Sebastian Dröge
c6d9191abe
eglglessink: Make sure to wait for the right object to be dequeued
2013-01-03 10:43:43 +01:00
Sebastian Dröge
79144b7cea
eglglessink: Remove packed YUV support
...
This will not allow zero-copy because the same
EGLImage would need to be used for two different
textures with a different format.
2013-01-02 16:10:20 +01:00
Sebastian Dröge
9e1faac4df
eglglessink: Log in the performance category if we map/copy EGLImages to normal memory
2013-01-01 12:05:03 +01:00
Sebastian Dröge
1ad5e5b329
eglglessink: Catch errors from glEGLImageTargetTexture2DOES()
2013-01-01 10:48:53 +01:00
Sebastian Dröge
1fbea3e39d
eglglessink: Upload textures in GstBaseSink::prepare() already
...
This gives more time for the texture to be uploaded as it happens
before syncing to the running time. When the running time is reached
only eglSwapBuffers() is necessary.
2013-01-01 10:48:53 +01:00
Sebastian Dröge
2cae6df5e5
eglglessink: Downgrade a GST_ERROR to a GST_DEBUG
2012-12-31 15:59:05 +01:00
Sebastian Dröge
9f14fd5cce
eglglessink: Make last_flow handling more threadsafe
2012-12-31 15:59:05 +01:00
Sebastian Dröge
4df3e56c9a
eglglessink: Add support for allocating EGLImages on Mali
...
This allows to decoders and other upstream elements to do
zero-copy to the sink.
2012-12-31 15:59:04 +01:00
Sebastian Dröge
6748198668
eglglessink: Fix indention
2012-12-30 11:32:29 +01:00
Sebastian Dröge
6140bc7f8c
eglglessink: Return the last_flow immediately if it wasn't GST_FLOW_OK
2012-12-30 11:32:02 +01:00
Sebastian Dröge
fa6cddcf45
eglglessink: Fix copy&paste mistake
2012-12-30 11:29:49 +01:00
Sebastian Dröge
be5486231b
eglglessink: Improve EGL/GL error handling a bit
2012-12-30 11:25:13 +01:00
Sebastian Dröge
d643ff961e
eglglessink: Don't access the video frame data if not necessary
2012-12-30 11:25:13 +01:00
Sebastian Dröge
83612e7d19
eglglessink: Configure caps from the setcaps function already
2012-12-30 11:25:13 +01:00
Sebastian Dröge
e454e9a862
eglglessink: Bind the OpenGL ES API in the render thread too
2012-12-28 20:07:34 +01:00
Sebastian Dröge
46c7bbfeb5
eglglessink: Some refactoring as preparation for platform specific rendering
2012-12-28 20:07:34 +01:00
Sebastian Dröge
6b8188f9f6
eglglessink: Only use the GstVideoFrame if we have a buffer
2012-12-28 20:07:34 +01:00
Sebastian Dröge
079f5e83ea
eglglessink: Add support for video meta and arbitrary strides
2012-12-26 17:25:36 +01:00
Sebastian Dröge
7a08bb8429
eglglessink: Fix width/height swap in last commit
2012-12-26 15:58:55 +01:00
Sebastian Dröge
673d262fe7
eglglessink: Remove debug function call from previous commit
2012-12-26 15:46:40 +01:00
Sebastian Dröge
17bf9dfd70
eglglessink: Fix handling of GstVideoOverlay::set_render_rect() and crop metadata
2012-12-26 14:39:03 +01:00
Sebastian Dröge
4789db8930
eglglessink: Fix a crash on GstVideoOverlay::expose()
2012-12-26 10:39:52 +01:00
Sebastian Dröge
3c2574998b
eglglessink: Fix crash when closing internal X11 window
2012-12-26 10:34:21 +01:00
Sebastian Dröge
b80764e8b7
eglglessink: Use new GType for GThread instead of just G_TYPE_POINTER
2012-11-12 11:48:38 +01:00
Tim-Philipp Müller
9e1b75fda3
Fix FSF address
...
https://bugzilla.gnome.org/show_bug.cgi?id=687520
2012-11-04 00:09:59 +00:00
Sebastian Dröge
c3f94f14f0
eglglessink: Use more constants instead of hardcoding values
2012-11-02 11:29:54 +01:00
Sebastian Dröge
b0bad3ca15
eglglessink: Post stream-status messages for our render thread
2012-11-01 13:51:09 +01:00
Sebastian Dröge
8786262fff
eglglessink: If pushing an item on the queue fails, free it
...
Otherwise we're going to leak the item.
2012-10-31 13:55:47 +01:00
Sebastian Dröge
ac420ff0de
eglglessink: Stop using deprecated GLib thread API
2012-10-25 14:28:49 +02:00
Sebastian Dröge
1e1d4da87c
eglglessink: Add support for crop metadata
2012-10-25 14:05:48 +02:00
Sebastian Dröge
187350329a
eglglessink: Port to 1.0
2012-10-25 14:05:48 +02:00
Sebastian Dröge
888fe99fa4
eglglessink: Don't try to render expose() if no caps are known yet
2012-10-19 12:02:05 +02:00
Sebastian Dröge
4dc028a2a3
eglglessink: Fix expose
2012-10-19 10:38:06 +02:00
Sebastian Dröge
c9b17f28f6
eglglessink: Make compilable on desktop Linux with MESA too
2012-10-18 14:35:52 +02:00
Sebastian Dröge
ebb99f27ac
eglglessink: Fix debug output
2012-10-18 14:35:20 +02:00
Sebastian Dröge
61db9ad941
eglglessink: Also clear the surface once when the buffer content is preserved
2012-10-18 14:35:20 +02:00
Sebastian Dröge
147edd1fc2
eglglessink: Only draw black borders if the default swap behaviour of the surface is to destroy the buffer
2012-10-18 14:35:20 +02:00
Sebastian Dröge
a025c80b4c
eglglessink: Remove unused label
2012-10-18 14:35:20 +02:00
Reynaldo H. Verdejo Pinochet
5bdf1ec099
eglglessink: Factor display region reset to its own func
2012-10-18 14:35:20 +02:00
Reynaldo H. Verdejo Pinochet
c3a12d737e
eglglessink: Always Reset display_region.* at EGL/GLES ctx wipe
2012-10-18 14:35:20 +02:00
Reynaldo H. Verdejo Pinochet
ac037ce319
eglglessink: Factor ELG/GLES context cleanup into its own func
2012-10-18 14:35:20 +02:00
Reynaldo H. Verdejo Pinochet
ab81bd8f1e
eglglessink: Drop drafted fast rendering path logic
2012-10-18 14:35:20 +02:00
Sebastian Dröge
f5043f5d64
eglglessink: Provide the texture positions to the shader on every frame too
2012-10-18 14:35:20 +02:00
Sebastian Dröge
9941466ab4
eglglessink: Draw black borders and also use a single GL buffer for all vertices
...
Fixes weird artifacts outside the video frame on
Qualcomm Snapdragon chipsets and should be faster
than glClear() on the complete area all the time.
2012-10-18 14:35:20 +02:00
Sebastian Dröge
a65ed4d7c1
eglglessink: Fix memory leak
2012-10-18 14:35:20 +02:00
Sebastian Dröge
f7a0da4da9
eglglessink: Remove useless debug output added for debugging earlier
2012-10-18 14:35:20 +02:00
Sebastian Dröge
0ac17bcbc2
eglglessink: Make window setting/handling a bit more threadsafe
2012-10-18 14:35:19 +02:00
Sebastian Dröge
e766bd1e0a
eglglessink: Print window handle after setting it
2012-10-18 14:35:19 +02:00
Reynaldo H. Verdejo Pinochet
32861ab0a7
eglglessink: Move DAR query & store to surface init
...
The DAR (display's pixel aspect ratio) should remain a
constant at runtime so there's no point on repeatedly
query and store this value. Doing it at surface setup
should be enough. As an added bonus this change should
make rendering a bit faster.
2012-10-18 14:35:19 +02:00
Sebastian Dröge
406630a294
eglglessink: Don't signal the GCond too often
2012-10-18 14:35:19 +02:00