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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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gl/dispmanx: surfaceless EGL context support
Show the DispmanX window only if there's no shared external GL context set up. When a window is required by the context a transparent DispmanX element is created and later on made visible by the ::show method. https://bugzilla.gnome.org/show_bug.cgi?id=746632
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b3ad336af1
commit
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3 changed files with 85 additions and 24 deletions
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@ -29,18 +29,31 @@
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#include "gstglwindow_dispmanx_egl.h"
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#ifndef ELEMENT_CHANGE_LAYER
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/* copied from interface/vmcs_host/vc_vchi_dispmanx.h of userland.git */
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#define ELEMENT_CHANGE_LAYER (1<<0)
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#define ELEMENT_CHANGE_OPACITY (1<<1)
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#define ELEMENT_CHANGE_DEST_RECT (1<<2)
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#define ELEMENT_CHANGE_SRC_RECT (1<<3)
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#define ELEMENT_CHANGE_MASK_RESOURCE (1<<4)
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#define ELEMENT_CHANGE_TRANSFORM (1<<5)
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#endif
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#define GST_CAT_DEFAULT gst_gl_window_debug
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#define gst_gl_window_dispmanx_egl_parent_class parent_class
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G_DEFINE_TYPE (GstGLWindowDispmanxEGL, gst_gl_window_dispmanx_egl,
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GST_GL_TYPE_WINDOW);
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static void gst_gl_window_dispmanx_egl_finalize (GObject * object);
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static guintptr gst_gl_window_dispmanx_egl_get_window_handle (GstGLWindow *
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window);
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static void gst_gl_window_dispmanx_egl_set_window_handle (GstGLWindow * window,
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guintptr handle);
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static void gst_gl_window_dispmanx_egl_set_preferred_size (GstGLWindow * window,
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gint width, gint height);
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static void gst_gl_window_dispmanx_egl_show (GstGLWindow * window);
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static void gst_gl_window_dispmanx_egl_draw (GstGLWindow * window);
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static void gst_gl_window_dispmanx_egl_run (GstGLWindow * window);
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static void gst_gl_window_dispmanx_egl_quit (GstGLWindow * window);
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@ -53,17 +66,19 @@ static guintptr gst_gl_window_dispmanx_egl_get_display (GstGLWindow * window);
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static void window_resize (GstGLWindowDispmanxEGL * window_egl, guint width,
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guint height);
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guint height, gboolean visible);
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static void
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gst_gl_window_dispmanx_egl_class_init (GstGLWindowDispmanxEGLClass * klass)
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{
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GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
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GObjectClass *gobject_class = (GObjectClass *) klass;
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window_class->get_window_handle =
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GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_get_window_handle);
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window_class->set_window_handle =
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GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_set_window_handle);
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window_class->show = GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_show);
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window_class->draw_unlocked =
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GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_draw);
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window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_draw);
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@ -77,11 +92,26 @@ gst_gl_window_dispmanx_egl_class_init (GstGLWindowDispmanxEGLClass * klass)
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GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_get_display);
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window_class->set_preferred_size =
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GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_set_preferred_size);
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gobject_class->finalize = gst_gl_window_dispmanx_egl_finalize;
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}
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static void
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gst_gl_window_dispmanx_egl_init (GstGLWindowDispmanxEGL * window)
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gst_gl_window_dispmanx_egl_init (GstGLWindowDispmanxEGL * window_egl)
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{
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window_egl->main_context = g_main_context_new ();
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window_egl->loop = g_main_loop_new (window_egl->main_context, FALSE);
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}
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static void
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gst_gl_window_dispmanx_egl_finalize (GObject * object)
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{
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GstGLWindowDispmanxEGL *window_egl = GST_GL_WINDOW_DISPMANX_EGL (object);
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g_main_loop_unref (window_egl->loop);
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g_main_context_unref (window_egl->main_context);
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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/* Must be called in the gl thread */
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@ -96,6 +126,7 @@ gst_gl_window_dispmanx_egl_new (void)
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window->egldisplay = EGL_DEFAULT_DISPLAY;
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window->visible = FALSE;
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window->display = 0;
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window->dp_width = 0;
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window->dp_height = 0;
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@ -140,16 +171,18 @@ gst_gl_window_dispmanx_egl_open (GstGLWindow * window, GError ** error)
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GST_DEBUG ("Got display size: %dx%d\n", window_egl->dp_width,
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window_egl->dp_height);
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window_egl->native.element = 0;
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return TRUE;
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}
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gboolean
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gst_gl_window_dispmanx_egl_create_window (GstGLWindowDispmanxEGL * window_egl)
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{
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window_egl->native.width = 0;
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window_egl->native.height = 0;
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window_egl->display = vc_dispmanx_display_open (0);
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window_egl->native.element = 0;
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window_egl->main_context = g_main_context_new ();
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window_egl->loop = g_main_loop_new (window_egl->main_context, FALSE);
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window_resize (window_egl, 16, 16);
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window_resize (window_egl, 16, 16, FALSE);
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return TRUE;
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}
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@ -221,7 +254,11 @@ gst_gl_window_dispmanx_egl_send_message_async (GstGLWindow * window,
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static guintptr
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gst_gl_window_dispmanx_egl_get_window_handle (GstGLWindow * window)
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{
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return (guintptr) & GST_GL_WINDOW_DISPMANX_EGL (window)->native;
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GstGLWindowDispmanxEGL *window_egl;
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window_egl = GST_GL_WINDOW_DISPMANX_EGL (window);
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if (window_egl->native.element)
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return (guintptr) & window_egl->native;
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return 0;
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}
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static void
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@ -231,27 +268,32 @@ gst_gl_window_dispmanx_egl_set_window_handle (GstGLWindow * window,
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}
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static void
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gst_gl_window_dispmanx_egl_set_preferred_size (GstGLWindow * window, gint width, gint height)
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gst_gl_window_dispmanx_egl_set_preferred_size (GstGLWindow * window, gint width,
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gint height)
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{
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GstGLWindowDispmanxEGL *window_egl = GST_GL_WINDOW_DISPMANX_EGL (window);
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GST_DEBUG_OBJECT (window, "set preferred size to %dx%d", width, height);
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window_egl->preferred_width = width;
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window_egl->preferred_height = height;
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}
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static void
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window_resize (GstGLWindowDispmanxEGL * window_egl, guint width, guint height)
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window_resize (GstGLWindowDispmanxEGL * window_egl, guint width, guint height,
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gboolean visible)
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{
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GST_DEBUG ("resizing window from %ux%u to %ux%u",
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window_egl->native.width, window_egl->native.height, width, height);
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GST_DEBUG ("resizing %s window from %ux%u to %ux%u",
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visible ? "visible" : "invisible", window_egl->native.width,
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window_egl->native.height, width, height);
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if (window_egl->display) {
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VC_RECT_T dst_rect;
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VC_RECT_T src_rect;
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GstVideoRectangle src, dst, res;
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DISPMANX_UPDATE_HANDLE_T dispman_update;
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uint32_t opacity = visible ? 255 : 0;
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VC_DISPMANX_ALPHA_T alpha =
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{ DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS, 255, 0 };
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{ DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS, opacity, 0 };
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/* Center width*height frame inside dp_width*dp_height */
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src.w = width;
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@ -275,9 +317,12 @@ window_resize (GstGLWindowDispmanxEGL * window_egl, guint width, guint height)
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dispman_update = vc_dispmanx_update_start (0);
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if (window_egl->native.element) {
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uint32_t change_flags =
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ELEMENT_CHANGE_OPACITY | ELEMENT_CHANGE_DEST_RECT |
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ELEMENT_CHANGE_SRC_RECT;
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vc_dispmanx_element_change_attributes (dispman_update,
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window_egl->native.element, 0x00000110, 0, 0, &dst_rect, &src_rect, 0,
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0);
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window_egl->native.element, change_flags, 0, opacity, &dst_rect,
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&src_rect, 0, 0);
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} else {
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window_egl->native.element = vc_dispmanx_element_add (dispman_update,
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window_egl->display, 0, &dst_rect, 0, &src_rect,
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window_egl->native.height = height;
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}
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static void
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gst_gl_window_dispmanx_egl_show (GstGLWindow * window)
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{
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GstGLWindowDispmanxEGL *window_egl = GST_GL_WINDOW_DISPMANX_EGL (window);
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if (!window_egl->visible) {
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window_resize (window_egl, window_egl->preferred_width, window_egl->preferred_height, TRUE);
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window_egl->visible = TRUE;
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}
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}
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static void
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draw_cb (gpointer data)
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{
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GstGLContext *context = gst_gl_window_get_context (window);
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GstGLContextClass *context_class = GST_GL_CONTEXT_GET_CLASS (context);
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if (window_egl->native.width != window_egl->preferred_width
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|| window_egl->native.height != window_egl->preferred_height) {
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GST_DEBUG ("dimensions don't match, attempting resize");
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window_resize (window_egl, window_egl->preferred_width,
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window_egl->preferred_height);
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}
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if (window->draw)
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window->draw (window->draw_data);
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@ -54,6 +54,8 @@ struct _GstGLWindowDispmanxEGL {
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GMainContext *main_context;
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GMainLoop *loop;
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gboolean visible;
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gpointer _reserved[GST_PADDING];
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};
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GType gst_gl_window_dispmanx_egl_get_type (void);
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GstGLWindowDispmanxEGL * gst_gl_window_dispmanx_egl_new (void);
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gboolean gst_gl_window_dispmanx_egl_create_window (GstGLWindowDispmanxEGL * window_egl);
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G_END_DECLS
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@ -37,6 +37,9 @@
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#if GST_GL_HAVE_WINDOW_WIN32
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#include "../win32/gstglwindow_win32.h"
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#endif
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#if GST_GL_HAVE_WINDOW_DISPMANX
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#include "../dispmanx/gstglwindow_dispmanx_egl.h"
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#endif
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#define GST_CAT_DEFAULT gst_gl_context_debug
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if (GST_GL_IS_WINDOW_WIN32 (context->window)) {
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gst_gl_window_win32_create_window ((GstGLWindowWin32 *) context->window);
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}
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#endif
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#if GST_GL_HAVE_WINDOW_DISPMANX
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if (GST_GL_IS_WINDOW_DISPMANX_EGL (context->window)) {
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gst_gl_window_dispmanx_egl_create_window ((GstGLWindowDispmanxEGL *)
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context->window);
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}
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#endif
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}
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