It was added back in the day to make texture sharing work by default with
glimagesink inside playbin. These days glimagesink accepts (and converts) YUV
internally so it's no longer needed.
Switch to using IOSurface instead of CVOpenGLTextureCache on OSX. The latter can't be
used anymore to do YUV => RGB with opengl3 on El Capitan as GL_YCBCR_422_APPLE
has been removed from the opengl3 driver. Also switch to NV12 from UYVY, which
was the only YUV format supported by CVOpenGLTextureCache.
First of a few commits to stop using CVOpenGLTextureCache on OSX and use
IOSurfaces directly instead. CVOpenGLTextureCache hasn't been updated for OpenGL
3 which is why texture sharing is currently disabled on OSX.
rename gst-launch --> gst-launch-1.0
replace old elements with new elements(ffmpegcolorspace -> videoconvert, ffenc_** -> avenc_**)
fix caps in examples
https://bugzilla.gnome.org/show_bug.cgi?id=759432
Year 12: I still don't understand how negotiation works.
Apparently gst_pad_query_caps doesn't do what I thought it did. To get the
actual caps that can flow through vtdec:src we must call gst_pad_peer_query_caps
with the template caps as filter.
Fixes negotiation with stuff that doesn't understand GLMemory (hello videoscale).
Rework negotiation implementing GstVideoDecoder::negotiate. Make it possible to
switch texture sharing on and off at runtime. Useful to (eventually) turn
texture sharing on in pipelines where glimagesink is linked only after
decoding has already started (for example OWR).
Improve decode error handling by avoiding calling into GstVideoDecoder from the
VT decode callback. This removes contention on the GST_VIDEO_DECODER_STREAM_LOCK
which used to make the decode callback slow enough for VT to start dropping lots
of frames once the first frame was dropped.
Solved with a simple shader templating mechanism and string replacements
of the necessary sampler types/texture accesses and texture coordinate
mangling for rectangular and external-oes textures.
GstVideoDecoder has its own logic for detecting when to reconfigure
which ultimately calls decide_allocation and results in a new
texture cache that has not been configured from our reconfigure check.
https://bugzilla.gnome.org/show_bug.cgi?id=755156
CMBlockBuffer offers a model similar to GstBuffer, as it can
consist of multiple non-consecutive memory blocks.
Prior to this change, what we were doing was:
1) Incorrect:
CMBlockBufferCreateWithMemoryBlock does not copy the data,
but we gst_buffer_unmap'd right away.
2) Inefficient:
If the GstBuffer consisted of non-contiguous memory blocks,
gst_buffer_map resulted in malloc / memcpy.
With this change, we construct a CMBlockBuffer out of individual mapped
GstMemory objects. CMBlockBuffer is made to retain the GstMemory
objects (through the use of CMBlockBufferCustomBlockSource), so the
original GstBuffer can be unref'd.
https://bugzilla.gnome.org/show_bug.cgi?id=751241
Copying arbitrary metas is going to cause problems and this should really be
handled by the base class. It overrides most other things already anyway,
including timestamp and duration. Those are just set here now so we can
insert the frame sorted into the queue.
https://bugzilla.gnome.org/show_bug.cgi?id=748922
This decoder does not work if width and height field are not set
in the sinkpad caps. Let's make this explicit by adding them to
the template caps.
https://bugzilla.gnome.org/show_bug.cgi?id=749655
while having the default vtdec at secondary rank. This allows decodebin/playbin
to prefer the hardware based decoders, and if that fails to initialize because
hardware resources are busy to fall back to e.g. the libav based h264 decoder
instead of the software based vtdec (which is slower), and only fall back to
the software based vtdec if there is no higher ranked decoder available.
Use YUV instead of RGB textures, then convert using the new apple specific
shader in GstGLColorConvert. Also use GLMemory directly instead of using the
GL upload meta, avoiding an extra texture copy we used to have before.