non-debug
context when the implementation errors.
Fixes issues with .so (without numbering) being installed for development
(such as from mesa-dev) but actual driver (with numbering) coming from
some other place (like nvidia drivers)
This commit makes the loading of the GModules threadsafe, and
always first tries to load the symbol for the GL library that
is selected for the current context. Only then it falls back
to looking into the current module (NULL), and only as a last
resort the context specific function (e.g. eglGetProcAddress())
is called.
Also add configure parameters to select the names of the library
modules instead of using the defaults, and let the defaults be
independent of the G_MODULE_SUFFIX.
https://bugzilla.gnome.org/show_bug.cgi?id=728753
GstGLDisplayX11 holds the display connection and name. Each thread requires
it's own X11 Display connection (initialised from name) due to the fact that
we do not want to call XInitThreads(). Doing so would result in segfaults
when integrating with GUI toolkits Gtk, Qt, etc.
The Display connection is for OpenGL platforms where a constant display is
required in order to share contexts (egl). In the case of a wrapped context
(added later), we do not have GstGLWindow to retreive the display from so a
'master' connection is used instead.