Matthew Waters
3b89d8a23c
glwindow: pass display to implementation's _new()
...
So they have to opportunity to fail if they cannot handle the
display connection.
https://bugzilla.gnome.org/show_bug.cgi?id=752743
2015-07-27 18:23:29 +10:00
Matthew Waters
fbbf1ac324
gl/window: use the default main loop implementation for all backends
...
fixes glimagsink being unable to display.
https://bugzilla.gnome.org/show_bug.cgi?id=750337
2015-06-04 12:16:35 +10:00
Matthew Waters
efe0564f22
gl/window: hopefully fixup compile warnings on android/ios
2015-03-11 14:51:15 +00:00
Matthew Waters
bc7a7259f3
gl/window: create the main loop/context on init/finalize
...
Avoids races setting the window handle from the main thread.
https://bugzilla.gnome.org/show_bug.cgi?id=745633
2015-03-11 13:52:15 +00:00
Matthew Waters
ab48bb6f0f
glwindow: remove width/height from _draw()
...
Depending on the platform, it was only ever implemented to 1) set a
default surface size, 2) resize based on the video frame or 3) nothing.
Instead, provide a set_preferred_size () that elements/applications
can use to request a certain size which may be ignored for
videooverlay/other cases.
2015-01-23 16:11:31 +11:00
Sebastian Dröge
5db4db6836
gl/android: Notify the window's resize callback about surface dimension changes
...
https://bugzilla.gnome.org/show_bug.cgi?id=728107
2014-04-13 16:55:26 +02:00
Matthew Waters
cf7838a0b6
[862/906] window: remove set_need_lock
...
No-one is using it. The only code that did was the x11 one which
doesn't need it anymore.
2014-03-15 18:37:05 +01:00
Matthew Waters
775ea000dc
[824/906] android: Build fixes
...
https://bugzilla.gnome.org/show_bug.cgi?id=709786
2014-03-15 18:37:03 +01:00
Matthew Waters
db1c7a242b
[818/906] window: add send_message_async vmethod
...
- provide a default synchronous send_message
- make context creation threadsafe again
2014-03-15 18:37:02 +01:00
Matthew Waters
f7d4776c7d
[795/906] android: port to GstGLContext
...
not tested
2014-03-15 18:37:01 +01:00
Matthew Waters
cf5e910d9b
[793/906] add a GstGLContext object that will be the basis of OpenGL contexts
...
At the moment it just sits in between GstGLDisplay and GstGLWindow
performing some of the stuff that GstGLWindow used to do.
2014-03-15 18:37:01 +01:00
Sebastian Dröge
030c8ed624
[758/906] android: Don't require a window to be set
...
This allows the filters to be usable without a GL sink downstream.
2014-03-15 18:36:59 +01:00
Sebastian Dröge
a77992c658
[735/906] gl: Add support for Android
...
https://bugzilla.gnome.org/show_bug.cgi?id=703340
2014-03-15 18:36:57 +01:00