Matthew Waters
181dacc77e
glfilter: remove display_init/reset
...
They are mirrors of GstGLBaseFilter's gl_start() and gl_stop() virtual methods
so use them instead.
2017-12-09 19:32:23 +00:00
Matthew Waters
b3d8e09839
glfilter: rewrite subclasses for filter_texture() occuring on GL thread
...
There's no need for the jump to an extra thread in most cases, especially
when relying solely on a shader to render. We can use the provided
render_to_target() functions to simplify filter writing.
2017-12-09 19:32:21 +00:00
Matthew Waters
7f10822de4
gl: use GLMemory for accessing textures everywhere
...
This simplifies and consolidates a lot of duplicated code creating
and modifying textures.
2017-12-09 19:32:21 +00:00
Matthew Waters
c7dd43f21a
glfilter: rename draw_texture to draw_fullscreen_quad
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And remove unused arguments.
2017-12-09 19:32:21 +00:00
Matthew Waters
79935c7ee3
gldifferencematte: port to gl3/gles2
2017-12-09 19:32:18 +00:00
Vineeth TM
0061913f08
plugins-bad: Fix example pipelines
...
rename gst-launch --> gst-launch-1.0
replace old elements with new elements(ffmpegcolorspace -> videoconvert, ffenc_** -> avenc_**)
fix caps in examples
https://bugzilla.gnome.org/show_bug.cgi?id=759432
2017-12-09 19:32:12 +00:00
Reynaldo H. Verdejo Pinochet
68e668168d
Remove unnecessary NULL checks before g_free()
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g_free() is NULL-safe
2017-12-09 19:32:11 +00:00
Matthew Waters
f688a8f0b2
glshader: port to using GstGLSLStage objects for string management
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A GstGLShader is now simply a collection of stages that are
compiled and linked together into a program. The uniform/attribute
interface has remained the same.
2017-12-09 19:32:09 +00:00
Matthew Waters
3ba30d42a4
gl: use gles2 shaders everywhere
...
This effectively limits a glfilter subclass to be > GL(ES) 2.0.
rather than a possible GL 1.4.
2017-12-09 19:32:07 +00:00
Matthew Waters
72993f54fa
gl: remove useless gl{En,Dis}able (GL_TEXTURE_*) calls
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We are using shaders everywhere and so they are not needed
2017-12-09 19:32:01 +00:00
Sebastian Dröge
3613ecfd0a
glfilter: Remove onStart/onStop vfuncs, and unused onReset()
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onStart/onStop are just duplicates of the basetransform ones, onReset
was never called but was used everywhere when stop should've been used.
2017-12-09 19:31:59 +00:00
Anton Obzhirov
9294e84334
gleffects: port all effects to GLES2.0
...
https://bugzilla.gnome.org/show_bug.cgi?id=745955
2017-12-09 19:31:58 +00:00
Matthew Waters
92f0aa9bd8
gl: get the context from basemixer/basefilter
2017-12-09 19:31:57 +00:00
Matthew Waters
4bd62ebb03
gldisplay: implement runtime GL api filtering
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Needed so that the pipeline/application can limit the choice of GL api
to what it supports
2017-12-09 19:31:51 +00:00
Matthew Waters
a884d6feee
move gl elements to ext subdirectory
2017-12-09 19:31:34 +00:00