This essentially hides the video and allows the application to
potentially draw a black background or whatever else it wants.
This allows to differentiate the "paused" and "stopped" modes
from the user's point of view.
Also reworded a comment there to make my thinking more clear,
since the "reason for keeping the display around" is not really
the exposed() calls, as there is no buffer shown in READY/NULL
anymore.
1) We know that gst_wayland_sink_render() will commit the surface
in the same thread a little later, as gst_wl_window_set_video_info()
is always called from there, so we can save the compositor from
some extra calculations.
2) We should not commit a resize with the new video info while we are still
showing the buffer of the previous video, with the old caps, as that
would probably be a visible resize glitch.
Previously, in order to change the surface size we had to let the pipeline
redraw it, which at first also involved re-negotiating caps, etc, so a
synchronization with the pipeline was absolutely necessary.
At the moment, we are using wl_viewport, which separates the surface size
from the buffer size and it also allows us to commit a surface resize without
attaching a new buffer, so it is enough to just do:
gst_wayland_video_pause_rendering():
wl_subsurface_set_sync()
gst_video_overlay_set_render_rectangle():
wl_subsurface_set_position()
wl_viewport_set_destination()
wl_surface_damage()
wl_surface_commit()
... commit the parent surface ...
gst_wayland_video_resume_rendering():
wl_subsurface_set_desync()
This is enough to synchronize a surface resize and the pipeline can continue
drawing independently. Now of course, the names pause/resume_rendering are
bad. I will rename them in another commit.
Access is protected only for setting/creating/destroying the display
handle. set_caps() for example is not protected because it cannot be
called before changing state to READY, at which point there will be
a display handle available and which cannot change by any thread at
that point
This is because:
* GST_ELEMENT_WARNING/ERROR do lock the OBJECT_LOCK and we deadlock instantly
* In future commits I want to make use of GstBaseSink functions that also
lock the OBJECT_LOCK inside this code
* own_surface is not needed anymore
* gst_wl_window_from_surface is not used externally anymore
* many initializations to 0 are not needed (GObject does them)
This means that the given surface in set_window_handle can now be
the window's top-level surface on top of which waylandsink creates
its own subsurface for rendering the video.
This has many advantages:
* We can maintain aspect ratio by overlaying the subsurface in
the center of the given area and fill the parent surface's area
black in case we need to draw borders (instead of adding another
subsurface inside the subsurface given from the application,
so, less subsurfaces)
* We can more easily support toolkits without subsurfaces (see gtk)
* We can get properly use gst_video_overlay_set_render_rectangle
as our api to set the video area size from the application and
therefore remove gst_wayland_video_set_surface_size.
This drops the ugly GstWaylandWindowHandle structure and is much
more elegant because we can now request the display separately
from the window handle. Therefore the window handle can be requested
in render(), i.e. when it is really needed and we can still open
the correct display for getting caps and creating the pool earlier.
This change also separates setting the wl_surface from setting its size.
Applications should do that by calling two functions in sequence:
gst_video_overlay_set_window_handle (overlay, surface);
gst_wayland_video_set_surface_size (overlay, w, h);
This is the only way to get the negotiation working with the dynamic
detection of formats from the display, because the pipeline needs
to know the supported formats in the READY state and the supported
formats can only be known if we open the display.
Unfortunately,in wayland we cannot have a separate connection to
the display from the rest of the application, so we need to ask for a
window handle when going to READY in order to get the display from it.
And since it's too early to create a top level window from the state
change to READY, create it in render() when there is no other window.
This also changes set_window_handle() to not support window handle
changes in PAUSED/PLAYING (because it's complex to handle and useless
in practice) and make sure that there is always a valid display pointer
around in the READY state.
This fixes weird freezes because of frame_redraw_callback() not being
called from the main thread when it should with weston's toy toolkit.
It's also safer to know that frame_redraw_callback() will always be
called from our display thread... Otherwise it could be called after
the sink has been destroyed for example.
We are not supposed to redraw until we receive a frame callback and this
is especially useful to avoid allocating too many buffers while the
window is not visible, because the compositor may not call wl_buffer.release
until the window becomes visible (ok, this is a wayland bug, but...).
This is achieved by adding an extra reference on the buffers, which does
not allow them to return to the pool. When they are released, this reference
is dropped.
The rest complexity of this patch (hash table, mutex, flag, explicit release calls)
merely exists to allow a safe, guaranteed and deadlock-free destruction sequence.
See the added comment on gstwaylandsink.c for details.
start() makes sure that the minimum ammount of buffers requested is allocated.
stop() makes sure that buffers are actually destroyed and prevents
filling the file system when resizing the surface a lot, because the
wayland-shm-* files will stay on the file system as long as the wl_buffers
created out of them are alive.
This is the initial implementation, without the GstVideoOverlay.expose()
method. It only implements using an external (sub)surface and resizing
it with GstWaylandVideo.
This interface is needed to be able to embed waylandsink into
other wayland surfaces. Due to the special nature of wayland,
GstVideoOverlay is not enough for this job.
The reference to the sink is not really needed anyway in waylandpool,
what matters basically is that the display is active as long as the
pool is active, so we really want to reference the display object
instead of the sink.