gl/rpi: ensure the dispmanx element to be opaque

So that we ensure it does not get alpha composited with other
dispmanx elements like the desktop.
This commit is contained in:
Julien Isorce 2014-04-24 14:38:40 +01:00 committed by Tim-Philipp Müller
parent 2cd72a49ec
commit 33a60e238c

View file

@ -238,6 +238,8 @@ window_resize (GstGLWindowDispmanxEGL * window_egl, guint width, guint height)
VC_RECT_T src_rect;
GstVideoRectangle src, dst, res;
DISPMANX_UPDATE_HANDLE_T dispman_update;
VC_DISPMANX_ALPHA_T alpha =
{ DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS, 255, 0 };
/* Center width*height frame inside dp_width*dp_height */
src.w = width;
@ -266,13 +268,13 @@ window_resize (GstGLWindowDispmanxEGL * window_egl, guint width, guint height)
window_egl->native.element = vc_dispmanx_element_add (dispman_update,
window_egl->display, 0, &dst_rect, 0, &src_rect,
DISPMANX_PROTECTION_NONE, 0, 0, 0);
DISPMANX_PROTECTION_NONE, &alpha, 0, 0);
vc_dispmanx_update_submit_sync (dispman_update);
if (GST_GL_WINDOW (window_egl)->resize)
GST_GL_WINDOW (window_egl)->resize (GST_GL_WINDOW (window_egl)->
resize_data, width, height);
GST_GL_WINDOW (window_egl)->
resize (GST_GL_WINDOW (window_egl)->resize_data, width, height);
}
window_egl->native.width = width;