gstreamer/gst-libs/gst/gl/android/gstglwindow_android_egl.c
Matthew Waters cf5e910d9b [793/906] add a GstGLContext object that will be the basis of OpenGL contexts
At the moment it just sits in between GstGLDisplay and GstGLWindow
performing some of the stuff that GstGLWindow used to do.
2014-03-15 18:37:01 +01:00

324 lines
9 KiB
C

/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
* Copyright (C) 2013 Sebastian Dröge <slomo@circular-chaos.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/* TODO: - Window resize handling
* - Event handling input event handling
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "../gstgl_fwd.h"
#include <gst/gl/gstglcontext.h>
#include "gstglwindow_android_egl.h"
#define GST_CAT_DEFAULT gst_gl_window_debug
#define gst_gl_window_android_egl_parent_class parent_class
G_DEFINE_TYPE (GstGLWindowAndroidEGL, gst_gl_window_android_egl,
GST_GL_TYPE_WINDOW);
static guintptr gst_gl_window_android_egl_get_gl_context (GstGLWindow * window);
static gboolean gst_gl_window_android_egl_activate (GstGLWindow * window,
gboolean activate);
static void gst_gl_window_android_egl_set_window_handle (GstGLWindow * window,
guintptr handle);
static void gst_gl_window_android_egl_draw (GstGLWindow * window, guint width,
guint height);
static void gst_gl_window_android_egl_run (GstGLWindow * window);
static void gst_gl_window_android_egl_quit (GstGLWindow * window,
GstGLWindowCB callback, gpointer data);
static void gst_gl_window_android_egl_send_message (GstGLWindow * window,
GstGLWindowCB callback, gpointer data);
static void gst_gl_window_android_egl_destroy_context (GstGLWindowAndroidEGL *
window_egl);
static gboolean gst_gl_window_android_egl_create_context (GstGLWindow
* window, GstGLAPI gl_api, guintptr external_gl_context, GError ** error);
static GstGLAPI gst_gl_window_android_egl_get_gl_api (GstGLWindow * window);
static gpointer gst_gl_window_android_egl_get_proc_address (GstGLWindow *
window, const gchar * name);
static void gst_gl_window_android_egl_close (GstGLWindow * window);
static void
gst_gl_window_android_egl_class_init (GstGLWindowAndroidEGLClass * klass)
{
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
window_class->create_context =
GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_create_context);
window_class->get_gl_context =
GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_get_gl_context);
window_class->activate =
GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_activate);
window_class->set_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_set_window_handle);
window_class->draw_unlocked =
GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_draw);
window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_draw);
window_class->run = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_run);
window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_quit);
window_class->send_message =
GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_send_message);
window_class->get_gl_api =
GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_get_gl_api);
window_class->get_proc_address =
GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_get_proc_address);
window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_close);
}
static void
gst_gl_window_android_egl_init (GstGLWindowAndroidEGL * window)
{
}
/* Must be called in the gl thread */
GstGLWindowAndroidEGL *
gst_gl_window_android_egl_new (void)
{
GstGLWindowAndroidEGL *window;
GST_DEBUG ("creating Android EGL window");
window = g_object_new (GST_GL_TYPE_WINDOW_ANDROID_EGL, NULL);
gst_gl_window_set_need_lock (GST_GL_WINDOW (window), FALSE);
return window;
}
static void
gst_gl_window_android_egl_close (GstGLWindow * window)
{
GstGLWindowAndroidEGL *window_egl;
window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
gst_gl_window_android_egl_destroy_context (window_egl);
}
gboolean
gst_gl_window_android_egl_create_context (GstGLWindow * window,
GstGLAPI gl_api, guintptr external_gl_context, GError ** error)
{
GstGLWindowAndroidEGL *window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
window_egl->main_context = g_main_context_new ();
window_egl->loop = g_main_loop_new (window_egl->main_context, FALSE);
window_egl->egl =
gst_gl_egl_create_context (eglGetDisplay (EGL_DEFAULT_DISPLAY),
window_egl->native_window, gl_api, external_gl_context, error);
if (!window_egl->egl)
goto failure;
return TRUE;
failure:
return FALSE;
}
static void
gst_gl_window_android_egl_destroy_context (GstGLWindowAndroidEGL * window_egl)
{
gst_gl_egl_activate (window_egl->egl, FALSE);
gst_gl_egl_destroy_context (window_egl->egl);
window_egl->egl = NULL;
g_main_loop_unref (window_egl->loop);
g_main_context_unref (window_egl->main_context);
}
static gboolean
gst_gl_window_android_egl_activate (GstGLWindow * window, gboolean activate)
{
GstGLWindowAndroidEGL *window_egl;
window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
return gst_gl_egl_activate (window_egl->egl, activate);
}
static guintptr
gst_gl_window_android_egl_get_gl_context (GstGLWindow * window)
{
GstGLWindowAndroidEGL *window_egl;
window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
return gst_gl_egl_get_gl_context (window_egl->egl);
}
static GstGLAPI
gst_gl_window_android_egl_get_gl_api (GstGLWindow * window)
{
GstGLWindowAndroidEGL *window_egl;
window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
return gst_gl_egl_get_gl_api (window_egl->egl);
}
static void
gst_gl_window_android_egl_swap_buffers (GstGLWindow * window)
{
GstGLWindowAndroidEGL *window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
gst_gl_egl_swap_buffers (window_egl->egl);
}
static void
gst_gl_window_android_egl_run (GstGLWindow * window)
{
GstGLWindowAndroidEGL *window_egl;
window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
GST_LOG ("starting main loop");
g_main_loop_run (window_egl->loop);
GST_LOG ("exiting main loop");
}
static void
gst_gl_window_android_egl_quit (GstGLWindow * window, GstGLWindowCB callback,
gpointer data)
{
GstGLWindowAndroidEGL *window_egl;
window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
if (callback)
gst_gl_window_android_egl_send_message (window, callback, data);
GST_LOG ("sending quit");
g_main_loop_quit (window_egl->loop);
GST_LOG ("quit sent");
}
typedef struct _GstGLMessage
{
GMutex lock;
GCond cond;
gboolean fired;
GstGLWindowCB callback;
gpointer data;
} GstGLMessage;
static gboolean
_run_message (GstGLMessage * message)
{
g_mutex_lock (&message->lock);
if (message->callback)
message->callback (message->data);
message->fired = TRUE;
g_cond_signal (&message->cond);
g_mutex_unlock (&message->lock);
return FALSE;
}
static void
gst_gl_window_android_egl_send_message (GstGLWindow * window,
GstGLWindowCB callback, gpointer data)
{
GstGLWindowAndroidEGL *window_egl;
GstGLMessage message;
window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
message.callback = callback;
message.data = data;
message.fired = FALSE;
g_mutex_init (&message.lock);
g_cond_init (&message.cond);
g_main_context_invoke (window_egl->main_context, (GSourceFunc) _run_message,
&message);
g_mutex_lock (&message.lock);
while (!message.fired)
g_cond_wait (&message.cond, &message.lock);
g_mutex_unlock (&message.lock);
}
static void
gst_gl_window_android_egl_set_window_handle (GstGLWindow * window,
guintptr handle)
{
GstGLWindowAndroidEGL *window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
window_egl->native_window = (EGLNativeWindowType) handle;
}
struct draw
{
GstGLWindowAndroidEGL *window;
guint width, height;
};
static void
draw_cb (gpointer data)
{
struct draw *draw_data = data;
GstGLWindowAndroidEGL *window_egl = draw_data->window;
GstGLWindow *window = GST_GL_WINDOW (window_egl);
if (window->draw)
window->draw (window->draw_data);
gst_gl_window_android_egl_swap_buffers (window);
}
static void
gst_gl_window_android_egl_draw (GstGLWindow * window, guint width, guint height)
{
struct draw draw_data;
draw_data.window = GST_GL_WINDOW_ANDROID_EGL (window);
draw_data.width = width;
draw_data.height = height;
gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, &draw_data);
}
static gpointer
gst_gl_window_android_egl_get_proc_address (GstGLWindow * window,
const gchar * name)
{
GstGLContext *context = NULL;
GstGLWindowAndroidEGL *window_egl;
gpointer result;
window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
if (!(result = gst_gl_egl_get_proc_address (window_egl->egl, name))) {
result = gst_gl_context_default_get_proc_address (context, name);
}
return result;
}