Commit graph

649 commits

Author SHA1 Message Date
Matthew Waters bf9c8544e3 gl: use the bufferpool's upload when available
Avoids duplicating GL resources

https://bugzilla.gnome.org/show_bug.cgi?id=728872
2017-12-09 19:31:39 +00:00
Julien Isorce 2fed41dc30 gl: show internal cocoa window on top of others
Useful when your OSX terminal is fullscreen

https://bugzilla.gnome.org/show_bug.cgi?id=728127
2017-12-09 19:31:39 +00:00
Matthew Waters db544c3c1f gl/pool: init the upload object on start
Theoretically, set_config could be called multiple times
2017-12-09 19:31:38 +00:00
Sebastian Dröge 8c56e1bba7 gl: Try harder to load symbols from the correct place
This commit makes the loading of the GModules threadsafe, and
always first tries to load the symbol for the GL library that
is selected for the current context. Only then it falls back
to looking into the current module (NULL), and only as a last
resort the context specific function (e.g. eglGetProcAddress())
is called.

Also add configure parameters to select the names of the library
modules instead of using the defaults, and let the defaults be
independent of the G_MODULE_SUFFIX.

https://bugzilla.gnome.org/show_bug.cgi?id=728753
2017-12-09 19:31:38 +00:00
Matthew Waters 33091ff6a5 gl/mem: implement texture copying between formats with strides properly
Previously, we used the width to determine the amount of data to be
copied using pbos.  This, makes it allocate enough data for the
the strides as well.
2017-12-09 19:31:38 +00:00
Matthew Waters 8638a5638c gl/mem: pad the public struct 2017-12-09 19:31:38 +00:00
Nicolas Dufresne 1e8fc49203 gl: no need to provide full lib path to load symbols
- Make gstgl work on Mali
- Keep it work on RPI
- fallback to NULL name module if fails with usual lib name

https://bugzilla.gnome.org/show_bug.cgi?id=728753
2017-12-09 19:31:38 +00:00
Julien Isorce cebcc837de gl: add convenient functions to setup default vertex and fragment shaders
Most of our 2D filters use the same simple vertex shader.
Also define the default fragment shader as the identity.

Avoid duplicating the same vertex and fragment shader text.
2017-12-09 19:31:38 +00:00
Philippe Normand 95290346c6 gl: add missing G_BEGIN/END_DECLS in utils header 2017-12-09 19:31:38 +00:00
Jan Schmidt cf018389e1 gl: Reduce noisy Info level output to LOG 2017-12-09 19:31:38 +00:00
Julien Isorce 391661b626 gl: use gst_gl_platform_from_string because we support gl shareList on all platforms 2017-12-09 19:31:38 +00:00
Julien Isorce c441afdc6b glfilter: only warn when other_context attribute is set
Fix false positive
2017-12-09 19:31:38 +00:00
Julien Isorce 959aae65c0 gl: fix string literal warning
warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2017-12-09 19:31:38 +00:00
Nicolas Dufresne 801f11e36b gl/x11: Removed unused variable 2017-12-09 19:31:37 +00:00
Sebastian Dröge 8f156591e5 gl/x11: Get rid of unneeded second display connection and do everything from the main loop 2017-12-09 19:31:37 +00:00
Sebastian Dröge a0a133288e gl/x11: Block rendering until swapbuffers is called and don't go via X11 events as unneeded indirection
This should fix QoS problems, where basesink believed it was rendering with
20FPS but actually we were just queueing up X11 Expose events and only once
in a while something was rendered.
2017-12-09 19:31:37 +00:00
Julien Isorce c9d2f8ee94 gl/rpi: do not scale to full screen
Having a 640x360 movie being scaled to 1900x1200 does not look nice
2017-12-09 19:31:37 +00:00
Julien Isorce 7a77d435c1 gl/rpi: change dispmanx attributes of existing element instead of creating a new one
I was lucky that:
e1 = vc_dispmanx_element_add ()
eglCreateWindowSurface (e1)
vc_dispmanx_element_remove (e1)
e2 = vc_dispmanx_element_add ()

resulted in having e2 equal to e1. And also having the egl surface
that does not allocate its buffers before the first draw.
2017-12-09 19:31:37 +00:00
Julien Isorce 33a60e238c gl/rpi: ensure the dispmanx element to be opaque
So that we ensure it does not get alpha composited with other
dispmanx elements like the desktop.
2017-12-09 19:31:37 +00:00
Julien Isorce 2cd72a49ec gl/cocoa: pass a NSView to set_window_handle instead of a NSWindow
Fix backwards compatibility

https://bugzilla.gnome.org/show_bug.cgi?id=728451
2017-12-09 19:31:37 +00:00
Julien Isorce 9db9834128 gl/cocoa: only draw once the window has been resized
It avoids to draw the first frame with an incorrect view port.
2017-12-09 19:31:37 +00:00
Julien Isorce 545bed3c7a gl/cocoa: set the view to use for drawing by the context
It avoids to draw to an invalid buffer.
Withtout this the default frame buffer is undefined:
glBindFramebuffer (GL_FRAMEBUFFER, 0)

Visually you could see some white frames at the beginning
when lunching videotestsrc ! glimagesink

With OpenGL Profiler from XCode you could see some
GL_INVALID_FRAMEBUFFER_OPERATION for the first frames
2017-12-09 19:31:37 +00:00
Julien Isorce e4b832db90 gl: fix declaration-definition mismatch for _init_upload 2017-12-09 19:31:37 +00:00
Julien Isorce 213590c79c gl/bufferpool: do not reset upload when set_config does not change the caps
With videotestsrc ! glimagesink it was reset 3 times
2017-12-09 19:31:37 +00:00
Julien Isorce bc52c7bb00 gl: use #ifdef instead of #if for __APPLE__
warning: "__APPLE__" is not defined [-Wundef]

with gcc version 4.7.2 20120731 (prerelease)
    (crosstool-NG linaro-1.13.1+bzr2458 - Linaro GCC 2012.08)
2017-12-09 19:31:37 +00:00
Nicolas Dufresne 4372ba8999 glmemory: User g_slice_new0 to ensure fully initilized structure
The pbo pointer not being initialized would trigger a use of unitilialized variable
in valgrind.
2017-12-09 19:31:37 +00:00
Vincent Penquerc'h c728fd3b8d gl: prevent division by 0 on unsupported texture type
Coverity 1199697
2017-12-09 19:31:37 +00:00
Jan Schmidt c891eedb79 glcolorconvert: Fix bt709 conversion matrices.
Fix the sign on one entry in the bt.709 YUV->RGB conversion
matrix, and the corresponding inverse matrix. Fixes really
wrong colouring of some videos.
2017-12-09 19:31:37 +00:00
Julien Isorce d539fd4a54 gl: allow to include GLES/gl.h
https://bugzilla.gnome.org/show_bug.cgi?id=703343
2017-12-09 19:31:37 +00:00
Sebastian Dröge 2843ca2066 gl/eagl: Fix compilation 2017-12-09 19:31:37 +00:00
Sebastian Dröge a6f5b079d8 gl/eagl: Notify the window's resize callback about surface dimension changes
https://bugzilla.gnome.org/show_bug.cgi?id=728107
2017-12-09 19:31:37 +00:00
Sebastian Dröge d462e7f6df gl/eagl: Remove spurious private struct pointer 2017-12-09 19:31:37 +00:00
Sebastian Dröge 6fb0f1d1c7 gl/android: Notify the window's resize callback about surface dimension changes
https://bugzilla.gnome.org/show_bug.cgi?id=728107
2017-12-09 19:31:37 +00:00
Matthew Waters 175ca3f7b0 gl/context: output available extensions 2017-12-09 19:31:36 +00:00
Matthew Waters 1460d22e92 gl/context: provide get_gl_version 2017-12-09 19:31:36 +00:00
Julien Isorce 9062658bc7 gl/color: restore viewport dimensions when fbo done
Regression introduced by 95abfda139.
It caused to display the wrong frame size when resizing the window.
2017-12-09 19:31:36 +00:00
Sebastian Dröge b83d2df47d gl: Import QuartzCore/QuartzCore.h for CAEAGLLayer on older iOS versions 2017-12-09 19:31:36 +00:00
Sebastian Dröge 3770d2a406 gl: Add support for iOS EAGL platform
https://bugzilla.gnome.org/show_bug.cgi?id=703341
2017-12-09 19:31:36 +00:00
Julien Isorce 9d396a2495 gl/cocoa: make gst_gl_window_cocoa_send_message_async re-entrant
Backends that use g_main_context_invoke are re-entrant.

Il allows to call two nested gst_gl_context_thread_add.
ex: init_upload / init_colorconvert
2017-12-09 19:31:36 +00:00
Julien Isorce 3819fbef46 gl/cocoa: fix NSAutoreleasePool initialization 2017-12-09 19:31:36 +00:00
Julien Isorce 08cce2cd5b gl/cocoa: ensure to call NSApplication:sharedApplication in the main thread
"(NSApplication *)sharedApplication This method also makes a connection
to the window server and completes other initialization"
The implicit thing which is not mentioned is that it required
to be called in the main thread.

Fix a regression introduces by 82b7c915bb
When using with gst-launch, it was not possible to click on the close
cross of the window anymore which is a bit anoying and also because
it's was possible before.

Prior to this commit the GstGLContextCocoaClass was initialized
in the main thread because gst_gl_context_new was called in the
state change function from going from ready to paused.

From this commit this call is done from the streaming thread.
So that the call to [NSApplication sharedApplication];
was not done in the main thread anymore.

We now ensure that by assuming there is a GMainLoop running.
It's for debugging purpose so that's ok to do that. Also
note we already do this assumtion to run app itereations.

The regression had no consequence on the cocoa/videooverlay example
(that should be moved from gst-plugins-gl to -bad) because the
application is responsible for that necessary call.
2017-12-09 19:31:36 +00:00
Julien Isorce e7dc1d787e gl/color: fix warning type qualifiers ignored
i686-apple-darwin11-llvm-gcc-4.2
"warning: type qualifiers ignored on function return type"
2017-12-09 19:31:36 +00:00
Matthew Waters a321fa998a gl/color: remove if statement with no effect
Coverity 1199698
2017-12-09 19:31:36 +00:00
Matthew Waters 92c243be62 gl/color: pass large value by reference
Coverity 1199700
2017-12-09 19:31:36 +00:00
Matthew Waters 6c73fa0b5f gl/mem: cache the stride/unpack length for upload 2017-12-09 19:31:36 +00:00
Matthew Waters 1ce0c5356f gl/color: explicitly map the buffers we are copying into
Otherwise it may not be downloaded at all.
2017-12-09 19:31:36 +00:00
Matthew Waters 50ff50c10e gl/color: cache the temporary textures 2017-12-09 19:31:36 +00:00
Matthew Waters 94371dc204 gl/mem: provide defines for tokens not defined in GLES2/ancient platforms 2017-12-09 19:31:36 +00:00
Matthew Waters 7c77c31afd gl: fixup incorrect number of arguments 2017-12-09 19:31:36 +00:00
Matthew Waters 12ecf507b8 gl: fix incorrect usage of g_return_if_fail 2017-12-09 19:31:36 +00:00