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gl/rpi: ensure the dispmanx element to be opaque
So that we ensure it does not get alpha composited with other dispmanx elements like the desktop.
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1 changed files with 5 additions and 3 deletions
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@ -238,6 +238,8 @@ window_resize (GstGLWindowDispmanxEGL * window_egl, guint width, guint height)
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VC_RECT_T src_rect;
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GstVideoRectangle src, dst, res;
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DISPMANX_UPDATE_HANDLE_T dispman_update;
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VC_DISPMANX_ALPHA_T alpha =
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{ DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS, 255, 0 };
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/* Center width*height frame inside dp_width*dp_height */
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src.w = width;
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@ -266,13 +268,13 @@ window_resize (GstGLWindowDispmanxEGL * window_egl, guint width, guint height)
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window_egl->native.element = vc_dispmanx_element_add (dispman_update,
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window_egl->display, 0, &dst_rect, 0, &src_rect,
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DISPMANX_PROTECTION_NONE, 0, 0, 0);
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DISPMANX_PROTECTION_NONE, &alpha, 0, 0);
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vc_dispmanx_update_submit_sync (dispman_update);
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if (GST_GL_WINDOW (window_egl)->resize)
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GST_GL_WINDOW (window_egl)->resize (GST_GL_WINDOW (window_egl)->
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resize_data, width, height);
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GST_GL_WINDOW (window_egl)->
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resize (GST_GL_WINDOW (window_egl)->resize_data, width, height);
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}
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window_egl->native.width = width;
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