GL_SHADING_LANGUAGE_VERSION was introduced since ES 2.0, but in some
android emulator doesn't support this feature. To prevent confusion for
developer, the error message need to be more clear.
https://bugzilla.gnome.org/show_bug.cgi?id=753905
Removes the redundant GL object creation/deletion on every
decide_allocation call which is being called for every caps change.
Thus reduces the required GL state changes on reconfigure events
which are being sent by glimagesink/xvimagesink
As we only expose the mapped portion of the frame into the GL
memory object (and not the original padding) we need to
re-calculate the size and offset.
The current code was ignoring the par/dar aspect when transforming
from window coordinates to stream coordinates resulting in incorrect
coordinates being sent upstream in the navigation events.
Adding this private header to the list of sources. We don't want to make
this header public, but we need it in the list of sources otherwise it
won't be included in the tarball. This fixes make distcheck.
This regression was introduced by commit 1a6fe3db
https://bugzilla.gnome.org/show_bug.cgi?id=744763
Add a pivot vector for setting the origin of rotations and scales.
With the pivot point the rotation and scale operations can have
different origins. This adds the ability to rotate around different points.
Currently the default (0, 0) pivot point is possible,
a rotation around the center, and zooming into and out of the center.
With an pivot point this is optional.
I defined the following image coordinates for the pivot point:
(-1,1) ------------------------- (1,1)
| |
| |
| |
| (0,0) |
| |
| |
| |
(-1,-1) ------------------------- (1,-1)
Example:
Rotate the video at the bottom left corner
gst-launch-1.0 videotestsrc \
! gltransformation \
scale-x=0.5 \
scale-y=0.5 \
rotation-z=25.0 \
pivot-x=-1.0 \
pivot-y=-1.0 \
! glimagesink
The pivot-z option defines the pivot point in 3D space.
This only affects rotation, since we have no Z data to scale.
With this option a video can be rotated around a point in 3D space.
Example:
Rotate around point behind the video:
gst-launch-1.0 videotestsrc \
! gltransformation \
rotation-x=10.0 \
pivot-z=-4.0 \
! glimagesink
Depending on the bytes order we will get BGRA (little) and ARGB (big)
from the composition overlay buffer while our GL code expects RGBA. Add
a fragment shader that do this conversion.
https://bugzilla.gnome.org/show_bug.cgi?id=752842
The ref_object and object parameters were the wrong way around.
For the typical use case where an application is setting a
GstControlBinding on the returned ghost pad:
1. our control binding would be removed when the new one was set
2. sync_values calls were not being forwarded from the internal
pad to the ghost pad.
If an application attempts to perform other control binding
operations (get_* family of functions) on the internal pad, they
will also be forwarded to the ghost pad where a possible
GstControlBinding will provide the necessary values.
We can't know if the GstGLUpload type is initialized at this point already,
and thus our debug category might not be initialized yet... and cause an
assertion here.
As we don't print debug output for any of the other transform functions, let's
defer this problem for now.
gst_gl_memory_setup_wrapped() now takes a destroy notify function. This
destroy notify is called to track the memory life time, hence will
notify each time a memory get destroyed. This test check that the
callback count is correct.
This is used to proxy GstControlBinding to the pad on the
parent object. This avoid having to sync the values in the proxy pad,
this is too early if you have a queue between the pad and the actual
aggregation operation.
https://bugzilla.gnome.org/show_bug.cgi?id=734060
When the sink does not know the window size (e.g not created yet)
it will not add any param to the the composition meta. This is no
reason not to forward this meta API. Fixes issue where it could not
attach until we resize the window.
https://bugzilla.gnome.org/show_bug.cgi?id=745107
The coordinate are relative to the texture dimension and not
the window dimension now. There is no need to pass the window
dimension or to update the overlay if the dimension changes.
https://bugzilla.gnome.org/show_bug.cgi?id=745107